Run migration mappings
Everything is still broken, but at least we reduced the amount of errors by hundreds, if not thousands.
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parent
1caae69992
commit
4035d91151
484 changed files with 4924 additions and 4962 deletions
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@ -3,11 +3,11 @@ package WayofTime.bloodmagic.block;
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import WayofTime.bloodmagic.BloodMagic;
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import WayofTime.bloodmagic.util.Constants;
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import WayofTime.bloodmagic.tile.routing.TileOutputRoutingNode;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.block.BlockState;
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import net.minecraft.entity.player.PlayerEntity;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.EnumHand;
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import net.minecraft.util.Direction;
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import net.minecraft.util.Hand;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.World;
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@ -22,7 +22,7 @@ public class BlockOutputRoutingNode extends BlockRoutingNode {
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@Override
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//TODO: Combine BlockOutputRoutingNode and BlockInputRoutingNode so they have the same superclass
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public void breakBlock(World world, BlockPos pos, IBlockState state) {
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public void breakBlock(World world, BlockPos pos, BlockState state) {
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TileEntity tile = world.getTileEntity(pos);
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if (tile instanceof TileOutputRoutingNode) {
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((TileOutputRoutingNode) tile).removeAllConnections();
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@ -32,7 +32,7 @@ public class BlockOutputRoutingNode extends BlockRoutingNode {
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}
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@Override
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public boolean onBlockActivated(World world, BlockPos pos, IBlockState state, EntityPlayer player, EnumHand hand, EnumFacing side, float hitX, float hitY, float hitZ) {
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public boolean onBlockActivated(World world, BlockPos pos, BlockState state, PlayerEntity player, Hand hand, Direction side, float hitX, float hitY, float hitZ) {
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if (world.getTileEntity(pos) instanceof TileOutputRoutingNode) {
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player.openGui(BloodMagic.instance, Constants.Gui.ROUTING_NODE_GUI, world, pos.getX(), pos.getY(), pos.getZ());
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}
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@ -41,13 +41,13 @@ public class BlockOutputRoutingNode extends BlockRoutingNode {
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}
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@Override
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public boolean hasTileEntity(IBlockState state) {
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public boolean hasTileEntity(BlockState state) {
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return true;
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}
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@Nullable
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@Override
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public TileEntity createTileEntity(World world, IBlockState state) {
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public TileEntity createTileEntity(World world, BlockState state) {
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return new TileOutputRoutingNode();
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}
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}
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