Added some effects for the Crushing Ritual when affected by different types of Demon Will (balancing pending)
Also added the LP costs for the Crystal Harvest and Forsaken Souls rituals. You are welcome!
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c09ad83e53
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3dd574b1f7
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@ -19,6 +19,7 @@ import net.minecraft.util.text.ITextComponent;
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import net.minecraft.util.text.TextComponentTranslation;
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import net.minecraft.world.World;
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import WayofTime.bloodmagic.api.soul.EnumDemonWillType;
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import WayofTime.bloodmagic.demonAura.WorldDemonWillHandler;
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/**
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* Abstract class for creating new rituals. Rituals need be registered with
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@ -286,9 +287,9 @@ public abstract class Ritual
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}
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}
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public ITextComponent provideInformationOfRitualToPlayer(EntityPlayer player)
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public ITextComponent[] provideInformationOfRitualToPlayer(EntityPlayer player)
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{
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return new TextComponentTranslation(this.getUnlocalizedName() + ".info");
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return new ITextComponent[] { new TextComponentTranslation(this.getUnlocalizedName() + ".info") };
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}
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public ITextComponent provideInformationOfRangeToPlayer(EntityPlayer player, String range)
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@ -350,5 +351,10 @@ public abstract class Ritual
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EXPLOSION,
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}
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public double getWillRespectingConfig(World world, BlockPos pos, EnumDemonWillType type, List<EnumDemonWillType> willConfig)
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{
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return willConfig.contains(type) ? WorldDemonWillHandler.getCurrentWill(world, pos, type) : 0;
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}
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public abstract Ritual getNewCopy();
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}
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@ -7,6 +7,7 @@ import WayofTime.bloodmagic.api.registry.ImperfectRitualRegistry;
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import WayofTime.bloodmagic.api.registry.RitualRegistry;
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import WayofTime.bloodmagic.api.ritual.Ritual;
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import WayofTime.bloodmagic.api.ritual.imperfect.ImperfectRitual;
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import WayofTime.bloodmagic.item.alchemy.ItemCuttingFluid;
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import WayofTime.bloodmagic.ritual.*;
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import WayofTime.bloodmagic.ritual.harvest.HarvestHandlerPlantable;
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import WayofTime.bloodmagic.ritual.harvest.HarvestHandlerStem;
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@ -114,6 +115,9 @@ public class ModRituals
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RitualRegistry.registerRitual(altarBuilderRitual, ConfigHandler.altarBuilderRitual);
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portalRitual = new RitualPortal();
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RitualRegistry.registerRitual(portalRitual, ConfigHandler.portalRitual);
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RitualCrushing.registerCuttingFluid(ItemCuttingFluid.getStack(ItemCuttingFluid.BASIC), 250, 0.5);
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RitualCrushing.registerCuttingFluid(ItemCuttingFluid.getStack(ItemCuttingFluid.EXPLOSIVE), 25, 0.05);
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}
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public static void initImperfectRituals()
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@ -1,16 +1,24 @@
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package WayofTime.bloodmagic.ritual;
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import java.util.ArrayList;
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import java.util.HashMap;
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import java.util.List;
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import java.util.Map;
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import java.util.Map.Entry;
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import net.minecraft.block.Block;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.ItemStack;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.text.ITextComponent;
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import net.minecraft.util.text.TextComponentTranslation;
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import net.minecraft.world.World;
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import WayofTime.bloodmagic.api.Constants;
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import WayofTime.bloodmagic.api.recipe.AlchemyTableRecipe;
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import WayofTime.bloodmagic.api.registry.AlchemyTableRecipeRegistry;
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import WayofTime.bloodmagic.api.ritual.AreaDescriptor;
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import WayofTime.bloodmagic.api.ritual.EnumRuneType;
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import WayofTime.bloodmagic.api.ritual.IMasterRitualStone;
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@ -20,6 +28,7 @@ import WayofTime.bloodmagic.api.saving.SoulNetwork;
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import WayofTime.bloodmagic.api.soul.EnumDemonWillType;
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import WayofTime.bloodmagic.api.util.helper.NetworkHelper;
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import WayofTime.bloodmagic.demonAura.WorldDemonWillHandler;
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import WayofTime.bloodmagic.item.alchemy.ItemCuttingFluid;
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import WayofTime.bloodmagic.registry.ModBlocks;
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import WayofTime.bloodmagic.util.Utils;
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@ -29,7 +38,11 @@ public class RitualCrushing extends Ritual
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public static final String CHEST_RANGE = "chest";
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public static double rawWillDrain = 0.5;
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public static double steadfastWillDrain = 0.5;
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public static double steadfastWillDrain = 0.2;
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public static double destructiveWillDrain = 0.2;
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public static Map<ItemStack, Integer> cuttingFluidLPMap = new HashMap<ItemStack, Integer>();
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public static Map<ItemStack, Double> cuttingFluidWillMap = new HashMap<ItemStack, Double>();
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public RitualCrushing()
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{
