Added an auto-crafting ritual
Fixed Blood Light sigil glitches Fixed some issues with the Reagent HP bar not draining correctly - what was I thinking?!?
This commit is contained in:
parent
d1fc806113
commit
3d89bd6b90
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@ -1,5 +1,5 @@
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#
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#Sun Apr 12 20:13:33 EDT 2015
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#Wed Apr 15 20:03:49 EDT 2015
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mod_name=BloodMagic
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forge_version=10.13.2.1232
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ccc_version=1.0.4.29
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@ -9,4 +9,4 @@ package_group=com.wayoftime.bloodmagic
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mod_version=1.3.2Beta
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minetweaker_version=Dev-1.7.10-3.0.9B
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mc_version=1.7.10
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build_number=3
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build_number=9
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@ -139,6 +139,7 @@ import WayofTime.alchemicalWizardry.common.rituals.RitualEffectAnimalGrowth;
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import WayofTime.alchemicalWizardry.common.rituals.RitualEffectAutoAlchemy;
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import WayofTime.alchemicalWizardry.common.rituals.RitualEffectBiomeChanger;
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import WayofTime.alchemicalWizardry.common.rituals.RitualEffectContainment;
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import WayofTime.alchemicalWizardry.common.rituals.RitualEffectCrafting;
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import WayofTime.alchemicalWizardry.common.rituals.RitualEffectCrushing;
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import WayofTime.alchemicalWizardry.common.rituals.RitualEffectDemonPortal;
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import WayofTime.alchemicalWizardry.common.rituals.RitualEffectEllipsoid;
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@ -1387,8 +1388,10 @@ public class AlchemicalWizardry
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Rituals.registerRitual("AW030FullStomach", 1, 100000, new RitualEffectFullStomach(), "Requiem of the Satiated Stomach", new AlchemyCircleRenderer(new ResourceLocation("alchemicalwizardry:textures/models/SimpleTransCircle.png"), 0, 0, 0, 255, 0, 0.501, 0.501, 0, 1.5, false));
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Rituals.registerRitual("AW031Convocation",isDemonRitualCreativeOnly ? 10 : 2, 15000000, new RitualEffectDemonPortal(), "Convocation of the Damned", new AlchemyCircleRenderer(new ResourceLocation("alchemicalwizardry:textures/models/TransCircleDemon.png"), 220, 22, 22, 255, 0, 0.501, 0.501, 0, 5, false));
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Rituals.registerRitual("AW032Symmetry", 2, 15000000, new RitualEffectOmegaTest(), "Symmetry of the Omega");
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Rituals.registerRitual("AW033Stalling", 2, 15000000, new RitualEffectOmegaStalling(), "Omega Stalling");
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// Rituals.registerRitual("AW034", 2, 100, new RitualEffectAlphaPact(), "Alpha Pact");
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Rituals.registerRitual("AW033Stalling", 2, 15000000, new RitualEffectOmegaStalling(), "Duet of the Fused Souls");
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Rituals.registerRitual("AW034", 2, 100, new RitualEffectCrafting(), "Ritual of Teh Crafts");
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Rituals.registerRitual("AW035", 1, 10000, new RitualEffectItemRouting(), "Orchestra of the Phantom Hands");
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//Rituals.registerRitual(1,100,new RitualEffectApiaryOverclock(),"Apiary Overclock"));
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}
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@ -164,6 +164,23 @@ public class APISpellHelper
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data.setFloat("BM:MaxAddedHP", maxHP);
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}
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public static int getPlayerReagentRegenCooldownTag(EntityPlayer player)
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{
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NBTTagCompound data = APISpellHelper.getPersistentDataTag(player);
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if(data.hasKey("BM:ReagentRegenCooldown"))
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{
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return data.getInteger("BM:ReagentRegenCooldown");
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}
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return 0;
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}
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public static void setPlayerReagentRegenCooldownTag(EntityPlayer player, int amount)
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{
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NBTTagCompound data = APISpellHelper.getPersistentDataTag(player);
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data.setInteger("BM:ReagentRegenCooldown", amount);
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}
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public static MovingObjectPosition raytraceFromEntity(World world, Entity player, boolean par3, double range)
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{
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float f = 1.0F;
