Run migration mappings

Everything is still broken, but at least we reduced the amount of errors by hundreds, if not thousands.
This commit is contained in:
Nicholas Ignoffo 2019-09-22 12:55:43 -07:00
parent 1caae69992
commit 4035d91151
484 changed files with 4924 additions and 4962 deletions

View file

@ -5,7 +5,7 @@ import WayofTime.bloodmagic.altar.ComponentType;
import WayofTime.bloodmagic.util.BMLog;
import com.google.common.collect.ArrayListMultimap;
import com.google.common.collect.Multimap;
import net.minecraft.block.state.IBlockState;
import net.minecraft.block.BlockState;
import javax.annotation.Nonnull;
import java.util.List;
@ -17,7 +17,7 @@ public class BloodMagicAPI implements IBloodMagicAPI {
private final BloodMagicBlacklist blacklist;
private final BloodMagicRecipeRegistrar recipeRegistrar;
private final BloodMagicValueManager valueManager;
private final Multimap<ComponentType, IBlockState> altarComponents;
private final Multimap<ComponentType, BlockState> altarComponents;
public BloodMagicAPI() {
this.blacklist = new BloodMagicBlacklist();
@ -45,7 +45,7 @@ public class BloodMagicAPI implements IBloodMagicAPI {
}
@Override
public void registerAltarComponent(@Nonnull IBlockState state, @Nonnull String componentType) {
public void registerAltarComponent(@Nonnull BlockState state, @Nonnull String componentType) {
ComponentType component = null;
for (ComponentType type : ComponentType.VALUES) {
if (type.name().equalsIgnoreCase(componentType)) {
@ -61,7 +61,7 @@ public class BloodMagicAPI implements IBloodMagicAPI {
}
@Override
public void unregisterAltarComponent(@Nonnull IBlockState state, @Nonnull String componentType) {
public void unregisterAltarComponent(@Nonnull BlockState state, @Nonnull String componentType) {
ComponentType component = null;
for (ComponentType type : ComponentType.VALUES) {
if (type.name().equalsIgnoreCase(componentType)) {
@ -77,7 +77,7 @@ public class BloodMagicAPI implements IBloodMagicAPI {
}
@Nonnull
public List<IBlockState> getComponentStates(ComponentType component) {
return (List<IBlockState>) altarComponents.get(component);
public List<BlockState> getComponentStates(ComponentType component) {
return (List<BlockState>) altarComponents.get(component);
}
}

View file

@ -5,7 +5,7 @@ import WayofTime.bloodmagic.util.BMLog;
import com.google.common.collect.ImmutableSet;
import com.google.common.collect.Sets;
import net.minecraft.block.Block;
import net.minecraft.block.state.IBlockState;
import net.minecraft.block.BlockState;
import net.minecraft.util.ResourceLocation;
import javax.annotation.Nonnull;
@ -13,10 +13,10 @@ import java.util.Set;
public class BloodMagicBlacklist implements IBloodMagicBlacklist {
private final Set<IBlockState> teleposer;
private final Set<BlockState> teleposer;
private final Set<ResourceLocation> teleposerEntities;
private final Set<IBlockState> transposition;
private final Set<IBlockState> greenGrove;
private final Set<BlockState> transposition;
private final Set<BlockState> greenGrove;
private final Set<ResourceLocation> sacrifice;
public BloodMagicBlacklist() {
@ -28,7 +28,7 @@ public class BloodMagicBlacklist implements IBloodMagicBlacklist {
}
@Override
public void addTeleposer(@Nonnull IBlockState state) {
public void addTeleposer(@Nonnull BlockState state) {
if (!teleposer.contains(state)) {
BMLog.API_VERBOSE.info("Blacklist: Added {} to the Teleposer blacklist.", state);
teleposer.add(state);
@ -36,7 +36,7 @@ public class BloodMagicBlacklist implements IBloodMagicBlacklist {
}
public void addTeleposer(@Nonnull Block block) {
for (IBlockState state : block.getBlockState().getValidStates())
for (BlockState state : block.getBlockState().getValidStates())
addTeleposer(state);
}
@ -49,7 +49,7 @@ public class BloodMagicBlacklist implements IBloodMagicBlacklist {
}
@Override
public void addTransposition(@Nonnull IBlockState state) {
public void addTransposition(@Nonnull BlockState state) {
if (!transposition.contains(state)) {
BMLog.API_VERBOSE.info("Blacklist: Added {} to the Transposition blacklist.", state);
transposition.add(state);
@ -57,12 +57,12 @@ public class BloodMagicBlacklist implements IBloodMagicBlacklist {
}
public void addTransposition(@Nonnull Block block) {
for (IBlockState state : block.getBlockState().getValidStates())
for (BlockState state : block.getBlockState().getValidStates())
addTransposition(state);
}
@Override
public void addGreenGrove(@Nonnull IBlockState state) {
public void addGreenGrove(@Nonnull BlockState state) {
if (!greenGrove.contains(state)) {
BMLog.API_VERBOSE.info("Blacklist: Added {} to the Green Grove blacklist.", state);
greenGrove.add(state);
@ -70,7 +70,7 @@ public class BloodMagicBlacklist implements IBloodMagicBlacklist {
}
public void addGreenGrove(@Nonnull Block block) {
for (IBlockState state : block.getBlockState().getValidStates())
for (BlockState state : block.getBlockState().getValidStates())
addGreenGrove(state);
}
@ -84,7 +84,7 @@ public class BloodMagicBlacklist implements IBloodMagicBlacklist {
// Internal use getters
public Set<IBlockState> getTeleposer() {
public Set<BlockState> getTeleposer() {
return ImmutableSet.copyOf(teleposer);
}
@ -92,11 +92,11 @@ public class BloodMagicBlacklist implements IBloodMagicBlacklist {
return ImmutableSet.copyOf(teleposerEntities);
}
public Set<IBlockState> getTransposition() {
public Set<BlockState> getTransposition() {
return ImmutableSet.copyOf(transposition);
}
public Set<IBlockState> getGreenGrove() {
public Set<BlockState> getGreenGrove() {
return ImmutableSet.copyOf(greenGrove);
}

