Added a few recipes
These include the Bloodstone Brick and a way to get the Weak Blood Shard! Yay! Now if only the ARC was obtainable yet, lol.
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22 changed files with 213 additions and 2 deletions
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@ -65,6 +65,9 @@ public class BloodMagicItems
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public static final RegistryObject<Item> DAWN_RITUAL_STONE_ITEM = ITEMS.register("lightritualstone", () -> new BlockItem(BloodMagicBlocks.DAWN_RITUAL_STONE.get(), new Item.Properties().group(BloodMagic.TAB)));
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public static final RegistryObject<Item> ALCHEMICAL_REACTION_CHAMBER_ITEM = ITEMS.register("alchemicalreactionchamber", () -> new BlockItem(BloodMagicBlocks.ALCHEMICAL_REACTION_CHAMBER.get(), new Item.Properties().group(BloodMagic.TAB)));
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public static final RegistryObject<Item> BLOODSTONE_ITEM = ITEMS.register("largebloodstonebrick", () -> new BlockItem(BloodMagicBlocks.BLOODSTONE.get(), new Item.Properties().group(BloodMagic.TAB)));
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public static final RegistryObject<Item> BLOODSTONE_BRICK_ITEM = ITEMS.register("bloodstonebrick", () -> new BlockItem(BloodMagicBlocks.BLOODSTONE_BRICK.get(), new Item.Properties().group(BloodMagic.TAB)));
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public static final RegistryObject<Item> MASTER_RITUAL_STONE_ITEM = ITEMS.register("masterritualstone", () -> new BlockItem(BloodMagicBlocks.MASTER_RITUAL_STONE.get(), new Item.Properties().group(BloodMagic.TAB)));
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public static final RegistryObject<Item> BLOOD_ALTAR_ITEM = ITEMS.register("altar", () -> new BlockItem(BloodMagicBlocks.BLOOD_ALTAR.get(), new Item.Properties().group(BloodMagic.TAB)));
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