Added demon chests, started working on loot system, improved demon AI

This commit is contained in:
WayofTime 2014-11-27 07:55:04 -05:00
parent 98e7d6ede7
commit 37d0fc69f1
16 changed files with 376 additions and 74 deletions

View file

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package WayofTime.alchemicalWizardry.common.demonVillage.loot;
import java.util.ArrayList;
import java.util.List;
import java.util.Random;
import net.minecraft.init.Items;
import net.minecraft.inventory.IInventory;
import net.minecraft.util.WeightedRandomChestContent;
public class DemonVillageLootRegistry
{
public static ArrayList<WeightedRandomChestContent> list = new ArrayList();
static
{
list.add(new WeightedRandomChestContent(Items.iron_ingot, 0, 1, 5, 10));
}
public static void populateChest(IInventory tile, int tier)
{
WeightedRandomChestContent.generateChestContents(new Random(), toArray(list), tile, 10);
}
public static WeightedRandomChestContent[] toArray(List<WeightedRandomChestContent> aList)
{
int size = aList.size();
WeightedRandomChestContent[] contents = new WeightedRandomChestContent[size];
contents = aList.toArray(contents);
return contents;
}
}