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@ -105,21 +105,24 @@ public class AlchemicalWizardryEventHooks
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@SubscribeEvent(priority=EventPriority.HIGHEST)
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public void onLivingHurtEvent(LivingHurtEvent event)
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{
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System.out.println("IsRemote: " + event.entity.worldObj.isRemote);
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if(!event.isCanceled() && event.entityLiving instanceof EntityPlayer && !event.entityLiving.worldObj.isRemote)
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{
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if(event.entityLiving.getHealth() > event.entityLiving.getMaxHealth())
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{
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event.entityLiving.setHealth(event.entityLiving.getMaxHealth());
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}
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EntityPlayer player = (EntityPlayer)event.entityLiving;
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if(APISpellHelper.getCurrentAdditionalMaxHP(player) > 0)
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{
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APISpellHelper.setPlayerReagentRegenCooldownTag(player, 20 * 20);
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}
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float prevHp = APISpellHelper.getCurrentAdditionalHP((EntityPlayer)event.entityLiving);
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if(prevHp > 0)
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{
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double originalDamage = event.ammount;
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double initialReagentHp = prevHp;
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float recalculatedAmount = ArmorProperties.ApplyArmor(player, player.inventory.armorInventory, event.source, event.ammount);
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if (recalculatedAmount <= 0) return;
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recalculatedAmount = SpellHelper.applyPotionDamageCalculations(player, event.source, recalculatedAmount);
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recalculatedAmount = SpellHelper.applyPotionDamageCalculations(player, event.source, recalculatedAmount); //Recalculated damage
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float ratio = recalculatedAmount / event.ammount;
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@ -129,43 +132,43 @@ public class AlchemicalWizardryEventHooks
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if(prevHp > recalculatedAmount)
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{
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float hp = (prevHp - recalculatedAmount);
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if(hp > 0)
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{
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event.ammount = 0;
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}else
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{
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event.ammount -= hp / ratio;
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Reagent reagent = APISpellHelper.getPlayerReagentType(player);
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OmegaParadigm paradigm = OmegaRegistry.getParadigmForReagent(reagent);
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if(paradigm != null)
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{
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ItemStack chestStack = player.inventory.armorInventory[2];
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float hp = (prevHp - recalculatedAmount); //New HP - this is obviously > 0...
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if(chestStack != null && chestStack.getItem() instanceof OmegaArmour)
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// event.setCanceled(true);
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event.ammount = 0;
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Reagent reagent = APISpellHelper.getPlayerReagentType(player);
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OmegaParadigm paradigm = OmegaRegistry.getParadigmForReagent(reagent);
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if(paradigm != null)
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{
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ItemStack chestStack = player.inventory.armorInventory[2];
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if(chestStack != null && chestStack.getItem() instanceof OmegaArmour)
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{
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if(((OmegaArmour)chestStack.getItem()).paradigm == paradigm)
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{
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if(((OmegaArmour)chestStack.getItem()).paradigm == paradigm)
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{
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paradigm.onHPBarDepleted(player, chestStack);
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}
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paradigm.onHPBarDepleted(player, chestStack);
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}
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}
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}
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APISpellHelper.setCurrentAdditionalHP((EntityPlayer)event.entityLiving, Math.max(0, hp));
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APISpellHelper.setCurrentAdditionalHP(player, Math.max(0, hp));
