Fixed check on unbreakable blocks for Crusher ritual, added event for items draining the SN
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12 changed files with 293 additions and 16 deletions
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package WayofTime.alchemicalWizardry.api.event;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.ItemStack;
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import cpw.mods.fml.common.eventhandler.Cancelable;
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@Cancelable
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public class ItemDrainNetworkEvent extends PlayerDrainNetworkEvent
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{
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public final ItemStack itemStack;
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public boolean shouldDamage; //If true, will damage regardless of if the network had enough inside it
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public float damageAmount; //Amount of damage that would incur if the network could not drain properly
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/**
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* Set result to deny the action i.e. damage/drain anyways. Cancelling event prevents action without penalties
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*
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* @param player Player using the item
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* @param ownerNetwork Network that the item is tied to
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* @param itemStack Item used
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* @param drainAmount Original drain amount - change to alter cost
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*/
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public ItemDrainNetworkEvent(EntityPlayer player, String ownerNetwork, ItemStack itemStack, int drainAmount)
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{
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super(player, ownerNetwork, drainAmount);
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this.itemStack = itemStack;
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this.shouldDamage = false;
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this.damageAmount = (float)(drainAmount) / 100.0f;
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}
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}
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