Run migration mappings
Everything is still broken, but at least we reduced the amount of errors by hundreds, if not thousands.
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1caae69992
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4035d91151
484 changed files with 4924 additions and 4962 deletions
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@ -5,7 +5,7 @@ import WayofTime.bloodmagic.altar.ComponentType;
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import WayofTime.bloodmagic.util.BMLog;
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import com.google.common.collect.ArrayListMultimap;
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import com.google.common.collect.Multimap;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.block.BlockState;
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import javax.annotation.Nonnull;
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import java.util.List;
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@ -17,7 +17,7 @@ public class BloodMagicAPI implements IBloodMagicAPI {
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private final BloodMagicBlacklist blacklist;
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private final BloodMagicRecipeRegistrar recipeRegistrar;
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private final BloodMagicValueManager valueManager;
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private final Multimap<ComponentType, IBlockState> altarComponents;
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private final Multimap<ComponentType, BlockState> altarComponents;
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public BloodMagicAPI() {
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this.blacklist = new BloodMagicBlacklist();
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@ -45,7 +45,7 @@ public class BloodMagicAPI implements IBloodMagicAPI {
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}
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@Override
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public void registerAltarComponent(@Nonnull IBlockState state, @Nonnull String componentType) {
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public void registerAltarComponent(@Nonnull BlockState state, @Nonnull String componentType) {
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ComponentType component = null;
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for (ComponentType type : ComponentType.VALUES) {
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if (type.name().equalsIgnoreCase(componentType)) {
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@ -61,7 +61,7 @@ public class BloodMagicAPI implements IBloodMagicAPI {
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}
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@Override
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public void unregisterAltarComponent(@Nonnull IBlockState state, @Nonnull String componentType) {
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public void unregisterAltarComponent(@Nonnull BlockState state, @Nonnull String componentType) {
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ComponentType component = null;
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for (ComponentType type : ComponentType.VALUES) {
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if (type.name().equalsIgnoreCase(componentType)) {
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@ -77,7 +77,7 @@ public class BloodMagicAPI implements IBloodMagicAPI {
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}
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@Nonnull
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public List<IBlockState> getComponentStates(ComponentType component) {
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return (List<IBlockState>) altarComponents.get(component);
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public List<BlockState> getComponentStates(ComponentType component) {
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return (List<BlockState>) altarComponents.get(component);
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}
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}
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@ -5,7 +5,7 @@ import WayofTime.bloodmagic.util.BMLog;
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import com.google.common.collect.ImmutableSet;
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import com.google.common.collect.Sets;
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import net.minecraft.block.Block;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.block.BlockState;
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import net.minecraft.util.ResourceLocation;
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import javax.annotation.Nonnull;
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@ -13,10 +13,10 @@ import java.util.Set;
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public class BloodMagicBlacklist implements IBloodMagicBlacklist {
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private final Set<IBlockState> teleposer;
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private final Set<BlockState> teleposer;
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private final Set<ResourceLocation> teleposerEntities;
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private final Set<IBlockState> transposition;
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private final Set<IBlockState> greenGrove;
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private final Set<BlockState> transposition;
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private final Set<BlockState> greenGrove;
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private final Set<ResourceLocation> sacrifice;
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public BloodMagicBlacklist() {
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@ -28,7 +28,7 @@ public class BloodMagicBlacklist implements IBloodMagicBlacklist {
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}
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@Override
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public void addTeleposer(@Nonnull IBlockState state) {
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public void addTeleposer(@Nonnull BlockState state) {
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if (!teleposer.contains(state)) {
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BMLog.API_VERBOSE.info("Blacklist: Added {} to the Teleposer blacklist.", state);
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teleposer.add(state);
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@ -36,7 +36,7 @@ public class BloodMagicBlacklist implements IBloodMagicBlacklist {
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}
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public void addTeleposer(@Nonnull Block block) {
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for (IBlockState state : block.getBlockState().getValidStates())
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for (BlockState state : block.getBlockState().getValidStates())
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addTeleposer(state);
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}
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@ -49,7 +49,7 @@ public class BloodMagicBlacklist implements IBloodMagicBlacklist {
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}
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@Override
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public void addTransposition(@Nonnull IBlockState state) {
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public void addTransposition(@Nonnull BlockState state) {
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if (!transposition.contains(state)) {
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BMLog.API_VERBOSE.info("Blacklist: Added {} to the Transposition blacklist.", state);
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transposition.add(state);
