Allow Demonic Will to drop from passive mobs in Peaceful (#733)
Goes along with b2d1b75f49
and #711
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@ -30,6 +30,7 @@ import net.minecraft.util.DamageSource;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.MathHelper;
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import net.minecraft.world.ChunkCoordIntPair;
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import net.minecraft.world.EnumDifficulty;
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import net.minecraft.world.World;
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import net.minecraftforge.common.MinecraftForge;
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import net.minecraftforge.event.AnvilUpdateEvent;
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@ -798,7 +799,7 @@ public class EventHandler
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DamageSource source = event.getSource();
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Entity entity = source.getEntity();
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if (attackedEntity.isPotionActive(ModPotions.soulSnare) && attackedEntity instanceof EntityMob)
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if (attackedEntity.isPotionActive(ModPotions.soulSnare) && (attackedEntity instanceof EntityMob || attackedEntity.worldObj.getDifficulty() == EnumDifficulty.PEACEFUL))
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{
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PotionEffect eff = attackedEntity.getActivePotionEffect(ModPotions.soulSnare);
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int lvl = eff.getAmplifier();
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