Added obj for WIP Demon Crucible (name pending). Fixed Floating Incense Altar syndrome.

This commit is contained in:
WayofTime 2016-02-17 09:21:22 -05:00
parent af193c3e5b
commit 3e94aeae77
8 changed files with 1044 additions and 2 deletions

View file

@ -14,6 +14,7 @@ import WayofTime.bloodmagic.block.BlockBloodLight;
import WayofTime.bloodmagic.block.BlockBloodRune;
import WayofTime.bloodmagic.block.BlockBloodStoneBrick;
import WayofTime.bloodmagic.block.BlockCrystal;
import WayofTime.bloodmagic.block.BlockDemonCrucible;
import WayofTime.bloodmagic.block.BlockIncenseAltar;
import WayofTime.bloodmagic.block.BlockInputRoutingNode;
import WayofTime.bloodmagic.block.BlockItemRoutingNode;
@ -66,6 +67,7 @@ public class ModBlocks
public static Block phantomBlock;
public static Block soulForge;
public static Block incenseAltar;
public static Block demonCrucible;
public static Block lifeEssence;
@ -102,6 +104,7 @@ public class ModBlocks
itemRoutingNode = registerBlock(new BlockItemRoutingNode());
incenseAltar = registerBlock(new BlockIncenseAltar());
pathBlock = registerBlock(new BlockPath(), ItemBlockPath.class);
demonCrucible = registerBlock(new BlockDemonCrucible());
// testSpellBlock = registerBlock(new BlockTestSpellBlock());
@ -167,6 +170,7 @@ public class ModBlocks
renderHelper.itemRender(InventoryRenderHelper.getItemFromBlock(masterRoutingNode));
renderHelper.itemRender(InventoryRenderHelper.getItemFromBlock(itemRoutingNode));
renderHelper.itemRender(InventoryRenderHelper.getItemFromBlock(incenseAltar));
renderHelper.itemRender(InventoryRenderHelper.getItemFromBlock(demonCrucible));
renderHelper.itemRender(InventoryRenderHelper.getItemFromBlock(pathBlock), 0);
renderHelper.itemRender(InventoryRenderHelper.getItemFromBlock(pathBlock), 1);
renderHelper.itemRender(InventoryRenderHelper.getItemFromBlock(pathBlock), 2);