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@ -41,6 +54,12 @@ public class RitualCrushing extends Ritual
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setMaximumVolumeAndDistanceOfRange(CHEST_RANGE, 1, 3, 3);
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}
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public static void registerCuttingFluid(ItemStack stack, int lpDrain, double willDrain)
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{
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cuttingFluidLPMap.put(stack, lpDrain);
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cuttingFluidWillMap.put(stack, willDrain);
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}
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@Override
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public void performRitual(IMasterRitualStone masterRitualStone)
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{
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@ -55,15 +74,24 @@ public class RitualCrushing extends Ritual
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}
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BlockPos pos = masterRitualStone.getBlockPos();
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TileEntity tile = world.getTileEntity(pos.up());
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AreaDescriptor chestRange = getBlockRange(CHEST_RANGE);
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TileEntity tile = world.getTileEntity(chestRange.getContainedPositions(pos).get(0));
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if (tile != null && Utils.getNumberOfFreeSlots(tile, EnumFacing.DOWN) < 1)
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{
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return;
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}
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List<EnumDemonWillType> willConfig = masterRitualStone.getActiveWillConfig();
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double steadfastWill = willConfig.contains(EnumDemonWillType.STEADFAST) ? WorldDemonWillHandler.getCurrentWill(world, pos, EnumDemonWillType.STEADFAST) : 0;
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double steadfastWill = this.getWillRespectingConfig(world, pos, EnumDemonWillType.STEADFAST, willConfig);
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double corrosiveWill = this.getWillRespectingConfig(world, pos, EnumDemonWillType.CORROSIVE, willConfig);
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double destructiveWill = this.getWillRespectingConfig(world, pos, EnumDemonWillType.DESTRUCTIVE, willConfig);
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boolean isSilkTouch = steadfastWill >= steadfastWillDrain;
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boolean useCuttingFluid = corrosiveWill > 0;
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int fortune = 0;
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int fortune = destructiveWill > 0 ? 3 : 0;
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AreaDescriptor crushingRange = getBlockRange(CRUSHING_RANGE);
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@ -81,7 +109,66 @@ public class RitualCrushing extends Ritual
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continue;
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}
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if (isSilkTouch && block.canSilkHarvest(world, newPos, state, null))
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boolean isBlockClaimed = false;
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if (useCuttingFluid)
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{
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ItemStack checkStack = block.getItem(world, newPos, state);
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if (checkStack == null)
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{
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continue;
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}
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ItemStack copyStack = checkStack.copy();
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for (Entry<ItemStack, Integer> entry : cuttingFluidLPMap.entrySet())
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{
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ItemStack cuttingStack = entry.getKey();
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int lpDrain = entry.getValue();
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double willDrain = cuttingFluidWillMap.containsKey(cuttingStack) ? cuttingFluidWillMap.get(cuttingStack) : 0;
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if (corrosiveWill < willDrain || currentEssence < lpDrain + getRefreshCost())
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{
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continue;
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}
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cuttingStack = cuttingStack.copy();
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List<ItemStack> input = new ArrayList<ItemStack>();
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input.add(cuttingStack);
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input.add(copyStack);
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AlchemyTableRecipe recipe = AlchemyTableRecipeRegistry.getMatchingRecipe(input, world, pos);
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if (recipe == null)
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{
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continue;
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}
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ItemStack result = recipe.getRecipeOutput(input);
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if (result == null)
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{
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continue;
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}
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if (tile != null)
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result = Utils.insertStackIntoTile(result, tile, EnumFacing.DOWN);
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else
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Utils.spawnStackAtBlock(world, pos, EnumFacing.UP, result);
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if (result != null && result.stackSize > 0)
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{
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Utils.spawnStackAtBlock(world, pos, EnumFacing.UP, result);
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}
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WorldDemonWillHandler.drainWill(world, pos, EnumDemonWillType.CORROSIVE, willDrain, true);
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corrosiveWill -= willDrain;
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network.syphon(lpDrain);
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currentEssence -= lpDrain;
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isBlockClaimed = true;
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}
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}
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if (!isBlockClaimed && isSilkTouch && block.canSilkHarvest(world, newPos, state, null))
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{
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ItemStack checkStack = block.getItem(world, newPos, state);
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if (checkStack == null)
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@ -109,8 +196,13 @@ public class RitualCrushing extends Ritual
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{
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Utils.spawnStackAtBlock(world, pos, EnumFacing.UP, copyStack);
