A bit of Ritual cleanup
Slowly getting rid of these BlockStack references. Slowly moving towards a proper "API" in our internals.
This commit is contained in:
parent
986852e265
commit
3f5178dd6a
72 changed files with 450 additions and 594 deletions
|
@ -3,9 +3,9 @@ package WayofTime.bloodmagic.util.handler.event;
|
|||
import WayofTime.bloodmagic.BloodMagic;
|
||||
import WayofTime.bloodmagic.ConfigHandler;
|
||||
import WayofTime.bloodmagic.util.Constants;
|
||||
import WayofTime.bloodmagic.core.registry.RitualRegistry;
|
||||
import WayofTime.bloodmagic.ritual.data.Ritual;
|
||||
import WayofTime.bloodmagic.ritual.data.RitualComponent;
|
||||
import WayofTime.bloodmagic.ritual.RitualRegistry;
|
||||
import WayofTime.bloodmagic.ritual.Ritual;
|
||||
import WayofTime.bloodmagic.ritual.RitualComponent;
|
||||
import WayofTime.bloodmagic.client.hud.HUDElement;
|
||||
import WayofTime.bloodmagic.client.key.KeyBindings;
|
||||
import WayofTime.bloodmagic.client.render.block.RenderFakeBlocks;
|
||||
|
@ -18,6 +18,7 @@ import WayofTime.bloodmagic.tile.TileMasterRitualStone;
|
|||
import WayofTime.bloodmagic.util.GhostItemHelper;
|
||||
import WayofTime.bloodmagic.util.helper.TextHelper;
|
||||
import com.google.common.base.Stopwatch;
|
||||
import com.google.common.collect.Lists;
|
||||
import com.google.common.collect.SetMultimap;
|
||||
import net.minecraft.client.Minecraft;
|
||||
import net.minecraft.client.entity.EntityPlayerSP;
|
||||
|
@ -269,7 +270,9 @@ public class ClientHandler {
|
|||
double posY = player.lastTickPosY + (player.posY - player.lastTickPosY) * partialTicks;
|
||||
double posZ = player.lastTickPosZ + (player.posZ - player.lastTickPosZ) * partialTicks;
|
||||
|
||||
for (RitualComponent ritualComponent : ritual.getComponents()) {
|
||||
List<RitualComponent> components = Lists.newArrayList();
|
||||
ritual.gatherComponents(components);
|
||||
for (RitualComponent ritualComponent : components) {
|
||||
vX = vec3.add(ritualComponent.getOffset(direction));
|
||||
double minX = vX.getX() - posX;
|
||||
double minY = vX.getY() - posY;
|
||||
|
@ -346,7 +349,9 @@ public class ClientHandler {
|
|||
double posY = player.lastTickPosY + (player.posY - player.lastTickPosY) * partialTicks;
|
||||
double posZ = player.lastTickPosZ + (player.posZ - player.lastTickPosZ) * partialTicks;
|
||||
|
||||
for (RitualComponent ritualComponent : ritual.getComponents()) {
|
||||
List<RitualComponent> components = Lists.newArrayList();
|
||||
ritual.gatherComponents(components);
|
||||
for (RitualComponent ritualComponent : components) {
|
||||
vX = vec3.add(ritualComponent.getOffset(direction));
|
||||
double minX = vX.getX() - posX;
|
||||
double minY = vX.getY() - posY;
|
||||
|
|
|
@ -1,10 +1,11 @@
|
|||
package WayofTime.bloodmagic.util.helper;
|
||||
|
||||
import WayofTime.bloodmagic.core.registry.RitualRegistry;
|
||||
import WayofTime.bloodmagic.ritual.data.EnumRuneType;
|
||||
import WayofTime.bloodmagic.ritual.data.IRitualStone;
|
||||
import WayofTime.bloodmagic.ritual.data.Ritual;
|
||||
import WayofTime.bloodmagic.ritual.data.RitualComponent;
|
||||
import WayofTime.bloodmagic.ritual.RitualRegistry;
|
||||
import WayofTime.bloodmagic.ritual.EnumRuneType;
|
||||
import WayofTime.bloodmagic.ritual.IRitualStone;
|
||||
import WayofTime.bloodmagic.ritual.Ritual;
|
||||
import WayofTime.bloodmagic.ritual.RitualComponent;
|
||||
import com.google.common.collect.Lists;
|
||||
import net.minecraft.block.Block;
|
||||
import net.minecraft.block.state.IBlockState;
|
||||
import net.minecraft.tileentity.TileEntity;
|
||||
|
@ -15,6 +16,7 @@ import net.minecraftforge.common.capabilities.Capability;
|
|||
import net.minecraftforge.common.capabilities.CapabilityInject;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
public class RitualHelper {
|
||||
@CapabilityInject(IRitualStone.Tile.class)
|
||||
|
@ -76,10 +78,8 @@ public class RitualHelper {
|
|||
return false;
|
||||
}
|
||||
|
||||
ArrayList<RitualComponent> components = ritual.getComponents();
|
||||
|
||||
if (components == null)
|
||||
return false;
|
||||
List<RitualComponent> components = Lists.newArrayList();
|
||||
ritual.gatherComponents(components);
|
||||
|
||||
for (RitualComponent component : components) {
|
||||
BlockPos newPos = pos.add(component.getOffset(direction));
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue