Finished the Binding array, including lightning. Need to add special EntityItem to prevent items burning.
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3 changed files with 60 additions and 15 deletions
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package WayofTime.bloodmagic.alchemyArray;
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import net.minecraft.entity.effect.EntityLightningBolt;
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import net.minecraft.entity.item.EntityItem;
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import net.minecraft.item.ItemStack;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.BlockPos;
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import net.minecraft.world.World;
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import WayofTime.bloodmagic.api.alchemyCrafting.AlchemyArrayEffectCrafting;
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import WayofTime.bloodmagic.client.render.alchemyArray.BindingAlchemyCircleRenderer;
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public class CraftingArrayEffectBinding extends AlchemyArrayEffectCrafting{
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public CraftingArrayEffectBinding(ItemStack outputStack) {
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super(outputStack, 300);
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}
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@Override
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public boolean update(TileEntity tile, int ticksActive) {
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if(ticksActive >= 50 && ticksActive <= 250) {
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//TODO: Find a way to spawn lightning from only the server side - does not render when just spawned on server, not client.
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this.spawnLightningOnCircle(tile.getWorld(), tile.getPos(), ticksActive);
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}
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if(tile.getWorld().isRemote) {
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return false;
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}
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if(ticksActive >= tickLimit){
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BlockPos pos = tile.getPos();
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ItemStack output = outputStack.copy();
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EntityItem outputEntity = new EntityItem(tile.getWorld(), pos.getX() + 0.5, pos.getY() + 0.5, pos.getZ() + 0.5, output);
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tile.getWorld().spawnEntityInWorld(outputEntity);
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return true;
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}
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return false;
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}
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public void spawnLightningOnCircle(World world, BlockPos pos, int ticksActive) {
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if(ticksActive % 50 == 0) {
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int circle = ticksActive / 50 - 1;
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float distance = BindingAlchemyCircleRenderer.getDistanceOfCircle(circle, ticksActive);
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float angle = BindingAlchemyCircleRenderer.getAngleOfCircle(circle, ticksActive);
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double dispX = distance * Math.sin(angle);
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double dispZ = -distance * Math.cos(angle);
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EntityLightningBolt lightning = new EntityLightningBolt(world, pos.getX() + dispX, pos.getY(), pos.getZ() + dispZ);
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world.spawnEntityInWorld(lightning);
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}
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}
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}
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