Allow slight configuration of Coat of Arms conversion

Gives modpacks control while still retaining a bit of balance.
This commit is contained in:
Nick 2016-01-21 12:54:46 -08:00
parent b8079bb509
commit 3920e0926f
3 changed files with 4 additions and 2 deletions

View file

@ -81,7 +81,7 @@ public class EventHandler
boolean shouldSyphon = pack.getStoredLP(player.getCurrentArmor(chestIndex)) < pack.CAPACITY;
float damageDone = event.entityLiving.getHealth() < event.ammount ? event.ammount - event.entityLiving.getHealth() : event.ammount;
int totalLP = Math.round(damageDone * pack.CONVERSION);
int totalLP = Math.round(damageDone * ConfigHandler.sacrificialPackConversion);
if (shouldSyphon)
pack.addLP(player.getCurrentArmor(chestIndex), totalLP);