Added some more recipes (like rudimentary ore doubling) to the alchemy table
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15 changed files with 293 additions and 32 deletions
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@ -101,29 +101,19 @@
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"layer0": "bloodmagic:items/ReagentTransposition"
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}
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},
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"crystaldefault": {
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"ironsand": {
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"textures": {
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"layer0": "bloodmagic:items/DefaultCrystal"
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"layer0": "bloodmagic:items/IronSand"
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}
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},
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"crystalcorrosive": {
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"goldsand": {
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"textures": {
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"layer0": "bloodmagic:items/CorrosiveCrystal"
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"layer0": "bloodmagic:items/GoldSand"
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}
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},
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"crystalvengeful": {
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"coalsand": {
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"textures": {
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"layer0": "bloodmagic:items/VengefulCrystal"
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}
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},
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"crystaldestructive": {
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"textures": {
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"layer0": "bloodmagic:items/DestructiveCrystal"
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}
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},
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"crystalsteadfast": {
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"textures": {
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"layer0": "bloodmagic:items/SteadfastCrystal"
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"layer0": "bloodmagic:items/CoalSand"
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}
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}
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}
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@ -0,0 +1,16 @@
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{
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"forge_marker": 1,
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"defaults": {
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"model": "builtin/generated",
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"transform": "forge:default-item"
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},
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"variants": {
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"type": {
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"basiccuttingfluid": {
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"textures": {
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"layer0": "bloodmagic:items/BasicCuttingFluid"
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}
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}
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}
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}
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}
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@ -87,6 +87,12 @@ item.BloodMagic.baseComponent.reagentSeverance.name=Severance Reagent
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item.BloodMagic.baseComponent.reagentTeleposition.name=Teleposition Reagent
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item.BloodMagic.baseComponent.reagentTransposition.name=Transposition Reagent
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item.BloodMagic.baseComponent.ironSand.name=Iron Sand
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item.BloodMagic.baseComponent.goldSand.name=Gold Sand
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item.BloodMagic.baseComponent.coalSand.name=Coal Sand
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item.BloodMagic.cuttingFluid.basicCuttingFluid.name=Basic Cutting Fluid
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item.BloodMagic.demonCrystal.crystalDefault.name=Demon Will Crystal
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item.BloodMagic.demonCrystal.crystalCorrosive.name=Corrosive Will Crystal
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item.BloodMagic.demonCrystal.crystalDestructive.name=Destructive Will Crystal
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@ -374,6 +380,8 @@ tooltip.BloodMagic.experienceTome.expLevel=Level: %d
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tooltip.BloodMagic.decoration.safe=Safe for decoration
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tooltip.BloodMagic.decoration.notSafe=Dangerous for decoration
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tooltip.BloodMagic.cuttingFluidRatio=%d/%d uses remaining
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# Ritual
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ritual.BloodMagic.blockRange.tooBig=The block range given is too big! Needs to be at most %s blocks.
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ritual.BloodMagic.blockRange.tooFar=The block range given is too far! Needs to be within a vertical range of %s blocks and a horizontal range of %s blocks.
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src/main/resources/assets/bloodmagic/textures/items/CoalSand.png
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src/main/resources/assets/bloodmagic/textures/items/CoalSand.png
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src/main/resources/assets/bloodmagic/textures/items/GoldSand.png
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src/main/resources/assets/bloodmagic/textures/items/GoldSand.png
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src/main/resources/assets/bloodmagic/textures/items/IronSand.png
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src/main/resources/assets/bloodmagic/textures/items/IronSand.png
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