Testing translucent textures.
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parent
da6f410394
commit
3fc6b5627f
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@ -9,6 +9,8 @@ import net.minecraft.block.state.IBlockState;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.util.BlockPos;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.EnumWorldBlockLayer;
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import net.minecraft.world.IBlockAccess;
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import net.minecraft.world.World;
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import WayofTime.bloodmagic.BloodMagic;
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import WayofTime.bloodmagic.api.Constants;
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@ -54,6 +56,12 @@ public class BlockDemonCrystal extends Block
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return 3;
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}
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@Override
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public boolean canRenderInLayer(EnumWorldBlockLayer layer)
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{
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return layer == EnumWorldBlockLayer.CUTOUT_MIPPED || layer == EnumWorldBlockLayer.TRANSLUCENT;
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}
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// public boolean canBlockStay(World worldIn, BlockPos pos, IBlockState state)
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// {
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// return (worldIn.getLight(pos) >= 8 || worldIn.canSeeSky(pos)) && worldIn.getBlockState(pos.down()).getBlock().canSustainPlant(worldIn, pos.down(), net.minecraft.util.EnumFacing.UP, this);
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@ -119,4 +127,10 @@ public class BlockDemonCrystal extends Block
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// }
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// return ret;
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// }
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@Override
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public int colorMultiplier(IBlockAccess worldIn, BlockPos pos, int renderPass)
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{
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return 0xffffff;
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}
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}
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@ -1,7 +1,7 @@
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{
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"forge_marker": 1,
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"defaults": {
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"textures": { "all" : "bloodmagic:models/crystal" },
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"textures": { "#crystal" : "bloodmagic:models/crystal" },
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"model": "bloodmagic:crystal/Crystal1.obj",
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"custom": { "flip-v": true },
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"transform": {
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@ -10,4 +10,4 @@ Ke 0.000000 0.000000 0.000000
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Ni 1.000000
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d 1.000000
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illum 2
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map_Kd bloodmagic:models/crystal
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map_Kd crystal
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@ -10,4 +10,4 @@ Ke 0.000000 0.000000 0.000000
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Ni 1.000000
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d 1.000000
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illum 2
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map_Kd bloodmagic:models/crystal
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map_Kd crystal
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@ -10,4 +10,4 @@ Ke 0.000000 0.000000 0.000000
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Ni 1.000000
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d 1.000000
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illum 2
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map_Kd bloodmagic:models/crystal
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map_Kd crystal
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@ -10,4 +10,4 @@ Ke 0.000000 0.000000 0.000000
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Ni 1.000000
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d 1.000000
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illum 2
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map_Kd bloodmagic:models/crystal
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map_Kd crystal
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@ -10,4 +10,4 @@ Ke 0.000000 0.000000 0.000000
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Ni 1.000000
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d 1.000000
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illum 2
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map_Kd bloodmagic:models/crystal
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map_Kd crystal
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@ -10,4 +10,4 @@ Ke 0.000000 0.000000 0.000000
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Ni 1.000000
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d 1.000000
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illum 2
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map_Kd bloodmagic:models/crystal
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map_Kd crystal
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@ -10,4 +10,4 @@ Ke 0.000000 0.000000 0.000000
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Ni 1.000000
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d 1.000000
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illum 2
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map_Kd bloodmagic:models/crystal
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map_Kd crystal
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