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@ -57,12 +57,12 @@ public class BloodMagicBlacklist implements IBloodMagicBlacklist {
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}
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public void addTransposition(@Nonnull Block block) {
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for (IBlockState state : block.getBlockState().getValidStates())
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for (BlockState state : block.getBlockState().getValidStates())
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addTransposition(state);
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}
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@Override
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public void addGreenGrove(@Nonnull IBlockState state) {
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public void addGreenGrove(@Nonnull BlockState state) {
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if (!greenGrove.contains(state)) {
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BMLog.API_VERBOSE.info("Blacklist: Added {} to the Green Grove blacklist.", state);
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greenGrove.add(state);
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@ -70,7 +70,7 @@ public class BloodMagicBlacklist implements IBloodMagicBlacklist {
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}
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public void addGreenGrove(@Nonnull Block block) {
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for (IBlockState state : block.getBlockState().getValidStates())
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for (BlockState state : block.getBlockState().getValidStates())
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addGreenGrove(state);
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}
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@ -84,7 +84,7 @@ public class BloodMagicBlacklist implements IBloodMagicBlacklist {
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// Internal use getters
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public Set<IBlockState> getTeleposer() {
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public Set<BlockState> getTeleposer() {
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return ImmutableSet.copyOf(teleposer);
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}
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@ -92,11 +92,11 @@ public class BloodMagicBlacklist implements IBloodMagicBlacklist {
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return ImmutableSet.copyOf(teleposerEntities);
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}
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public Set<IBlockState> getTransposition() {
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public Set<BlockState> getTransposition() {
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return ImmutableSet.copyOf(transposition);
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}
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public Set<IBlockState> getGreenGrove() {
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public Set<BlockState> getGreenGrove() {
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return ImmutableSet.copyOf(greenGrove);
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}
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@ -17,7 +17,7 @@ import WayofTime.bloodmagic.incense.EnumTranquilityType;
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import WayofTime.bloodmagic.incense.TranquilityStack;
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import WayofTime.bloodmagic.util.StateUtil;
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import net.minecraft.block.Block;
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import net.minecraft.init.Blocks;
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import net.minecraft.block.Blocks;
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import net.minecraft.util.ResourceLocation;
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import net.minecraftforge.fml.common.registry.EntityEntry;
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import net.minecraftforge.fml.common.registry.ForgeRegistries;
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@ -7,7 +7,7 @@ import WayofTime.bloodmagic.util.BMLog;
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import com.google.common.collect.ImmutableMap;
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import com.google.common.collect.Maps;
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import net.minecraft.block.Block;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.block.BlockState;
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import net.minecraft.util.ResourceLocation;
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import javax.annotation.Nonnull;
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@ -16,7 +16,7 @@ import java.util.Map;
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public class BloodMagicValueManager implements IBloodMagicValueManager {
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private final Map<ResourceLocation, Integer> sacrificial;
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private final Map<IBlockState, TranquilityStack> tranquility;
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private final Map<BlockState, TranquilityStack> tranquility;
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public BloodMagicValueManager() {
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this.sacrificial = Maps.newHashMap();
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@ -30,7 +30,7 @@ public class BloodMagicValueManager implements IBloodMagicValueManager {
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}
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@Override
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public void setTranquility(@Nonnull IBlockState state, @Nonnull String tranquilityType, double value) {
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public void setTranquility(@Nonnull BlockState state, @Nonnull String tranquilityType, double value) {
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EnumTranquilityType tranquility = null;
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for (EnumTranquilityType type : EnumTranquilityType.values()) {
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if (type.name().equalsIgnoreCase(tranquilityType)) {
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@ -46,7 +46,7 @@ public class BloodMagicValueManager implements IBloodMagicValueManager {
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}
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public void setTranquility(Block block, TranquilityStack tranquilityStack) {
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for (IBlockState state : block.getBlockState().getValidStates()) {
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for (BlockState state : block.getBlockState().getValidStates()) {
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BMLog.API_VERBOSE.info("Value Manager: Set tranquility value of {} to {} @ {}", state, tranquilityStack.type, tranquilityStack.value);
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tranquility.put(state, tranquilityStack);
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}
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@ -56,7 +56,7 @@ public class BloodMagicValueManager implements IBloodMagicValueManager {
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return ImmutableMap.copyOf(sacrificial);
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}
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public Map<IBlockState, TranquilityStack> getTranquility() {
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public Map<BlockState, TranquilityStack> getTranquility() {
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return ImmutableMap.copyOf(tranquility);
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}
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}
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