Added a few of the necessary items to start the soul system.
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15 changed files with 408 additions and 2 deletions
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package WayofTime.bloodmagic.item.soul;
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import java.util.List;
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import net.minecraft.creativetab.CreativeTabs;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.Item;
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import net.minecraft.item.ItemStack;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraftforge.fml.relauncher.Side;
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import net.minecraftforge.fml.relauncher.SideOnly;
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import WayofTime.bloodmagic.BloodMagic;
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import WayofTime.bloodmagic.api.Constants;
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import WayofTime.bloodmagic.api.iface.ISoul;
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import WayofTime.bloodmagic.api.util.helper.NBTHelper;
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import WayofTime.bloodmagic.util.helper.TextHelper;
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public class ItemMonsterSoul extends Item implements ISoul
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{
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public static String[] names = { "base" };
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public ItemMonsterSoul()
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{
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super();
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setUnlocalizedName(Constants.Mod.MODID + ".monsterSoul.");
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setCreativeTab(BloodMagic.tabBloodMagic);
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setHasSubtypes(true);
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setMaxStackSize(1);
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}
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@Override
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public String getUnlocalizedName(ItemStack stack)
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{
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return super.getUnlocalizedName(stack) + names[stack.getItemDamage()];
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}
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@Override
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@SideOnly(Side.CLIENT)
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public void getSubItems(Item id, CreativeTabs creativeTab, List<ItemStack> list)
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{
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for (int i = 0; i < names.length; i++)
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list.add(new ItemStack(id, 1, i));
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}
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@Override
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@SideOnly(Side.CLIENT)
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public void addInformation(ItemStack stack, EntityPlayer player, List<String> tooltip, boolean advanced)
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{
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tooltip.add(TextHelper.localize("tooltip.BloodMagic.souls", getSouls(stack)));
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super.addInformation(stack, player, tooltip, advanced);
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}
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@Override
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public double getSouls(ItemStack soulStack)
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{
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NBTHelper.checkNBT(soulStack);
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NBTTagCompound tag = soulStack.getTagCompound();
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return tag.getDouble(Constants.NBT.SOULS);
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}
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@Override
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public void setSouls(ItemStack soulStack, double souls)
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{
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NBTHelper.checkNBT(soulStack);
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NBTTagCompound tag = soulStack.getTagCompound();
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tag.setDouble(Constants.NBT.SOULS, souls);
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}
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@Override
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public double drainSouls(ItemStack soulStack, double drainAmount)
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{
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double souls = getSouls(soulStack);
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double soulsDrained = Math.min(drainAmount, souls);
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setSouls(soulStack, souls - soulsDrained);
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return soulsDrained;
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}
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@Override
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public ItemStack createSoul(int meta, double number)
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{
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ItemStack soulStack = new ItemStack(this, 1, meta);
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setSouls(soulStack, number);
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return soulStack;
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}
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}
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