Added an auto-crafting ritual

Fixed Blood Light sigil glitches
Fixed some issues with the Reagent HP bar not draining correctly - what was I thinking?!?
This commit is contained in:
WayofTime 2015-04-16 09:02:19 -04:00
parent d1fc806113
commit 3d89bd6b90
13 changed files with 503 additions and 55 deletions

View file

@ -161,6 +161,8 @@ public abstract class OmegaArmour extends BoundArmour
SoulNetworkHandler.checkAndSetItemOwner(omegaStack, SoulNetworkHandler.getOwnerName(boundStack));
this.setItemEnchantability(omegaStack, Math.min(enchantability, 70));
EnchantmentHelper.setEnchantments(new HashMap(), omegaStack);
List enchantList = new ArrayList();
int adjustedEnchantLevel = Math.min(enchantmentLevel, 30);

View file

@ -124,11 +124,11 @@ public class OmegaArmourEarth extends OmegaArmour
public float getHealthBoostModifierForLevel(int yLevel)
{
return (float) (0.05 * Math.max(-0.5, -((float)yLevel)/64f * 1.5f + 5.5f));
return 0.05f * (yLevel <= 50 ? 1.5f : yLevel >= 100 ? -0.5f : 0.5f);
}
public float getDamageModifierForLevel(int yLevel)
{
return 0.02f * ((((float)yLevel)/64f) * 1.5f - 1);
return 0.03f * (yLevel <= 50 ? 1.5f : yLevel >= 100 ? -0.5f : 0.5f);
}
}

View file

@ -49,7 +49,6 @@ public class ItemBloodLightSigil extends EnergyItems implements IHolding
@Override
public boolean onItemUse(ItemStack par1ItemStack, EntityPlayer par2EntityPlayer, World par3World, int par4, int par5, int par6, int par7, float par8, float par9, float par10)
{
System.out.println("Being called");
if(!EnergyItems.checkAndSetItemOwner(par1ItemStack, par2EntityPlayer) || !EnergyItems.syphonBatteries(par1ItemStack, par2EntityPlayer, getEnergyUsed()))
{
return true;
@ -96,7 +95,7 @@ public class ItemBloodLightSigil extends EnergyItems implements IHolding
@Override
public ItemStack onItemRightClick(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)
{
if (EnergyItems.checkAndSetItemOwner(par1ItemStack, par3EntityPlayer) || par3EntityPlayer.isSneaking())
if (!EnergyItems.checkAndSetItemOwner(par1ItemStack, par3EntityPlayer) || par3EntityPlayer.isSneaking())
{
return par1ItemStack;
}