Added an auto-crafting ritual
Fixed Blood Light sigil glitches Fixed some issues with the Reagent HP bar not draining correctly - what was I thinking?!?
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13 changed files with 503 additions and 55 deletions
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@ -164,6 +164,23 @@ public class APISpellHelper
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data.setFloat("BM:MaxAddedHP", maxHP);
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}
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public static int getPlayerReagentRegenCooldownTag(EntityPlayer player)
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{
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NBTTagCompound data = APISpellHelper.getPersistentDataTag(player);
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if(data.hasKey("BM:ReagentRegenCooldown"))
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{
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return data.getInteger("BM:ReagentRegenCooldown");
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}
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return 0;
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}
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public static void setPlayerReagentRegenCooldownTag(EntityPlayer player, int amount)
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{
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NBTTagCompound data = APISpellHelper.getPersistentDataTag(player);
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data.setInteger("BM:ReagentRegenCooldown", amount);
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}
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public static MovingObjectPosition raytraceFromEntity(World world, Entity player, boolean par3, double range)
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{
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float f = 1.0F;
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