Added some Demon Will blocks for Yulife to peruse - more coming

This commit is contained in:
WayofTime 2016-09-04 09:50:34 -04:00
parent 2c4aac9beb
commit 4174be42b0
5 changed files with 166 additions and 1 deletions

View file

@ -18,6 +18,7 @@ import WayofTime.bloodmagic.block.BlockBloodRune;
import WayofTime.bloodmagic.block.BlockBloodStoneBrick;
import WayofTime.bloodmagic.block.BlockBloodTank;
import WayofTime.bloodmagic.block.BlockCrystal;
import WayofTime.bloodmagic.block.BlockDemonBase;
import WayofTime.bloodmagic.block.BlockDemonCrucible;
import WayofTime.bloodmagic.block.BlockDemonCrystal;
import WayofTime.bloodmagic.block.BlockDemonCrystallizer;
@ -43,6 +44,7 @@ import WayofTime.bloodmagic.item.block.ItemBlockBloodRune;
import WayofTime.bloodmagic.item.block.ItemBlockBloodStoneBrick;
import WayofTime.bloodmagic.item.block.ItemBlockBloodTank;
import WayofTime.bloodmagic.item.block.ItemBlockCrystal;
import WayofTime.bloodmagic.item.block.ItemBlockDemonBase;
import WayofTime.bloodmagic.item.block.ItemBlockDemonCrystal;
import WayofTime.bloodmagic.item.block.ItemBlockMimic;
import WayofTime.bloodmagic.item.block.ItemBlockPath;
@ -113,6 +115,8 @@ public class ModBlocks
public static Block mimic;
public static Block demonBrick1;
public static void init()
{
FluidRegistry.registerFluid(BlockLifeEssence.getLifeEssence());
@ -150,6 +154,8 @@ public class ModBlocks
mimic = registerBlock(new ItemBlockMimic(new BlockMimic()), Constants.BloodMagicBlock.MIMIC.getRegName());
demonBrick1 = registerBlock(new ItemBlockDemonBase(new BlockDemonBase("bricks1", new String[] { "brick1_raw", "brick1_corrosive", "brick1_destructive", "brick1_vengeful", "brick1_steadfast", "brick2_raw", "brick2_corrosive", "brick2_destructive", "brick2_vengeful", "brick2_steadfast", "brick3_raw", "brick3_corrosive", "brick3_destructive", "brick3_vengeful", "brick3_steadfast" })), Constants.BloodMagicBlock.DEMON_BRICK_1.getRegName());
// testSpellBlock = registerBlock(new BlockTestSpellBlock());
BloodMagicAPI.addToTeleposerBlacklist(inputRoutingNode);