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NewPacketHandler.INSTANCE.sendTo(NewPacketHandler.getAddedHPPacket(Math.max(0, hp), APISpellHelper.getCurrentAdditionalMaxHP(player)), (EntityPlayerMP)player);
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APISpellHelper.setCurrentAdditionalHP(player, hp);
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NewPacketHandler.INSTANCE.sendTo(NewPacketHandler.getAddedHPPacket(hp, APISpellHelper.getCurrentAdditionalMaxHP(player)), (EntityPlayerMP)player);
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if(event.ammount <= 0.3)
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// if(event.ammount <= 0.3)
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// {
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// event.ammount++;
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// }
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}else
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{
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APISpellHelper.setCurrentAdditionalHP(player, 0);
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NewPacketHandler.INSTANCE.sendTo(NewPacketHandler.getAddedHPPacket(0, APISpellHelper.getCurrentAdditionalMaxHP(player)), (EntityPlayerMP)player);
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event.ammount -= prevHp / ratio;
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if(event.ammount < 0)
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{
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// if(rand.nextInt(10) == 0)
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{
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event.ammount++;
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}
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event.ammount = 0;
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}
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}
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}
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}
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}
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}
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@ -183,12 +186,40 @@ public class AlchemicalWizardryEventHooks
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if(reagentAmount > 0 && OmegaRegistry.hasParadigm(reagent))
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{
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int cooldown = APISpellHelper.getPlayerReagentRegenCooldownTag(player);
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if(cooldown > 0)
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{
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float extra = 0;
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if(player.isPotionActive(AlchemicalWizardry.customPotionSoulHarden))
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{
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extra += 0.25f * (1 + player.getActivePotionEffect(AlchemicalWizardry.customPotionSoulHarden).getAmplifier());
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}
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if(player.isPotionActive(AlchemicalWizardry.customPotionSoulFray))
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{
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extra -= 0.25f * (1 + player.getActivePotionEffect(AlchemicalWizardry.customPotionSoulFray).getAmplifier());
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}
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int deduction = - 1 - (extra >= 0 ? (rand.nextFloat() < extra ? 1 : 0) : (rand.nextFloat() < -extra/2 ? -1 : 0));
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APISpellHelper.setPlayerReagentRegenCooldownTag(player, Math.max(cooldown + deduction, 0));
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return;
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}
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OmegaParadigm parad = OmegaRegistry.getParadigmForReagent(reagent);
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ReagentRegenConfiguration config = parad.getRegenConfig(player);
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if(parad.isPlayerWearingFullSet(player))
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{
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if(event.entityLiving.worldObj.getWorldTime() % config.tickRate == 0)
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int tickRate = config.tickRate;
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if(player.isPotionActive(Potion.regeneration))
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{
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int i = player.getActivePotionEffect(Potion.regeneration).getAmplifier();
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double factor = Math.pow(1.5, i+1);
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tickRate = Math.max((int)(tickRate / factor), 1);
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}
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if(event.entityLiving.worldObj.getWorldTime() % tickRate == 0)
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{
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boolean hasHealthChanged = false;
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int maxHealth = parad.getMaxAdditionalHealth();
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@ -99,4 +99,10 @@ public class BlockEnchantmentGlyph extends Block implements IEnchantmentGlyph
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par3List.add(new ItemStack(par1, 1, i));
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}
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}
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@Override
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public int damageDropped(int metadata)
