Rewrite base blocks to be less weird
Added base ItemBlock classes for each base type (to be used later)
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14 changed files with 265 additions and 209 deletions
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@ -1,28 +1,19 @@
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package WayofTime.bloodmagic.block.base;
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import java.util.Arrays;
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import java.util.List;
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import lombok.Getter;
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import net.minecraft.block.Block;
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import net.minecraft.block.material.Material;
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import net.minecraft.block.properties.IProperty;
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import net.minecraft.block.state.BlockStateContainer;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.creativetab.CreativeTabs;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.Item;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.RayTraceResult;
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import net.minecraft.world.World;
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import net.minecraftforge.common.property.ExtendedBlockState;
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import net.minecraftforge.common.property.IExtendedBlockState;
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import net.minecraftforge.common.property.IUnlistedProperty;
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import WayofTime.bloodmagic.block.property.PropertyString;
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import net.minecraftforge.fml.relauncher.Side;
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import net.minecraftforge.fml.relauncher.SideOnly;
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import WayofTime.bloodmagic.block.property.PropertyString;
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import WayofTime.bloodmagic.block.property.UnlistedPropertyString;
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import org.apache.commons.lang3.ArrayUtils;
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/**
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* Creates a block that has multiple meta-based states.
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@ -30,30 +21,25 @@ import WayofTime.bloodmagic.block.property.UnlistedPropertyString;
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* These states will be named after the given string array. Somewhere along the
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* way, each value is {@code toLowerCase()}'ed, so the blockstate JSON needs all
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* values to be lowercase.
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*
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* For {@link net.minecraft.tileentity.TileEntity}'s, use
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* {@link BlockStringContainer}.
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*/
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@Getter
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public class BlockString extends Block
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{
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private final int maxMeta;
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private final List<String> values;
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protected final PropertyString stringProp;
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protected final IUnlistedProperty unlistedStringProp;
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private final BlockStateContainer realBlockState;
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private final String[] types;
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private final PropertyString property;
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private final BlockStateContainer realStateContainer;
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public BlockString(Material material, String[] values, String propName)
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{
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super(material);
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this.maxMeta = values.length - 1;
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this.values = Arrays.asList(values);
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this.maxMeta = values.length;
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this.types = values;
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this.stringProp = PropertyString.create(propName, values);
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this.unlistedStringProp = new UnlistedPropertyString(values, propName);
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this.realBlockState = createRealBlockState();
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setupStates();
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this.property = PropertyString.create(propName, values);
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this.realStateContainer = createStateContainer();
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setDefaultState(getBlockState().getBaseState());
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}
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public BlockString(Material material, String[] values)
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@ -62,60 +48,38 @@ public class BlockString extends Block
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}
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@Override
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public IBlockState getStateFromMeta(int meta)
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{
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return getBlockState().getBaseState().withProperty(stringProp, values.get(meta));
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protected final BlockStateContainer createBlockState() {
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return new BlockStateContainer.Builder(this).build(); // Blank to avoid crashes
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}
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@Override
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public int getMetaFromState(IBlockState state)
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{
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return values.indexOf(String.valueOf(state.getValue(stringProp)));
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public final BlockStateContainer getBlockState() {
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return realStateContainer;
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}
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@Override
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public int damageDropped(IBlockState state)
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{
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public IBlockState getStateFromMeta(int meta) {
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return getDefaultState().withProperty(property, types[meta]);
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}
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@Override
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public int getMetaFromState(IBlockState state) {
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return ArrayUtils.indexOf(types, state.getValue(property));
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}
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@Override
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public int damageDropped(IBlockState state) {
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return getMetaFromState(state);
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}
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@Override
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public BlockStateContainer getBlockState()
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{
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return this.realBlockState;
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}
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@Override
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public ItemStack getPickBlock(IBlockState state, RayTraceResult target, World world, BlockPos pos, EntityPlayer player)
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{
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return new ItemStack(this, 1, this.getMetaFromState(world.getBlockState(pos)));
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}
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@Override
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@SideOnly(Side.CLIENT)
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public void getSubBlocks(Item item, CreativeTabs creativeTabs, List<ItemStack> list)
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{
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for (int i = 0; i < maxMeta + 1; i++)
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list.add(new ItemStack(this, 1, i));
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@Override
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public void getSubBlocks(Item item, CreativeTabs tab, List<ItemStack> subBlocks) {
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for (int i = 0; i < maxMeta; i++)
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subBlocks.add(new ItemStack(item, 1, i));
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}
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protected void setupStates()
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{
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this.setDefaultState(getExtendedBlockState().withProperty(unlistedStringProp, values.get(0)).withProperty(stringProp, values.get(0)));
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}
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public ExtendedBlockState getBaseExtendedState()
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{
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return (ExtendedBlockState) this.getBlockState();
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}
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public IExtendedBlockState getExtendedBlockState()
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{
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return (IExtendedBlockState) this.getBaseExtendedState().getBaseState();
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}
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protected BlockStateContainer createRealBlockState()
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{
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return new ExtendedBlockState(this, new IProperty[] { stringProp }, new IUnlistedProperty[] { unlistedStringProp });
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protected BlockStateContainer createStateContainer() {
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return new BlockStateContainer.Builder(this).add(property).build();
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}
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}
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