From 42d2c454f8be6a231c0d9f70dfaaa27aea7b11ed Mon Sep 17 00:00:00 2001
From: WayofTime <wtime@live.ca>
Date: Wed, 24 Aug 2016 22:10:12 -0400
Subject: [PATCH] Changed the Demon Will Aura Gauge so it refreshes based on
 the player's ticks existed

---
 changelog.txt                                                | 5 +++++
 .../bloodmagic/util/handler/event/GenericHandler.java        | 2 +-
 2 files changed, 6 insertions(+), 1 deletion(-)

diff --git a/changelog.txt b/changelog.txt
index b9fdc42a..c3c4b222 100644
--- a/changelog.txt
+++ b/changelog.txt
@@ -1,3 +1,8 @@
+------------------------------------------------------
+Version 2.0.4-57
+------------------------------------------------------
+- Changed the Demon Will Aura Gauge so it refreshes based on the player's ticks existed
+
 ------------------------------------------------------
 Version 2.0.4-56
 ------------------------------------------------------
diff --git a/src/main/java/WayofTime/bloodmagic/util/handler/event/GenericHandler.java b/src/main/java/WayofTime/bloodmagic/util/handler/event/GenericHandler.java
index 6bcddb47..cf5025f2 100644
--- a/src/main/java/WayofTime/bloodmagic/util/handler/event/GenericHandler.java
+++ b/src/main/java/WayofTime/bloodmagic/util/handler/event/GenericHandler.java
@@ -162,7 +162,7 @@ public class GenericHandler
         if (!event.getEntityLiving().worldObj.isRemote)
         {
             EntityLivingBase entity = event.getEntityLiving();
-            if (entity instanceof EntityPlayer && entity.worldObj.getTotalWorldTime() % 50 == 0) //TODO: Change to an incremental counter
+            if (entity instanceof EntityPlayer && entity.ticksExisted % 50 == 0) //TODO: Change to an incremental counter
             {
                 sendPlayerDemonWillAura((EntityPlayer) entity);
             }