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{
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return metadata;
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}
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}
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@ -161,6 +161,8 @@ public abstract class OmegaArmour extends BoundArmour
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SoulNetworkHandler.checkAndSetItemOwner(omegaStack, SoulNetworkHandler.getOwnerName(boundStack));
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this.setItemEnchantability(omegaStack, Math.min(enchantability, 70));
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EnchantmentHelper.setEnchantments(new HashMap(), omegaStack);
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List enchantList = new ArrayList();
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int adjustedEnchantLevel = Math.min(enchantmentLevel, 30);
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@ -124,11 +124,11 @@ public class OmegaArmourEarth extends OmegaArmour
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public float getHealthBoostModifierForLevel(int yLevel)
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{
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return (float) (0.05 * Math.max(-0.5, -((float)yLevel)/64f * 1.5f + 5.5f));
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return 0.05f * (yLevel <= 50 ? 1.5f : yLevel >= 100 ? -0.5f : 0.5f);
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}
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public float getDamageModifierForLevel(int yLevel)
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{
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return 0.02f * ((((float)yLevel)/64f) * 1.5f - 1);
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return 0.03f * (yLevel <= 50 ? 1.5f : yLevel >= 100 ? -0.5f : 0.5f);
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}
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}
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@ -49,7 +49,6 @@ public class ItemBloodLightSigil extends EnergyItems implements IHolding
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@Override
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public boolean onItemUse(ItemStack par1ItemStack, EntityPlayer par2EntityPlayer, World par3World, int par4, int par5, int par6, int par7, float par8, float par9, float par10)
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{
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System.out.println("Being called");
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if(!EnergyItems.checkAndSetItemOwner(par1ItemStack, par2EntityPlayer) || !EnergyItems.syphonBatteries(par1ItemStack, par2EntityPlayer, getEnergyUsed()))
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{
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return true;
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@ -96,7 +95,7 @@ public class ItemBloodLightSigil extends EnergyItems implements IHolding
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@Override
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public ItemStack onItemRightClick(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)
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{
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if (EnergyItems.checkAndSetItemOwner(par1ItemStack, par3EntityPlayer) || par3EntityPlayer.isSneaking())
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if (!EnergyItems.checkAndSetItemOwner(par1ItemStack, par3EntityPlayer) || par3EntityPlayer.isSneaking())
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{
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return par1ItemStack;
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}
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@ -35,7 +35,7 @@ public class OmegaParadigm
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this.leggings.setReagent(reagent);
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this.boots.setReagent(reagent);
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this.config = new ReagentRegenConfiguration(20, 10, 1);
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this.config = new ReagentRegenConfiguration(100, 1, 10);
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}
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public boolean convertPlayerArmour(EntityPlayer player, int x, int y, int z, int stability, int affinity, int enchantability, int enchantmentLevel)
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@ -37,13 +37,6 @@ public class OmegaParadigmEarth extends OmegaParadigm
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{
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player.addPotionEffect(new PotionEffect(Potion.regeneration.id, 200, 0, true));
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}
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// if(player.isInWater())
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// {
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// player.addPotionEffect(new PotionEffect(Potion.digSlowdown.id, 200, 2, true));
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// player.addPotionEffect(new PotionEffect(Potion.moveSlowdown.id, 200, 2, true));
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// player.addPotionEffect(new PotionEffect(Potion.weakness.id, 200, 1, true));
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// }
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}
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if(player.posY > 100)
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@ -0,0 +1,309 @@
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package WayofTime.alchemicalWizardry.common.rituals;
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import java.util.ArrayList;
