Run migration mappings

Everything is still broken, but at least we reduced the amount of errors by hundreds, if not thousands.
This commit is contained in:
Nicholas Ignoffo 2019-09-22 12:55:43 -07:00
parent 1caae69992
commit 4035d91151
484 changed files with 4924 additions and 4962 deletions

View file

@ -2,11 +2,11 @@ package WayofTime.bloodmagic.alchemyArray;
import WayofTime.bloodmagic.iface.IAlchemyArray;
import WayofTime.bloodmagic.tile.TileAlchemyArray;
import net.minecraft.block.state.IBlockState;
import net.minecraft.block.BlockState;
import net.minecraft.entity.Entity;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.nbt.CompoundNBT;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.Direction;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
@ -21,13 +21,13 @@ public class AlchemyArrayEffectMovement extends AlchemyArrayEffect {
}
@Override
public void onEntityCollidedWithBlock(IAlchemyArray array, World world, BlockPos pos, IBlockState state, Entity entity) {
public void onEntityCollidedWithBlock(IAlchemyArray array, World world, BlockPos pos, BlockState state, Entity entity) {
double motionY = 0.5;
double motionYGlowstoneMod = 0.05;
double speed = 1.5;
double speedRedstoneMod = 0.15;
EnumFacing direction = array.getRotation();
Direction direction = array.getRotation();
TileAlchemyArray tileArray = (TileAlchemyArray) array;
motionY += motionYGlowstoneMod * (tileArray.getStackInSlot(0).getCount() - 1);
@ -66,12 +66,12 @@ public class AlchemyArrayEffectMovement extends AlchemyArrayEffect {
}
@Override
public void writeToNBT(NBTTagCompound tag) {
public void writeToNBT(CompoundNBT tag) {
}
@Override
public void readFromNBT(NBTTagCompound tag) {
public void readFromNBT(CompoundNBT tag) {
}