Fixed glitch where for altar tier >= 3 the edge runes counted twice.

This commit is contained in:
WayofTime 2016-02-04 08:25:37 -05:00
parent 1bc36b55e5
commit 4260ea7a8a

View file

@ -29,7 +29,6 @@ public enum EnumAltarTier
@Override @Override
public void buildComponents() public void buildComponents()
{ {
altarComponents.addAll(TWO.getAltarComponents());
altarComponents.add(new AltarComponent(new BlockPos(-1, -1, -1), EnumAltarComponent.BLOODRUNE).setUpgradeSlot()); altarComponents.add(new AltarComponent(new BlockPos(-1, -1, -1), EnumAltarComponent.BLOODRUNE).setUpgradeSlot());
altarComponents.add(new AltarComponent(new BlockPos(0, -1, -1), EnumAltarComponent.BLOODRUNE).setUpgradeSlot()); altarComponents.add(new AltarComponent(new BlockPos(0, -1, -1), EnumAltarComponent.BLOODRUNE).setUpgradeSlot());
altarComponents.add(new AltarComponent(new BlockPos(1, -1, -1), EnumAltarComponent.BLOODRUNE).setUpgradeSlot()); altarComponents.add(new AltarComponent(new BlockPos(1, -1, -1), EnumAltarComponent.BLOODRUNE).setUpgradeSlot());