Run migration mappings

Everything is still broken, but at least we reduced the amount of errors by hundreds, if not thousands.
This commit is contained in:
Nicholas Ignoffo 2019-09-22 12:55:43 -07:00
parent 1caae69992
commit 4035d91151
484 changed files with 4924 additions and 4962 deletions

View file

@ -8,16 +8,16 @@ import WayofTime.bloodmagic.tile.TileDemonCrucible;
import WayofTime.bloodmagic.util.Utils;
import com.google.common.collect.Lists;
import net.minecraft.block.Block;
import net.minecraft.block.BlockRenderType;
import net.minecraft.block.BlockState;
import net.minecraft.block.material.Material;
import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.Entity;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemBlock;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.item.BlockItem;
import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.EnumBlockRenderType;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.EnumHand;
import net.minecraft.util.Direction;
import net.minecraft.util.Hand;
import net.minecraft.util.math.AxisAlignedBB;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.RayTraceResult;
@ -58,7 +58,7 @@ public class BlockDemonCrucible extends Block implements IVariantProvider, IBMBl
// setBlockBounds(0.3F, 0F, 0.3F, 0.72F, 1F, 0.72F);
}
private static List<AxisAlignedBB> getCollisionBoxList(IBlockState state) {
private static List<AxisAlignedBB> getCollisionBoxList(BlockState state) {
ArrayList<AxisAlignedBB> collBox = new ArrayList<>(Arrays.asList(ARMS));
collBox.add(BODY);
collBox.addAll(Arrays.asList(FEET));
@ -66,32 +66,32 @@ public class BlockDemonCrucible extends Block implements IVariantProvider, IBMBl
}
@Override
public AxisAlignedBB getBoundingBox(IBlockState state, IBlockAccess source, BlockPos pos) {
public AxisAlignedBB getBoundingBox(BlockState state, IBlockAccess source, BlockPos pos) {
return BODY;
}
@Override
public boolean isNormalCube(IBlockState state, IBlockAccess world, BlockPos pos) {
public boolean isNormalCube(BlockState state, IBlockAccess world, BlockPos pos) {
return false;
}
@Override
public boolean isOpaqueCube(IBlockState state) {
public boolean isOpaqueCube(BlockState state) {
return false;
}
@Override
public boolean causesSuffocation(IBlockState state) {
public boolean causesSuffocation(BlockState state) {
return false;
}
@Override
public EnumBlockRenderType getRenderType(IBlockState state) {
return EnumBlockRenderType.MODEL;
public BlockRenderType getRenderType(BlockState state) {
return BlockRenderType.MODEL;
}
@Override
public boolean onBlockActivated(World world, BlockPos pos, IBlockState state, EntityPlayer player, EnumHand hand, EnumFacing side, float hitX, float hitY, float hitZ) {
public boolean onBlockActivated(World world, BlockPos pos, BlockState state, PlayerEntity player, Hand hand, Direction side, float hitX, float hitY, float hitZ) {
ItemStack heldItem = player.getHeldItem(hand);
TileDemonCrucible crucible = (TileDemonCrucible) world.getTileEntity(pos);
@ -111,7 +111,7 @@ public class BlockDemonCrucible extends Block implements IVariantProvider, IBMBl
}
@Override
public void breakBlock(World world, BlockPos blockPos, IBlockState blockState) {
public void breakBlock(World world, BlockPos blockPos, BlockState blockState) {
TileDemonCrucible tile = (TileDemonCrucible) world.getTileEntity(blockPos);
if (tile != null)
tile.dropItems();
@ -120,23 +120,23 @@ public class BlockDemonCrucible extends Block implements IVariantProvider, IBMBl
}
@Override
public boolean hasTileEntity(IBlockState state) {
public boolean hasTileEntity(BlockState state) {
return true;
}
@Nullable
@Override
public TileEntity createTileEntity(World world, IBlockState state) {
public TileEntity createTileEntity(World world, BlockState state) {
return new TileDemonCrucible();
}
@Override
public ItemBlock getItem() {
return new ItemBlock(this);
public BlockItem getItem() {
return new BlockItem(this);
}
@Override
public RayTraceResult collisionRayTrace(IBlockState blockState, World worldIn, BlockPos pos, Vec3d start, Vec3d end) {
public RayTraceResult collisionRayTrace(BlockState blockState, World worldIn, BlockPos pos, Vec3d start, Vec3d end) {
List<RayTraceResult> list = Lists.newArrayList();
@ -162,7 +162,7 @@ public class BlockDemonCrucible extends Block implements IVariantProvider, IBMBl
}
@Override
public void addCollisionBoxToList(IBlockState state, World worldIn, BlockPos pos, AxisAlignedBB entityBox, List<AxisAlignedBB> collidingBoxes, @Nullable Entity entityIn, boolean bool) {
public void addCollisionBoxToList(BlockState state, World worldIn, BlockPos pos, AxisAlignedBB entityBox, List<AxisAlignedBB> collidingBoxes, @Nullable Entity entityIn, boolean bool) {
state = this.getActualState(state, worldIn, pos);
for (AxisAlignedBB axisalignedbb : getCollisionBoxList(state)) {