A bit of Ritual cleanup
Slowly getting rid of these BlockStack references. Slowly moving towards a proper "API" in our internals.
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72 changed files with 450 additions and 594 deletions
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package WayofTime.bloodmagic.ritual;
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import WayofTime.bloodmagic.core.data.SoulNetwork;
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import WayofTime.bloodmagic.soul.EnumDemonWillType;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.World;
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import java.util.List;
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import java.util.UUID;
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/**
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* This interface is for internal implementation only.
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* <p>
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* It is provided via the API for easy obtaining of basic data.
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*/
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public interface IMasterRitualStone {
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UUID getOwner();
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SoulNetwork getOwnerNetwork();
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boolean activateRitual(ItemStack activationCrystal, EntityPlayer activator, Ritual ritual);
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void performRitual(World world, BlockPos pos);
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void stopRitual(Ritual.BreakType breakType);
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int getCooldown();
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void setCooldown(int cooldown);
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void setActive(boolean active);
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EnumFacing getDirection();
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boolean areTanksEmpty();
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int getRunningTime();
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World getWorldObj();
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BlockPos getBlockPos();
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String getNextBlockRange(String range);
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void provideInformationOfRitualToPlayer(EntityPlayer player);
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void provideInformationOfRangeToPlayer(EntityPlayer player, String range);
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void provideInformationOfWillConfigToPlayer(EntityPlayer player, List<EnumDemonWillType> typeList);
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void setActiveWillConfig(EntityPlayer player, List<EnumDemonWillType> typeList);
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boolean setBlockRangeByBounds(EntityPlayer player, String range, BlockPos offset1, BlockPos offset2);
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List<EnumDemonWillType> getActiveWillConfig();
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}
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