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}
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} else
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} else if (!isBlockClaimed)
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{
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if (fortune > 0 && destructiveWill < destructiveWillDrain)
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{
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fortune = 0;
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}
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List<ItemStack> stackList = block.getDrops(world, newPos, state, fortune);
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if (stackList != null && !stackList.isEmpty())
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@ -132,6 +224,12 @@ public class RitualCrushing extends Ritual
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Utils.spawnStackAtBlock(world, pos, EnumFacing.UP, copyStack);
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}
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}
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if (fortune > 0)
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{
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WorldDemonWillHandler.drainWill(world, pos, EnumDemonWillType.DESTRUCTIVE, destructiveWillDrain, true);
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destructiveWill -= destructiveWillDrain;
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}
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}
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}
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@ -167,6 +265,12 @@ public class RitualCrushing extends Ritual
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return components;
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}
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@Override
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public ITextComponent[] provideInformationOfRitualToPlayer(EntityPlayer player)
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{
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return new ITextComponent[] { new TextComponentTranslation(this.getUnlocalizedName() + ".info"), new TextComponentTranslation(this.getUnlocalizedName() + ".destructive.info"), new TextComponentTranslation(this.getUnlocalizedName() + ".corrosive.info"), new TextComponentTranslation(this.getUnlocalizedName() + ".steadfast.info") };
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}
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@Override
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public Ritual getNewCopy()
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{
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@ -80,7 +80,7 @@ public class RitualCrystalHarvest extends Ritual
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@Override
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public int getRefreshCost()
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{
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return 0;
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return 50;
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}
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@Override
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@ -197,7 +197,7 @@ public class RitualForsakenSoul extends Ritual
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@Override
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public int getRefreshCost()
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{
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return 0;
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return 2;
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}
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@Override
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@ -470,6 +470,35 @@ public class Utils
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return stack;
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}
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public static int getNumberOfFreeSlots(TileEntity tile, EnumFacing dir)
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{
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int slots = 0;
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if (tile.hasCapability(CapabilityItemHandler.ITEM_HANDLER_CAPABILITY, dir))
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{
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IItemHandler handler = tile.getCapability(CapabilityItemHandler.ITEM_HANDLER_CAPABILITY, dir);
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for (int i = 0; i < handler.getSlots(); i++)
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{
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if (handler.getStackInSlot(i) == null)
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{
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slots++;
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}
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}
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} else if (tile instanceof IInventory)
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{
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for (int i = 0; i < ((IInventory) tile).getSizeInventory(); i++)
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{
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if (((IInventory) tile).getStackInSlot(i) == null)
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{
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slots++;
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}
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}
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}
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return slots;
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}
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public static ItemStack insertStackIntoTile(ItemStack stack, IItemHandler handler)
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{
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int numberOfSlots = handler.getSlots();
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@ -474,6 +474,10 @@ ritual.BloodMagic.regenerationRitual.info=Casts regeneration on entities within
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ritual.BloodMagic.harvestRitual.info=Harvests plants within its range, dropping the results on the ground.
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ritual.BloodMagic.magneticRitual.info=Pulls up ores from the ground and puts them into its placement range.
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ritual.BloodMagic.crushingRitual.info=Breaks blocks within its crushing range and places the items into the linked chest.
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ritual.BloodMagic.crushingRitual.destructive.info=(Destructive) Blocks are broken down forcefuly: all blocks broken are affected by Fortune III.
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ritual.BloodMagic.crushingRitual.steadfast.info=(Steadfast) Causes all blocks that are broken to be picked up with silk touch. Overrides Fortune where applicable.
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ritual.BloodMagic.crushingRitual.corrosive.info=(Corrosive) All blocks are broken to be processed with a form of cutting fluid. Overrides Silk Touch where applicable.
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ritual.BloodMagic.fullStomachRitual.info=Takes food from the linked chest and fills the player's saturation with it.
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ritual.BloodMagic.interdictionRitual.info=Pushes all mobs within its area away from the master ritual stone.
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ritual.BloodMagic.containmentRitual.info=Pulls all mobs within its area towards the master ritual stone.
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