Implemented the Mob Sacrifice Array.

Needs some cleaning up + added visuals, but appears functional.
This commit is contained in:
WayofTime 2018-05-07 22:10:59 -04:00
parent 32227afd9d
commit 389043dc64
10 changed files with 644 additions and 35 deletions

View file

@ -0,0 +1,184 @@
package WayofTime.bloodmagic.alchemyArray;
import java.util.ArrayList;
import java.util.List;
import java.util.Random;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.item.EntityItem;
import net.minecraft.entity.monster.IMob;
import net.minecraft.entity.passive.EntityAnimal;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.EntityPlayerMP;
import net.minecraft.init.SoundEvents;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.EnumParticleTypes;
import net.minecraft.util.SoundCategory;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
import net.minecraftforge.fml.common.registry.EntityEntry;
import net.minecraftforge.fml.common.registry.EntityRegistry;
import WayofTime.bloodmagic.api.impl.BloodMagicAPI;
import WayofTime.bloodmagic.api.impl.recipe.RecipeSacrificeCraft;
import WayofTime.bloodmagic.ritual.AreaDescriptor;
import WayofTime.bloodmagic.util.DamageSourceBloodMagic;
import WayofTime.bloodmagic.util.helper.PurificationHelper;
public class AlchemyArrayEffectMobSacrifice extends AlchemyArrayEffect
{
public static final AreaDescriptor itemDescriptor = new AreaDescriptor.Rectangle(new BlockPos(-5, -5, -5), 11);
public static final AreaDescriptor mobDescriptor = new AreaDescriptor.Rectangle(new BlockPos(-5, -5, -5), 11);
public AlchemyArrayEffectMobSacrifice(String key)
{
super(key);
}
@Override
public boolean update(TileEntity tile, int ticksActive)
{
World world = tile.getWorld();
if (world.isRemote && ticksActive < 200 && ticksActive > 40)
{
BlockPos pos = tile.getPos();
Random rand = world.rand;
for (int i = 0; i < 2; i++)
{
double d0 = (double) pos.getX() + 0.5D + (rand.nextDouble() - 0.5D) * 2.5D;
double d1 = (double) pos.getY() + 0.2D + (rand.nextDouble() - 0.5D) * 0.2D;
double d2 = (double) pos.getZ() + 0.5D + (rand.nextDouble() - 0.5D) * 2.5D;
world.spawnParticle(EnumParticleTypes.SPELL_MOB, d0, d1, d2, 1D, 0.0D, 0.0D);
}
}
if (!world.isRemote)
{
if (ticksActive >= 200)
{
BlockPos pos = tile.getPos();
List<EntityItem> itemList = world.getEntitiesWithinAABB(EntityItem.class, itemDescriptor.getAABB(pos));
List<ItemStack> inputList = new ArrayList<ItemStack>();
for (EntityItem entityItem : itemList)
{
if (entityItem.isDead || entityItem.getItem().isEmpty())
{
continue;
}
inputList.add(entityItem.getItem().copy());
}
if (inputList.isEmpty())
{
return false;
}
if (inputList.size() == 1) //TODO: Test if it is a something that can be filled with Soul Breath
{
}
RecipeSacrificeCraft recipe = BloodMagicAPI.INSTANCE.getRecipeRegistrar().getSacrificeCraft(inputList);
if (recipe != null)
{
double healthRequired = recipe.getHealthRequired();
double healthAvailable = 0;
List<EntityLivingBase> livingEntities = world.getEntitiesWithinAABB(EntityLivingBase.class, mobDescriptor.getAABB(pos));
for (EntityLivingBase living : livingEntities)
{
double health = getEffectiveHealth(living);
if (health > 0)
{
healthAvailable += health;
}
}
if (healthAvailable < healthRequired)
{
return false;
}
for (EntityLivingBase living : livingEntities)
{
double health = getEffectiveHealth(living);
if (health > 0)
{
healthAvailable -= health;
living.getEntityWorld().playSound(null, living.posX, living.posY, living.posZ, SoundEvents.BLOCK_FIRE_EXTINGUISH, SoundCategory.BLOCKS, 0.5F, 2.6F + (living.getEntityWorld().rand.nextFloat() - living.getEntityWorld().rand.nextFloat()) * 0.8F);
living.setHealth(-1);
living.onDeath(DamageSourceBloodMagic.INSTANCE);
}
if (healthAvailable <= 0)
{
break;
}
}
for (EntityItem itemEntity : itemList)
{
itemEntity.getItem().setCount(itemEntity.getItem().getCount() - 1);
if (itemEntity.getItem().isEmpty()) //TODO: Check container
{
itemEntity.setDead();
}
}
world.spawnEntity(new EntityItem(world, pos.getX() + 0.5, pos.getY() + 0.5, pos.getZ() + 0.5, recipe.getOutput()));
}
}
}
return false;
}
//Future-proofing in case I want to make different mobs give different effective health
public double getEffectiveHealth(EntityLivingBase living)
{
if (living == null)
return 0;
if (!living.isNonBoss())
return 0;
if (living instanceof EntityPlayer)
return 0;
if (living.isChild() && !(living instanceof IMob))
return 0;
if (living.isDead || living.getHealth() < 0.5F)
return 0;
EntityEntry entityEntry = EntityRegistry.getEntry(living.getClass());
if (entityEntry == null)
return 0;
return living.getHealth();
}
@Override
public void writeToNBT(NBTTagCompound tag)
{
}
@Override
public void readFromNBT(NBTTagCompound tag)
{
}
@Override
public AlchemyArrayEffect getNewCopy()
{
return new AlchemyArrayEffectMobSacrifice(key);
}
}