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import java.util.HashMap;
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import java.util.List;
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import java.util.Map;
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import java.util.Map.Entry;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.inventory.Container;
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import net.minecraft.inventory.IInventory;
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import net.minecraft.inventory.InventoryCrafting;
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import net.minecraft.item.Item;
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import net.minecraft.item.ItemStack;
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import net.minecraft.item.crafting.CraftingManager;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.world.World;
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import net.minecraftforge.common.util.ForgeDirection;
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import net.minecraftforge.oredict.OreDictionary;
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import WayofTime.alchemicalWizardry.api.Int3;
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import WayofTime.alchemicalWizardry.api.rituals.IMasterRitualStone;
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import WayofTime.alchemicalWizardry.api.rituals.RitualComponent;
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import WayofTime.alchemicalWizardry.api.rituals.RitualEffect;
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import WayofTime.alchemicalWizardry.api.soulNetwork.SoulNetworkHandler;
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import WayofTime.alchemicalWizardry.common.spell.complex.effect.SpellHelper;
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public class RitualEffectCrafting extends RitualEffect
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{
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public static final boolean isTesting = false;
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public static final boolean limitToSingleStack = false;
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public static final int potentiaDrain = 2;
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@Override
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public void performEffect(IMasterRitualStone ritualStone)
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{
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String owner = ritualStone.getOwner();
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int currentEssence = SoulNetworkHandler.getCurrentEssence(owner);
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World world = ritualStone.getWorld();
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int x = ritualStone.getXCoord();
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int y = ritualStone.getYCoord();
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int z = ritualStone.getZCoord();
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if(world.getWorldTime() % 1 != 0)
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{
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return;
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}
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if (currentEssence < this.getCostPerRefresh())
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{
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SoulNetworkHandler.causeNauseaToPlayer(owner);
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} else
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{
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int slotDesignation = 0;
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int direction = ritualStone.getDirection();
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boolean canContinue = false;
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ItemStack[] recipe = new ItemStack[9];
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InventoryCrafting inventory = new InventoryCrafting(new Container()
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{
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public boolean canInteractWith(EntityPlayer player)
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{
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return false;
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}
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}, 3, 3);
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for(int i=-1; i<=1; i++)
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{
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for(int j=-1; j<=1; j++)
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{
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TileEntity inv = world.getTileEntity(x + j, y + 2, z + i);
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if(inv instanceof IInventory)
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{
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int gridSpace = (i+1)*3 + (j+1);
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if(((IInventory) inv).getSizeInventory() < slotDesignation || !((IInventory) inv).isItemValidForSlot(slotDesignation, ((IInventory) inv).getStackInSlot(slotDesignation)))
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{
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continue;
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}else
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{
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ItemStack invStack = ((IInventory) inv).getStackInSlot(slotDesignation);
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if(invStack != null)
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{
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inventory.setInventorySlotContents(gridSpace, invStack);