View file

@ -17,7 +17,7 @@ import WayofTime.bloodmagic.incense.EnumTranquilityType;
import WayofTime.bloodmagic.incense.TranquilityStack;
import WayofTime.bloodmagic.util.StateUtil;
import net.minecraft.block.Block;
import net.minecraft.init.Blocks;
import net.minecraft.block.Blocks;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.fml.common.registry.EntityEntry;
import net.minecraftforge.fml.common.registry.ForgeRegistries;

View file

@ -7,7 +7,7 @@ import WayofTime.bloodmagic.util.BMLog;
import com.google.common.collect.ImmutableMap;
import com.google.common.collect.Maps;
import net.minecraft.block.Block;
import net.minecraft.block.state.IBlockState;
import net.minecraft.block.BlockState;
import net.minecraft.util.ResourceLocation;
import javax.annotation.Nonnull;
@ -16,7 +16,7 @@ import java.util.Map;
public class BloodMagicValueManager implements IBloodMagicValueManager {
private final Map<ResourceLocation, Integer> sacrificial;
private final Map<IBlockState, TranquilityStack> tranquility;
private final Map<BlockState, TranquilityStack> tranquility;
public BloodMagicValueManager() {
this.sacrificial = Maps.newHashMap();
@ -30,7 +30,7 @@ public class BloodMagicValueManager implements IBloodMagicValueManager {
}
@Override
public void setTranquility(@Nonnull IBlockState state, @Nonnull String tranquilityType, double value) {
public void setTranquility(@Nonnull BlockState state, @Nonnull String tranquilityType, double value) {
EnumTranquilityType tranquility = null;
for (EnumTranquilityType type : EnumTranquilityType.values()) {
if (type.name().equalsIgnoreCase(tranquilityType)) {
@ -46,7 +46,7 @@ public class BloodMagicValueManager implements IBloodMagicValueManager {
}
public void setTranquility(Block block, TranquilityStack tranquilityStack) {
for (IBlockState state : block.getBlockState().getValidStates()) {
for (BlockState state : block.getBlockState().getValidStates()) {
BMLog.API_VERBOSE.info("Value Manager: Set tranquility value of {} to {} @ {}", state, tranquilityStack.type, tranquilityStack.value);
tranquility.put(state, tranquilityStack);
}
@ -56,7 +56,7 @@ public class BloodMagicValueManager implements IBloodMagicValueManager {
return ImmutableMap.copyOf(sacrificial);
}
public Map<IBlockState, TranquilityStack> getTranquility() {
public Map<BlockState, TranquilityStack> getTranquility() {
return ImmutableMap.copyOf(tranquility);
}
}