Added obj for WIP Demon Crucible (name pending). Fixed Floating Incense Altar syndrome.
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8 changed files with 1044 additions and 2 deletions
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@ -14,6 +14,7 @@ import WayofTime.bloodmagic.block.BlockBloodLight;
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import WayofTime.bloodmagic.block.BlockBloodRune;
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import WayofTime.bloodmagic.block.BlockBloodStoneBrick;
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import WayofTime.bloodmagic.block.BlockCrystal;
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import WayofTime.bloodmagic.block.BlockDemonCrucible;
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import WayofTime.bloodmagic.block.BlockIncenseAltar;
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import WayofTime.bloodmagic.block.BlockInputRoutingNode;
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import WayofTime.bloodmagic.block.BlockItemRoutingNode;
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@ -66,6 +67,7 @@ public class ModBlocks
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public static Block phantomBlock;
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public static Block soulForge;
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public static Block incenseAltar;
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public static Block demonCrucible;
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public static Block lifeEssence;
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@ -102,6 +104,7 @@ public class ModBlocks
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itemRoutingNode = registerBlock(new BlockItemRoutingNode());
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incenseAltar = registerBlock(new BlockIncenseAltar());
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pathBlock = registerBlock(new BlockPath(), ItemBlockPath.class);
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demonCrucible = registerBlock(new BlockDemonCrucible());
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// testSpellBlock = registerBlock(new BlockTestSpellBlock());
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@ -167,6 +170,7 @@ public class ModBlocks
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renderHelper.itemRender(InventoryRenderHelper.getItemFromBlock(masterRoutingNode));
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renderHelper.itemRender(InventoryRenderHelper.getItemFromBlock(itemRoutingNode));
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renderHelper.itemRender(InventoryRenderHelper.getItemFromBlock(incenseAltar));
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renderHelper.itemRender(InventoryRenderHelper.getItemFromBlock(demonCrucible));
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renderHelper.itemRender(InventoryRenderHelper.getItemFromBlock(pathBlock), 0);
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renderHelper.itemRender(InventoryRenderHelper.getItemFromBlock(pathBlock), 1);
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renderHelper.itemRender(InventoryRenderHelper.getItemFromBlock(pathBlock), 2);
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