Implemented the Mob Sacrifice Array.

Needs some cleaning up + added visuals, but appears functional.
This commit is contained in:
WayofTime 2018-05-07 22:10:59 -04:00
parent 32227afd9d
commit 389043dc64
10 changed files with 644 additions and 35 deletions

View file

@ -0,0 +1,48 @@
package WayofTime.bloodmagic.api.impl.recipe;
import com.google.common.base.Preconditions;
import net.minecraft.item.ItemStack;
import net.minecraft.item.crafting.Ingredient;
import net.minecraft.util.NonNullList;
import javax.annotation.Nonnegative;
import javax.annotation.Nonnull;
public class RecipeSacrificeCraft
{
@Nonnull
private final NonNullList<Ingredient> input;
@Nonnull
private final ItemStack output;
@Nonnegative
private final double healthRequired;
public RecipeSacrificeCraft(@Nonnull NonNullList<Ingredient> input, @Nonnull ItemStack output, @Nonnegative double healthRequired)
{
Preconditions.checkNotNull(input, "input cannot be null.");
Preconditions.checkNotNull(output, "output cannot be null.");
Preconditions.checkArgument(healthRequired >= 0, "healthRequired cannot be negative.");
this.input = input;
this.output = output;
this.healthRequired = healthRequired;
}
@Nonnull
public final NonNullList<Ingredient> getInput()
{
return input;
}
@Nonnull
public final ItemStack getOutput()
{
return output;
}
@Nonnegative
public final double getHealthRequired()
{
return healthRequired;
}
}