Adding more schematics - seems they do not take while in the configs folder.

This commit is contained in:
WayofTime 2014-11-27 15:55:14 -05:00
parent 37d0fc69f1
commit 41824c728d
5 changed files with 168 additions and 18 deletions

View file

@ -71,6 +71,7 @@ import WayofTime.alchemicalWizardry.common.compress.BaseCompressionHandler;
import WayofTime.alchemicalWizardry.common.demonVillage.demonHoard.DemonPacketAngel;
import WayofTime.alchemicalWizardry.common.demonVillage.demonHoard.DemonPacketRegistry;
import WayofTime.alchemicalWizardry.common.demonVillage.demonHoard.demon.EntityMinorDemonGrunt;
import WayofTime.alchemicalWizardry.common.demonVillage.tileEntity.TEDemonChest;
import WayofTime.alchemicalWizardry.common.demonVillage.tileEntity.TEDemonPortal;
import WayofTime.alchemicalWizardry.common.entity.mob.EntityBileDemon;
import WayofTime.alchemicalWizardry.common.entity.mob.EntityBoulderFist;
@ -698,6 +699,7 @@ public class AlchemicalWizardry
GameRegistry.registerTileEntity(TEReagentConduit.class, "containerReagentConduit");
GameRegistry.registerTileEntity(TEBellJar.class, "containerBellJar");
GameRegistry.registerTileEntity(TEAlchemicCalcinator.class, "containerAlchemicCalcinator");
GameRegistry.registerTileEntity(TEDemonChest.class, "containerDemonChest");
ModBlocks.bloodRune.setHarvestLevel("pickaxe", 2);
ModBlocks.speedRune.setHarvestLevel("pickaxe", 2);
ModBlocks.efficiencyRune.setHarvestLevel("pickaxe", 2);