Added a few recipes

These include the Bloodstone Brick and a way to get the Weak Blood Shard! Yay!
Now if only the ARC was obtainable yet, lol.
This commit is contained in:
WayofTime 2020-10-30 17:56:25 -04:00
parent 1ead4ff820
commit 37c5e807b0
22 changed files with 213 additions and 2 deletions

View file

@ -5,6 +5,7 @@ import java.util.function.Consumer;
import net.minecraft.data.DataGenerator;
import net.minecraft.data.IFinishedRecipe;
import net.minecraft.data.ShapedRecipeBuilder;
import net.minecraft.data.ShapelessRecipeBuilder;
import net.minecraft.item.Items;
import net.minecraft.item.crafting.Ingredient;
import net.minecraftforge.common.Tags;
@ -36,6 +37,8 @@ public class GeneratorBaseRecipes extends BaseRecipeProvider
ShapedRecipeBuilder.shapedRecipe(BloodMagicItems.SOUL_SNARE.get(), 4).key('r', Tags.Items.DUSTS_REDSTONE).key('s', Tags.Items.STRING).key('i', Tags.Items.INGOTS_IRON).patternLine("sis").patternLine("iri").patternLine("sis").addCriterion("has_redstone", hasItem(Items.REDSTONE)).build(consumer, BloodMagic.rl("soul_snare"));
ShapedRecipeBuilder.shapedRecipe(BloodMagicItems.BASE_RITUAL_DIVINER.get()).key('a', BloodMagicItems.AIR_INSCRIPTION_TOOL.get()).key('s', Tags.Items.RODS_WOODEN).key('d', Tags.Items.GEMS_DIAMOND).key('e', BloodMagicItems.EARTH_INSCRIPTION_TOOL.get()).key('f', BloodMagicItems.FIRE_INSCRIPTION_TOOL.get()).key('w', BloodMagicItems.WATER_INSCRIPTION_TOOL.get()).patternLine("dfd").patternLine("ase").patternLine("dwd").addCriterion("has_scribe", hasItem(BloodMagicItems.AIR_INSCRIPTION_TOOL.get())).build(consumer, BloodMagic.rl("ritual_diviner_0"));
ShapedRecipeBuilder.shapedRecipe(BloodMagicItems.DUSK_RITUAL_DIVINER.get()).key('S', BloodMagicItems.DEMONIC_SLATE.get()).key('t', BloodMagicItems.DUSK_INSCRIPTION_TOOL.get()).key('d', BloodMagicItems.BASE_RITUAL_DIVINER.get()).patternLine(" S ").patternLine("tdt").patternLine(" S ").addCriterion("has_demon_slate", hasItem(BloodMagicItems.DEMONIC_SLATE.get())).build(consumer, BloodMagic.rl("ritual_diviner_1"));
ShapedRecipeBuilder.shapedRecipe(BloodMagicBlocks.BLOODSTONE_BRICK.get(), 4).key('s', BloodMagicBlocks.BLOODSTONE.get()).patternLine("ss").patternLine("ss").addCriterion("has_weak_shard", hasItem(BloodMagicItems.WEAK_BLOOD_SHARD.get())).build(consumer, BloodMagic.rl("bloodstonebrick"));
ShapelessRecipeBuilder.shapelessRecipe(BloodMagicBlocks.BLOODSTONE.get(), 8).addIngredient(Tags.Items.STONE).addIngredient(BloodMagicItems.WEAK_BLOOD_SHARD.get()).addCriterion("has_weak_shard", hasItem(BloodMagicItems.WEAK_BLOOD_SHARD.get())).build(consumer, BloodMagic.rl("largebloodstonebrick"));
}
private void addBloodOrbRecipes(Consumer<IFinishedRecipe> consumer)