Potentially fixed Javadocs
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@ -26,7 +26,7 @@ public class NetworkHelper
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* Gets the SoulNetwork for the player.
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*
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* @param name
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* - The username of the SoulNetwork owner
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* - The username of the SoulNetwork owner
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*
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* @return - The SoulNetwork for the given name.
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*/
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@ -45,7 +45,7 @@ public class NetworkHelper
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}
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/**
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* @see NetworkHelper#getSoulNetwork(String, World)
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* @see NetworkHelper#getSoulNetwork(String)
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*/
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public static SoulNetwork getSoulNetwork(UUID uuid)
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{
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@ -53,7 +53,7 @@ public class NetworkHelper
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}
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/**
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* @see NetworkHelper#getSoulNetwork(String, World)
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* @see NetworkHelper#getSoulNetwork(String)
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*/
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public static SoulNetwork getSoulNetwork(EntityPlayer player)
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{
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@ -64,7 +64,7 @@ public class NetworkHelper
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* Gets the current orb tier of the SoulNetwork.
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*
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* @param soulNetwork
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* - SoulNetwork to get the tier of.
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* - SoulNetwork to get the tier of.
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*
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* @return - The Orb tier of the given SoulNetwork
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*/
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@ -82,11 +82,11 @@ public class NetworkHelper
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* Handles null-checking the player for you.
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*
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* @param soulNetwork
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* - SoulNetwork to syphon from
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* - SoulNetwork to syphon from
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* @param user
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* - User of the item.
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* - User of the item.
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* @param toSyphon
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* - Amount of LP to syphon
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* - Amount of LP to syphon
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*
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* @return - Whether the action should be performed.
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*/
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@ -106,9 +106,9 @@ public class NetworkHelper
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* Syphons a player from within a container.
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*
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* @param stack
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* - ItemStack in the Container.
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* - ItemStack in the Container.
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* @param toSyphon
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* - Amount of LP to syphon
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* - Amount of LP to syphon
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*
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* @return - If the syphon was successful.
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*/
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@ -146,9 +146,9 @@ public class NetworkHelper
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* the given tier is lower than the current tier.
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*
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* @param soulNetwork
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* - SoulNetwork to set the orb tier of
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* - SoulNetwork to set the orb tier of
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* @param maxOrb
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* - Tier of orb to set to
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* - Tier of orb to set to
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*/
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public static void setMaxOrb(SoulNetwork soulNetwork, int maxOrb)
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{
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@ -164,9 +164,9 @@ public class NetworkHelper
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* client side.
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*
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* @param stack
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* Owned itemStack
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* Owned itemStack
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* @param player
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* Player using the item
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* Player using the item
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*
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* @return True if the action should be executed and false if it should not.
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* Always returns false if client-sided.
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