Run migration mappings
Everything is still broken, but at least we reduced the amount of errors by hundreds, if not thousands.
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1caae69992
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484 changed files with 4924 additions and 4962 deletions
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@ -2,11 +2,11 @@ package WayofTime.bloodmagic.alchemyArray;
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import WayofTime.bloodmagic.iface.IAlchemyArray;
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import WayofTime.bloodmagic.tile.TileAlchemyArray;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.block.BlockState;
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import net.minecraft.entity.Entity;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.nbt.CompoundNBT;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.Direction;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.World;
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@ -21,13 +21,13 @@ public class AlchemyArrayEffectMovement extends AlchemyArrayEffect {
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}
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@Override
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public void onEntityCollidedWithBlock(IAlchemyArray array, World world, BlockPos pos, IBlockState state, Entity entity) {
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public void onEntityCollidedWithBlock(IAlchemyArray array, World world, BlockPos pos, BlockState state, Entity entity) {
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double motionY = 0.5;
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double motionYGlowstoneMod = 0.05;
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double speed = 1.5;
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double speedRedstoneMod = 0.15;
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EnumFacing direction = array.getRotation();
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Direction direction = array.getRotation();
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TileAlchemyArray tileArray = (TileAlchemyArray) array;
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motionY += motionYGlowstoneMod * (tileArray.getStackInSlot(0).getCount() - 1);
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@ -66,12 +66,12 @@ public class AlchemyArrayEffectMovement extends AlchemyArrayEffect {
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}
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@Override
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public void writeToNBT(NBTTagCompound tag) {
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public void writeToNBT(CompoundNBT tag) {
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}
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@Override
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public void readFromNBT(NBTTagCompound tag) {
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public void readFromNBT(CompoundNBT tag) {
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}
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