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recipe[gridSpace] = invStack;
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canContinue = true;
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}
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}
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}
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}
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}
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if(!canContinue)
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{
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return;
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}
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ItemStack returnStack = CraftingManager.getInstance().findMatchingRecipe(inventory, world);
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if (returnStack != null)
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{
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IInventory outputInv = null;
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List<IInventory> invList = new ArrayList();
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TileEntity northEntity = world.getTileEntity(x, y-1, z - 2);
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TileEntity southEntity = world.getTileEntity(x, y-1, z + 2);
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TileEntity eastEntity = world.getTileEntity(x + 2, y-1, z);
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TileEntity westEntity = world.getTileEntity(x - 2, y-1, z);
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if(southEntity instanceof IInventory)
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{
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outputInv = (IInventory)southEntity;
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}
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if(northEntity instanceof IInventory)
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{
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invList.add((IInventory)northEntity);
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}
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if (outputInv != null && (!limitToSingleStack ? SpellHelper.canInsertStackFullyIntoInventory(returnStack, outputInv, ForgeDirection.DOWN) : SpellHelper.canInsertStackFullyIntoInventory(returnStack, outputInv, ForgeDirection.DOWN, true, returnStack.getMaxStackSize())))
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{
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Map<Integer, Map<Integer, Integer>> syphonMap = new HashMap(); //Inventory, Slot, how much claimed
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for(int n = 0; n < recipe.length; n++) //Look for the correct items
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{
|
||||
ItemStack recipeStack = recipe[n];
|
||||
if(recipeStack == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
boolean isItemTaken = false;
|
||||
|
||||
for(int i = 0; i < invList.size(); i++)
|
||||
{
|
||||
if(isItemTaken)
|
||||
{
|
||||
break;
|
||||
}
|
||||
IInventory inputInv = invList.get(i);
|
||||
if(inputInv == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
for(int j = 0; j < inputInv.getSizeInventory(); j++)
|
||||
{
|
||||
if(!inputInv.isItemValidForSlot(j, recipeStack))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
ItemStack invItem = inputInv.getStackInSlot(j);
|
||||
if(invItem == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if(this.areItemsEqualForCrafting(recipeStack, invItem))
|
||||
{
|
||||
System.out.println("Item is equal and valid");
|
||||
//TODO
|
||||
inventory.setInventorySlotContents(n, invItem);
|
||||
ItemStack returnedStack = CraftingManager.getInstance().findMatchingRecipe(inventory, world);
|
||||
if(returnedStack == null || returnedStack.getItem() == null || returnedStack.getItem() != returnStack.getItem())
|
||||
{
|
||||
continue;
|
||||
}
|
||||
Map<Integer, Integer> slotMap = syphonMap.get(i);
|
||||
if(slotMap == null)
|
||||
{
|
||||
slotMap = new HashMap();
|
||||
syphonMap.put(i, slotMap);
|
||||
}
|
||||
|
||||
if(slotMap.containsKey(j))
|
||||
{
|
||||
int syphoned = slotMap.get(j);
|
||||
if(invItem.stackSize - syphoned > 0)
|
||||
{
|
||||
slotMap.put(j, syphoned + 1);
|
||||
isItemTaken = true;
|
||||
break;
|
||||
}
|
||||
}else
|
||||
{
|
||||
slotMap.put(j, 1);
|
||||
isItemTaken = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if(!isItemTaken)
|
||||
{
|
||||
// System.out.println("Item is not available!");
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
/* The recipe is valid and the items have been found */
|
||||
|
||||
System.out.println("Valid!");
|
||||
|
||||
SpellHelper.insertStackIntoInventory(CraftingManager.getInstance().findMatchingRecipe(inventory, world), outputInv, ForgeDirection.DOWN);
|
||||
|
||||
for(Entry<Integer, Map<Integer, Integer>> entry1 : syphonMap.entrySet())
|
||||
{
|
||||
IInventory inputInv = invList.get(entry1.getKey());
|
||||
for(Entry<Integer, Integer> entry2 : entry1.getValue().entrySet())
|
||||
{
|
||||
ItemStack drainedStack = inputInv.getStackInSlot(entry2.getKey());
|
||||
Item item = drainedStack.getItem();
|
||||
if(item.hasContainerItem(drainedStack))
|
||||
{
|
||||
inputInv.setInventorySlotContents(entry2.getKey(), item.getContainerItem(drainedStack));
|
||||
}else
|
||||
{
|
||||
drainedStack.stackSize -= entry2.getValue();
|
||||
if(drainedStack.stackSize <= 0)
|
||||
{
|
||||
inputInv.setInventorySlotContents(entry2.getKey(), null);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
SoulNetworkHandler.syphonFromNetwork(owner, this.getCostPerRefresh());
|
||||
|
||||
world.markBlockForUpdate(x, y-1, z + 2);
|
||||
world.markBlockForUpdate(x, y-1, z - 2);
|
||||
world.markBlockForUpdate(x + 2, y-1, z);
|
||||
