Almost ready for final 1.2.0 push
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12 changed files with 136 additions and 46 deletions
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@ -180,7 +180,7 @@ public class BoundArmour extends ItemArmor implements IAlchemyGoggles,ISpecialAr
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if(player.isPotionActive(AlchemicalWizardry.customPotionSoulHarden))
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{
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int i = player.getActivePotionEffect(AlchemicalWizardry.customPotionSoulHarden).getAmplifier() + 1;
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damageAmount /= (1 - i*0.1);
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damageAmount /= Math.max((1 - i*0.1), 0.1);
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}else
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{
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damageAmount *= 0.9;
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@ -309,8 +309,8 @@ public class BoundArmour extends ItemArmor implements IAlchemyGoggles,ISpecialAr
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{
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return "alchemicalwizardry:models/armor/BloodArmour_WIP.png";
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}
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//TODO Make the armour invisible when the player has Invisibility on.
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if (entity instanceof EntityLivingBase)
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if (entity instanceof EntityLivingBase)
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{
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if (this.getIsInvisible(stack))
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{
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@ -86,12 +86,12 @@ public class ItemSanguineArmour extends ItemArmor implements ArmourUpgrade, IGog
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if (this == ModItems.sanguineRobe || this == ModItems.sanguineBoots)
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{
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return "alchemicalwizardry:models/armor/boundArmour_layer_1.png";
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return "alchemicalwizardry:models/armor/sanguineArmour_layer_1.png";
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}
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if (this == ModItems.sanguinePants)
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{
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return "alchemicalwizardry:models/armor/boundArmour_layer_2.png";
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return "alchemicalwizardry:models/armor/sanguineArmour_layer_2.png";
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} else
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{
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return null;
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@ -106,16 +106,16 @@ public class ItemSanguineArmour extends ItemArmor implements ArmourUpgrade, IGog
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switch(this.armorType)
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{
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case 0:
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discount = 8;
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discount = 6;
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break;
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case 1:
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discount = 4;
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discount = 3;
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break;
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case 2:
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discount = 3;
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break;
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case 3:
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discount = 3;
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discount = 2;
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break;
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}
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