- Merged the three brick variants into one.

- Added the Inversion Pillar models and caps
This commit is contained in:
WayofTime 2016-09-11 15:45:54 -04:00
parent cfa6979056
commit 3e71ac3496
7 changed files with 104 additions and 165 deletions

View file

@ -171,7 +171,7 @@ public class ModBlocks
MIMIC = registerBlock(new ItemBlockMimic(new BlockMimic()), Constants.BloodMagicBlock.MIMIC.getRegName());
DEMON_BRICK_1 = registerBlock(new ItemBlockDemonBase(new BlockDemonBase("bricks1", new String[] { "brick1_raw", "brick1_corrosive", "brick1_destructive", "brick1_vengeful", "brick1_steadfast", "brick2_raw", "brick2_corrosive", "brick2_destructive", "brick2_vengeful", "brick2_steadfast", "brick3_raw", "brick3_corrosive", "brick3_destructive", "brick3_vengeful", "brick3_steadfast" })), Constants.BloodMagicBlock.DEMON_BRICK_1.getRegName());
DEMON_BRICK_1 = registerBlock(new ItemBlockDemonBase(new BlockDemonBase("bricks1", new String[] { "brick1_raw", "brick1_corrosive", "brick1_destructive", "brick1_vengeful", "brick1_steadfast" })), Constants.BloodMagicBlock.DEMON_BRICK_1.getRegName());
DEMON_BRICK_2 = registerBlock(new ItemBlockDemonBase(new BlockDemonBase("bricks2", new String[] { "smallbrick_raw", "smallbrick_corrosive", "smallbrick_destructive", "smallbrick_vengeful", "smallbrick_steadfast", "tile_raw", "tile_corrosive", "tile_destructive", "tile_vengeful", "tile_steadfast", "tilespecial_raw", "tilespecial_corrosive", "tilespecial_destructive", "tilespecial_vengeful", "tilespecial_steadfast" })), Constants.BloodMagicBlock.DEMON_BRICK_2.getRegName());
DEMON_EXTRAS = registerBlock(new ItemBlockDemonBase(new BlockDemonBase("extras", new String[] { "stone_raw", "stone_corrosive", "stone_destructive", "stone_vengeful", "stone_steadfast", "polished_raw", "polished_corrosive", "polished_destructive", "polished_vengeful", "polished_steadfast", "metal_raw", "metal_corrosive", "metal_destructive", "metal_vengeful", "metal_steadfast" })), Constants.BloodMagicBlock.DEMON_BLOCK_EXTRA.getRegName());

View file

@ -171,7 +171,7 @@ public class ModRecipes
ItemStack baseStoneStackCrafted = new ItemStack(ModBlocks.DEMON_EXTRAS, 16, i);
ItemStack polishedStoneStack = new ItemStack(ModBlocks.DEMON_EXTRAS, 1, i + 5);
ItemStack willBrickStack = new ItemStack(ModBlocks.DEMON_BRICK_1, 1, i + 10);
ItemStack willBrickStackCrafted = new ItemStack(ModBlocks.DEMON_BRICK_1, 4, i + 10);
ItemStack willBrickStackCrafted = new ItemStack(ModBlocks.DEMON_BRICK_1, 4, i);
ItemStack willSmallBrickStack = new ItemStack(ModBlocks.DEMON_BRICK_2, 1, i);
ItemStack willSmallBrickStackCrafted = new ItemStack(ModBlocks.DEMON_BRICK_2, 1, i);
@ -180,10 +180,6 @@ public class ModRecipes
GameRegistry.addRecipe(new ShapelessOreRecipe(baseStoneStackCrafted, crystalStack, "stone", "stone", "stone", "stone", "stone", "stone", "stone", "stone"));
GameRegistry.addRecipe(willBrickStackCrafted, "ss", "ss", 's', baseStoneStack);
GameRegistry.addRecipe(new ItemStack(ModBlocks.DEMON_BRICK_1, 5, i), "ss ", "sss", 's', willBrickStack); //Uneven long bricks
GameRegistry.addRecipe(new ItemStack(ModBlocks.DEMON_BRICK_1, 4, i + 5), "ss ", " ss", 's', willBrickStack); //Uneven bricks
GameRegistry.addShapelessRecipe(willBrickStack, new ItemStack(ModBlocks.DEMON_BRICK_1, 1, i));
GameRegistry.addShapelessRecipe(willBrickStack, new ItemStack(ModBlocks.DEMON_BRICK_1, 1, i + 5));
GameRegistry.addRecipe(willSmallBrickStackCrafted, "ss", "ss", 's', willBrickStack);
GameRegistry.addRecipe(new ItemStack(ModBlocks.DEMON_BRICK_2, 9, i + 5), "scs", "ccc", "scs", 's', baseStoneStack, 'c', willBrickStack);
GameRegistry.addRecipe(new ItemStack(ModBlocks.DEMON_BRICK_2, 9, i + 10), "scs", "coc", "scs", 's', baseStoneStack, 'c', willBrickStack, 'o', crystalStack);