world.markBlockForUpdate(x - 2, y-1, z);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getCostPerRefresh()
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
@Override
|
||||
public List<RitualComponent> getRitualComponentList()
|
||||
{
|
||||
ArrayList<RitualComponent> autoCraftingRitual = new ArrayList();
|
||||
|
||||
this.addCornerRunes(autoCraftingRitual, 1, 1, RitualComponent.EARTH);
|
||||
this.addParallelRunes(autoCraftingRitual, 1, 1, RitualComponent.EARTH);
|
||||
autoCraftingRitual.add(new RitualComponent(0, 1, 0, RitualComponent.AIR));
|
||||
this.addOffsetRunes(autoCraftingRitual, 1, 2, -1, RitualComponent.FIRE);
|
||||
this.addCornerRunes(autoCraftingRitual, 1, -1, RitualComponent.FIRE);
|
||||
autoCraftingRitual.add(new RitualComponent(-1, -1, 0, RitualComponent.EARTH));
|
||||
autoCraftingRitual.add(new RitualComponent(1, -1, 0, RitualComponent.EARTH));
|
||||
autoCraftingRitual.add(new RitualComponent(0, -1, -1, RitualComponent.EARTH));
|
||||
autoCraftingRitual.add(new RitualComponent(0, -1, 0, RitualComponent.FIRE));
|
||||
autoCraftingRitual.add(new RitualComponent(0, -1, 1, RitualComponent.WATER));
|
||||
|
||||
return autoCraftingRitual;
|
||||
}
|
||||
|
||||
public boolean areItemsEqualForCrafting(ItemStack stack1, ItemStack stack2)
|
||||
{
|
||||
if (stack1 == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (stack2 == null)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
if (stack1.isItemStackDamageable() ^ stack2.isItemStackDamageable())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return stack1.getItem() == stack2.getItem() && (stack1.getItem().getHasSubtypes() ? stack1.getItemDamage() == stack2.getItemDamage() : true);
|
||||
}
|
||||
|
||||
public boolean areItemStacksEqualWithWildcard(ItemStack recipeStack, ItemStack comparedStack)
|
||||
{
|
||||
return recipeStack.isItemEqual(comparedStack) || (recipeStack.getItemDamage() == OreDictionary.WILDCARD_VALUE && recipeStack.getItem() == comparedStack.getItem());
|
||||
}
|
||||
|
||||
public Int3 getSlotPositionForDirection(int slot, int direction)
|
||||
{
|
||||
int x = slot % 3 - 1;
|
||||
int z = slot / 3 - 1;
|
||||
switch(direction)
|
||||
{
|
||||
case 1: //NORTH-facing
|
||||
return new Int3(x, 2, z);
|
||||
case 2: //EAST-facing
|
||||
return new Int3(-z, 2, x);
|
||||
case 3: //SOUTH-facing
|
||||
return new Int3(-x, 2, -z);
|
||||
case 4: //WEST-facing
|
||||
return new Int3(z, 2, -x);
|
||||
}
|
||||
return new Int3(0,0,0);
|
||||
}
|
||||
}
|
|
@ -66,9 +66,13 @@ public class RitualEffectSoulBound extends RitualEffect
|
|||
if (BindingRegistry.isRequiredItemValid(itemStack))
|
||||
{
|
||||
ritualStone.setVar1(BindingRegistry.getIndexForItem(itemStack) + 1);
|
||||
itemStack.stackSize--;
|
||||
world.addWeatherEffect(new EntityLightningBolt(world, x, y + 1, z));
|
||||
ritualStone.setCooldown(ritualStone.getCooldown() - 1);
|
||||
item.setDead();
|
||||
if(itemStack.stackSize <= 0)
|
||||
{
|
||||
item.setDead();
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
|
|
|
@ -466,9 +466,7 @@ public class SpellHelper
|
|||
return false;
|
||||
}
|
||||
|
||||
boolean tagsEqual = ItemStack.areItemStackTagsEqual(stack1, stack2);
|
||||
|
||||
return stack1.getItem() == stack2.getItem() && tagsEqual && stack1.getItemDamage() == stack2.getItemDamage();
|
||||
return stack1.getItem() == stack2.getItem() && stack1.getItemDamage() == stack2.getItemDamage() && ItemStack.areItemStackTagsEqual(stack1, stack2);
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -577,6 +575,92 @@ public class SpellHelper
|
|||
return stack;
|
||||
}
|
||||
|
||||
|
||||
public static boolean canInsertStackFullyIntoInventory(ItemStack stack, IInventory inventory, ForgeDirection dir)
|
||||
{
|
||||
return canInsertStackFullyIntoInventory(stack, inventory, dir, false, 0);
|
||||
}
|
||||
|
||||
public static boolean canInsertStackFullyIntoInventory(ItemStack stack, IInventory inventory, ForgeDirection dir, boolean fillToLimit, int limit)
|
||||
{
|
||||
if (stack == null)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
int itemsLeft = stack.stackSize;
|
||||
|
||||
boolean[] canBeInserted = new boolean[inventory.getSizeInventory()];
|
||||
|
||||
if(inventory instanceof ISidedInventory)
|
||||
{
|
||||
int[] array = ((ISidedInventory)inventory).getAccessibleSlotsFromSide(dir.ordinal());
|
||||
for(int in : array)
|
||||
{
|
||||
canBeInserted[in] = inventory.isItemValidForSlot(in, stack) && ((ISidedInventory)inventory).canInsertItem(in, stack, dir.ordinal());
|
||||
}
|
||||
}else
|
||||
{
|
||||
for(int i=0; i<canBeInserted.length; i++)
|
||||
{
|
||||
canBeInserted[i] = inventory.isItemValidForSlot(i, stack);
|
||||
}
|
||||
}
|
||||
|
||||
int numberMatching = 0;
|
||||
|
||||
if(fillToLimit)
|
||||
{
|
||||
for (int i = 0; i < inventory.getSizeInventory(); i++)
|
||||
{
|
||||
if(!canBeInserted[i])
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
ItemStack invStack = inventory.getStackInSlot(i);
|
||||
|
||||
if(invStack != null && canCombine(stack, invStack))
|
||||
{
|
||||
numberMatching += invStack.stackSize;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if(fillToLimit && limit < stack.stackSize + numberMatching)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
for (int i = 0; i < inventory.getSizeInventory(); i++)
|
||||
{
|
||||
if(!canBeInserted[i])
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
ItemStack invStack = inventory.getStackInSlot(i);
|
||||
boolean canCombine = canCombine(stack, invStack);
|
||||
if(canCombine)
|
||||
{
|
||||
if(invStack == null)
|
||||
{
|
||||
itemsLeft = 0;
|
||||
}else
|
||||
{
|
||||
itemsLeft -= (invStack.getMaxStackSize() - invStack.stackSize);
|
||||
}
|
||||
}
|
||||
|
||||
if(itemsLeft <= 0)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public static ItemStack insertStackIntoInventory(ItemStack stack, IInventory inventory, ForgeDirection dir, int limit)
|
||||
{
|
||||
if (stack == null)
|
||||
|
|
Loading…
Reference in a new issue