Performed initial cleaning to BloodAltar/TileAltar and migrated all logic from the Tile to the BloodAltar class.
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4 changed files with 558 additions and 442 deletions
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@ -25,6 +25,12 @@ public interface IBloodAltar {
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void startCycle();
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void checkTier();
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boolean isActive();
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void setActive();
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int fillMainTank(int amount);
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/**
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* Will set the altar to initiate a cooldown cycle after it crafts before starting to craft again, giving the user time to interact with the altar.
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@ -33,10 +39,4 @@ public interface IBloodAltar {
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* @param cooldown - How long the cooldown should last
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*/
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void requestPauseAfterCrafting(int cooldown);
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void addToDemonBloodDuration(int dur);
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boolean hasDemonBlood();
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void decrementDemonBlood();
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}
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