Run migration mappings
Everything is still broken, but at least we reduced the amount of errors by hundreds, if not thousands.
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484 changed files with 4924 additions and 4962 deletions
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@ -1,9 +1,9 @@
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package WayofTime.bloodmagic.alchemyArray;
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import WayofTime.bloodmagic.iface.IAlchemyArray;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.block.BlockState;
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import net.minecraft.entity.Entity;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.nbt.CompoundNBT;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.World;
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@ -17,13 +17,13 @@ public abstract class AlchemyArrayEffect {
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public abstract boolean update(TileEntity tile, int ticksActive);
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public abstract void writeToNBT(NBTTagCompound tag);
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public abstract void writeToNBT(CompoundNBT tag);
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public abstract void readFromNBT(NBTTagCompound tag);
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public abstract void readFromNBT(CompoundNBT tag);
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public abstract AlchemyArrayEffect getNewCopy();
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public void onEntityCollidedWithBlock(IAlchemyArray array, World world, BlockPos pos, IBlockState state, Entity entity) {
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public void onEntityCollidedWithBlock(IAlchemyArray array, World world, BlockPos pos, BlockState state, Entity entity) {
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}
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