Added demon chests, started working on loot system, improved demon AI
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16 changed files with 376 additions and 74 deletions
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@ -1,8 +1,9 @@
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package WayofTime.alchemicalWizardry.common.demonVillage;
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import WayofTime.alchemicalWizardry.common.Int3;
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import net.minecraft.world.World;
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import net.minecraftforge.common.util.ForgeDirection;
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import WayofTime.alchemicalWizardry.common.Int3;
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import WayofTime.alchemicalWizardry.common.demonVillage.tileEntity.TEDemonPortal;
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public class DemonBuilding
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{
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@ -34,9 +35,9 @@ public class DemonBuilding
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return area.doesContainAll(master, gridX, gridZ, dir);
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}
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public void buildAll(World world, int xCoord, int yCoord, int zCoord, ForgeDirection dir)
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public void buildAll(TEDemonPortal teDemonPortal, World world, int xCoord, int yCoord, int zCoord, ForgeDirection dir, boolean populateInventories)
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{
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schematic.buildAll(world, xCoord, yCoord, zCoord, dir);
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schematic.buildAll(teDemonPortal, world, xCoord, yCoord, zCoord, dir, populateInventories);
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}
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public void setAllGridSpaces(int xInit, int zInit, int yLevel, ForgeDirection dir, int type, GridSpaceHolder master)
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