Improved the API and internal workings

Update things

Fix some more things

Update once more

Refactoring and removing unnecessary null checks

Woops

Fix

Nother fix

Moar fix

Fix imports

Update ItemBindable.java
This commit is contained in:
Arcaratus 2016-04-11 19:57:23 -04:00
parent 0a2dfb4fd4
commit 3e50dd4117
28 changed files with 389 additions and 340 deletions

View file

@ -2,6 +2,7 @@ package WayofTime.bloodmagic.api.util.helper;
import WayofTime.bloodmagic.api.altar.IBloodAltar;
import WayofTime.bloodmagic.registry.ModPotions;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.potion.Potion;
import net.minecraft.potion.PotionEffect;
@ -42,6 +43,14 @@ public class PlayerSacrificeHelper
return true;
}
/**
* Sacrifices a player's health while the player is under the influence of incense
*
* @param player
* - The player sacrificing
*
* @return Whether or not the health sacrificing succeeded
*/
public static boolean sacrificePlayerHealth(EntityPlayer player)
{
if (player.isPotionActive(soulFrayId))
@ -79,17 +88,24 @@ public class PlayerSacrificeHelper
return 1 + amount * scalingOfSacrifice;
}
public static boolean findAndFillAltar(World world, EntityPlayer player, int amount)
/**
* Finds the nearest {@link IBloodAltar} and attempts to fill it
*
* @param world
* - The world
* @param sacrificingEntity
* - The entity having the sacrifice done on (can be {@link EntityPlayer} for self-sacrifice)
* @param amount
* - The amount of which the altar should be filled
*
* @return Whether the altar is found and (attempted) filled
*/
public static boolean findAndFillAltar(World world, EntityLivingBase sacrificingEntity, int amount)
{
int posX = (int) Math.round(player.posX - 0.5f);
int posY = (int) player.posY;
int posZ = (int) Math.round(player.posZ - 0.5f);
IBloodAltar altarEntity = getAltar(world, new BlockPos(posX, posY, posZ));
IBloodAltar altarEntity = getAltar(world, sacrificingEntity.getPosition());
if (altarEntity == null)
{
return false;
}
altarEntity.sacrificialDaggerCall(amount, false);
altarEntity.startCycle();
@ -97,6 +113,16 @@ public class PlayerSacrificeHelper
return true;
}
/**
* Gets the nearest {@link IBloodAltar}
*
* @param world
* - The world
* @param blockPos
* - The position of where the check should be in (in a 2 block radius from this)
*
* @return The nearest altar, if no altar is found, then this will return null
*/
public static IBloodAltar getAltar(World world, BlockPos blockPos)
{
TileEntity tileEntity;
@ -107,7 +133,7 @@ public class PlayerSacrificeHelper
{
for (int k = -2; k <= 1; k++)
{
tileEntity = world.getTileEntity(new BlockPos(i + blockPos.getX(), k + blockPos.getY(), j + blockPos.getZ()));
tileEntity = world.getTileEntity(blockPos.add(i, j, k));
if (tileEntity instanceof IBloodAltar)
{