Config to only render routing lines while an INodeRenderer is held
Current INodeRenderer's are the Node Router and all Routing Nodes
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7 changed files with 111 additions and 80 deletions
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@ -1,5 +1,6 @@
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package WayofTime.bloodmagic.registry;
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import WayofTime.bloodmagic.item.block.*;
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import net.minecraft.block.Block;
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import net.minecraft.item.Item;
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import net.minecraft.item.ItemBlock;
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@ -35,15 +36,6 @@ import WayofTime.bloodmagic.block.BlockRitualStone;
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import WayofTime.bloodmagic.block.BlockSoulForge;
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import WayofTime.bloodmagic.block.BlockSpectral;
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import WayofTime.bloodmagic.block.BlockTeleposer;
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import WayofTime.bloodmagic.item.block.ItemBlockBloodRune;
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import WayofTime.bloodmagic.item.block.ItemBlockBloodStoneBrick;
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import WayofTime.bloodmagic.item.block.ItemBlockBloodTank;
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import WayofTime.bloodmagic.item.block.ItemBlockCrystal;
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import WayofTime.bloodmagic.item.block.ItemBlockDemonCrystal;
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import WayofTime.bloodmagic.item.block.ItemBlockPath;
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import WayofTime.bloodmagic.item.block.ItemBlockPedestal;
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import WayofTime.bloodmagic.item.block.ItemBlockRitualController;
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import WayofTime.bloodmagic.item.block.ItemBlockRitualStone;
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import WayofTime.bloodmagic.tile.TileAlchemyArray;
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import WayofTime.bloodmagic.tile.TileAltar;
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import WayofTime.bloodmagic.tile.TileBloodTank;
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@ -119,10 +111,10 @@ public class ModBlocks
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soulForge = registerBlock(new BlockSoulForge());
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crystal = registerBlock(new BlockCrystal(), ItemBlockCrystal.class);
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bloodStoneBrick = registerBlock(new BlockBloodStoneBrick(), ItemBlockBloodStoneBrick.class);
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masterRoutingNode = registerBlock(new BlockMasterRoutingNode());
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inputRoutingNode = registerBlock(new BlockInputRoutingNode());
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outputRoutingNode = registerBlock(new BlockOutputRoutingNode());
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itemRoutingNode = registerBlock(new BlockItemRoutingNode());
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masterRoutingNode = registerBlock(new BlockMasterRoutingNode(), ItemBlockRoutingNode.class);
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inputRoutingNode = registerBlock(new BlockInputRoutingNode(), ItemBlockRoutingNode.class);
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outputRoutingNode = registerBlock(new BlockOutputRoutingNode(), ItemBlockRoutingNode.class);
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itemRoutingNode = registerBlock(new BlockItemRoutingNode(), ItemBlockRoutingNode.class);
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incenseAltar = registerBlock(new BlockIncenseAltar());
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pathBlock = registerBlock(new BlockPath(), ItemBlockPath.class);
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demonCrucible = registerBlock(new BlockDemonCrucible());
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