A bit of Ritual cleanup

Slowly getting rid of these BlockStack references. Slowly moving towards
a proper "API" in our internals.
This commit is contained in:
Nicholas Ignoffo 2018-03-04 09:17:23 -08:00
parent 986852e265
commit 3f5178dd6a
72 changed files with 450 additions and 594 deletions

View file

@ -0,0 +1,59 @@
package WayofTime.bloodmagic.ritual;
import WayofTime.bloodmagic.core.data.SoulNetwork;
import WayofTime.bloodmagic.soul.EnumDemonWillType;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
import java.util.List;
import java.util.UUID;
/**
* This interface is for internal implementation only.
* <p>
* It is provided via the API for easy obtaining of basic data.
*/
public interface IMasterRitualStone {
UUID getOwner();
SoulNetwork getOwnerNetwork();
boolean activateRitual(ItemStack activationCrystal, EntityPlayer activator, Ritual ritual);
void performRitual(World world, BlockPos pos);
void stopRitual(Ritual.BreakType breakType);
int getCooldown();
void setCooldown(int cooldown);
void setActive(boolean active);
EnumFacing getDirection();
boolean areTanksEmpty();
int getRunningTime();
World getWorldObj();
BlockPos getBlockPos();
String getNextBlockRange(String range);
void provideInformationOfRitualToPlayer(EntityPlayer player);
void provideInformationOfRangeToPlayer(EntityPlayer player, String range);
void provideInformationOfWillConfigToPlayer(EntityPlayer player, List<EnumDemonWillType> typeList);
void setActiveWillConfig(EntityPlayer player, List<EnumDemonWillType> typeList);
boolean setBlockRangeByBounds(EntityPlayer player, String range, BlockPos offset1, BlockPos offset2);
List<EnumDemonWillType> getActiveWillConfig();
}