Finished the Binding array, including lightning. Need to add special EntityItem to prevent items burning.

This commit is contained in:
WayofTime 2015-12-27 21:11:42 -05:00
parent dd8832e18f
commit 440e629e11
3 changed files with 60 additions and 15 deletions

View file

@ -1,11 +1,56 @@
package WayofTime.bloodmagic.alchemyArray;
import net.minecraft.entity.effect.EntityLightningBolt;
import net.minecraft.entity.item.EntityItem;
import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.BlockPos;
import net.minecraft.world.World;
import WayofTime.bloodmagic.api.alchemyCrafting.AlchemyArrayEffectCrafting;
import WayofTime.bloodmagic.client.render.alchemyArray.BindingAlchemyCircleRenderer;
public class CraftingArrayEffectBinding extends AlchemyArrayEffectCrafting{
public CraftingArrayEffectBinding(ItemStack outputStack) {
super(outputStack, 300);
}
@Override
public boolean update(TileEntity tile, int ticksActive) {
if(ticksActive >= 50 && ticksActive <= 250) {
//TODO: Find a way to spawn lightning from only the server side - does not render when just spawned on server, not client.
this.spawnLightningOnCircle(tile.getWorld(), tile.getPos(), ticksActive);
}
if(tile.getWorld().isRemote) {
return false;
}
if(ticksActive >= tickLimit){
BlockPos pos = tile.getPos();
ItemStack output = outputStack.copy();
EntityItem outputEntity = new EntityItem(tile.getWorld(), pos.getX() + 0.5, pos.getY() + 0.5, pos.getZ() + 0.5, output);
tile.getWorld().spawnEntityInWorld(outputEntity);
return true;
}
return false;
}
public void spawnLightningOnCircle(World world, BlockPos pos, int ticksActive) {
if(ticksActive % 50 == 0) {
int circle = ticksActive / 50 - 1;
float distance = BindingAlchemyCircleRenderer.getDistanceOfCircle(circle, ticksActive);
float angle = BindingAlchemyCircleRenderer.getAngleOfCircle(circle, ticksActive);
double dispX = distance * Math.sin(angle);
double dispZ = -distance * Math.cos(angle);
EntityLightningBolt lightning = new EntityLightningBolt(world, pos.getX() + dispX, pos.getY(), pos.getZ() + dispZ);
world.spawnEntityInWorld(lightning);
}
}
}