Added a few recipes

These include the Bloodstone Brick and a way to get the Weak Blood Shard! Yay!
Now if only the ARC was obtainable yet, lol.
This commit is contained in:
WayofTime 2020-10-30 17:56:25 -04:00
parent 1ead4ff820
commit 37c5e807b0
22 changed files with 213 additions and 2 deletions

View file

@ -1,7 +1,10 @@
package wayoftime.bloodmagic.common.block;
import net.minecraft.block.AbstractBlock.Properties;
import net.minecraft.block.Block;
import net.minecraft.block.FlowingFluidBlock;
import net.minecraft.block.SoundType;
import net.minecraft.block.material.Material;
import net.minecraft.fluid.FlowingFluid;
import net.minecraft.fluid.Fluid;
import net.minecraft.inventory.container.ContainerType;
@ -9,6 +12,7 @@ import net.minecraft.item.BucketItem;
import net.minecraft.item.Item;
import net.minecraft.item.Items;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.common.ToolType;
import net.minecraftforge.common.extensions.IForgeContainerType;
import net.minecraftforge.fluids.FluidAttributes;
import net.minecraftforge.fluids.ForgeFlowingFluid;
@ -58,6 +62,9 @@ public class BloodMagicBlocks
public static final RegistryObject<Block> DUSK_RITUAL_STONE = BLOCKS.register("duskritualstone", () -> new BlockRitualStone(EnumRuneType.DUSK));
public static final RegistryObject<Block> DAWN_RITUAL_STONE = BLOCKS.register("lightritualstone", () -> new BlockRitualStone(EnumRuneType.DAWN));
public static final RegistryObject<Block> BLOODSTONE = BASICBLOCKS.register("largebloodstonebrick", () -> new Block(Properties.create(Material.ROCK).hardnessAndResistance(2.0F, 5.0F).sound(SoundType.STONE).harvestTool(ToolType.PICKAXE).harvestLevel(1)));
public static final RegistryObject<Block> BLOODSTONE_BRICK = BASICBLOCKS.register("bloodstonebrick", () -> new Block(Properties.create(Material.ROCK).hardnessAndResistance(2.0F, 5.0F).sound(SoundType.STONE).harvestTool(ToolType.PICKAXE).harvestLevel(1)));
public static final RegistryObject<Block> MASTER_RITUAL_STONE = BASICBLOCKS.register("masterritualstone", () -> new BlockMasterRitualStone(false));
public static final RegistryObject<Block> ALCHEMICAL_REACTION_CHAMBER = BLOCKS.register("alchemicalreactionchamber", () -> new BlockAlchemicalReactionChamber());