Rebalanced the Ritual of the Green Grove and added the augmenting effect of (Steadfast) hydrating the soil and replanting seeds that are on the ground.
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c177b1a728
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35ca516f63
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@ -5,10 +5,12 @@ import java.util.List;
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import java.util.Random;
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import net.minecraft.block.Block;
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import net.minecraft.block.BlockFarmland;
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import net.minecraft.block.IGrowable;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.init.Blocks;
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import net.minecraft.potion.PotionEffect;
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import net.minecraft.util.math.AxisAlignedBB;
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import net.minecraft.util.math.BlockPos;
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@ -28,25 +30,32 @@ import WayofTime.bloodmagic.api.soul.EnumDemonWillType;
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import WayofTime.bloodmagic.api.util.helper.NetworkHelper;
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import WayofTime.bloodmagic.demonAura.WorldDemonWillHandler;
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import WayofTime.bloodmagic.registry.ModPotions;
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import WayofTime.bloodmagic.util.Utils;
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public class RitualGreenGrove extends Ritual
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{
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public static final String GROW_RANGE = "growing";
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public static final String LEECH_RANGE = "leech";
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public static final String HYDRATE_RANGE = "hydrate";
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public static double corrosiveWillDrain = 0.2;
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public static double rawWillDrain = 0.05;
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public static double steadfastWillDrain = 0.05;
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public int refreshTime = 20;
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public static int defaultRefreshTime = 20;
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public static IBlockState farmlandState = Blocks.FARMLAND.getDefaultState().withProperty(BlockFarmland.MOISTURE, 7);
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public RitualGreenGrove()
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{
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super("ritualGreenGrove", 0, 5000, "ritual." + Constants.Mod.MODID + ".greenGroveRitual");
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addBlockRange(GROW_RANGE, new AreaDescriptor.Rectangle(new BlockPos(-1, 2, -1), 3, 1, 3));
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addBlockRange(LEECH_RANGE, new AreaDescriptor.Rectangle(new BlockPos(0, 0, 0), 1));
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addBlockRange(HYDRATE_RANGE, new AreaDescriptor.Rectangle(new BlockPos(0, 0, 0), 1));
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setMaximumVolumeAndDistanceOfRange(GROW_RANGE, 81, 4, 4);
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setMaximumVolumeAndDistanceOfRange(LEECH_RANGE, 0, 15, 15);
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setMaximumVolumeAndDistanceOfRange(HYDRATE_RANGE, 0, 15, 15);
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}
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@Override
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@ -70,6 +79,7 @@ public class RitualGreenGrove extends Ritual
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double corrosiveWill = this.getWillRespectingConfig(world, pos, EnumDemonWillType.CORROSIVE, willConfig);
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double rawWill = this.getWillRespectingConfig(world, pos, EnumDemonWillType.DEFAULT, willConfig);
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double steadfastWill = this.getWillRespectingConfig(world, pos, EnumDemonWillType.STEADFAST, willConfig);
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refreshTime = getRefreshTimeForRawWill(rawWill);
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@ -79,7 +89,7 @@ public class RitualGreenGrove extends Ritual
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AreaDescriptor growingRange = getBlockRange(GROW_RANGE);
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for (BlockPos newPos : growingRange.getContainedPositions(masterRitualStone.getBlockPos()))
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for (BlockPos newPos : growingRange.getContainedPositions(pos))
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{
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IBlockState state = world.getBlockState(newPos);
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Block block = state.getBlock();
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@ -87,8 +97,13 @@ public class RitualGreenGrove extends Ritual
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if (!BloodMagicAPI.getGreenGroveBlacklist().contains(block))
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{
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if (block instanceof IPlantable || block instanceof IGrowable)
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{
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if (world.rand.nextDouble() < 0.3)
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{
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block.updateTick(world, newPos, state, new Random());
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IBlockState newState = world.getBlockState(newPos);
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if (!newState.equals(state))
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{
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totalGrowths++;
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if (consumeRawWill)
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{
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@ -97,8 +112,10 @@ public class RitualGreenGrove extends Ritual
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}
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}
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}
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}
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}
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if (totalGrowths >= maxGrowths || (consumeRawWill && rawWill >= rawWillDrain))
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if (totalGrowths >= maxGrowths || (consumeRawWill && rawWill < rawWillDrain))
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{
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break;
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}
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@ -109,6 +126,53 @@ public class RitualGreenGrove extends Ritual
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WorldDemonWillHandler.drainWill(world, pos, EnumDemonWillType.DEFAULT, rawDrain, true);
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}
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AreaDescriptor hydrateRange = getBlockRange(HYDRATE_RANGE);
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double steadfastDrain = 0;
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if (steadfastWill > steadfastWillDrain)
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{
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AxisAlignedBB aabb = hydrateRange.getAABB(pos);
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steadfastDrain += steadfastWillDrain * Utils.plantSeedsInArea(world, aabb, 2, 1);
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steadfastWill -= steadfastDrain;
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for (BlockPos newPos : hydrateRange.getContainedPositions(pos))
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{
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if (steadfastWill < steadfastWillDrain)
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{
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break;
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}
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IBlockState state = world.getBlockState(newPos);
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Block block = state.getBlock();
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boolean hydratedBlock = false;
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if (block == Blocks.DIRT || block == Blocks.GRASS)
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{
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world.setBlockState(newPos, farmlandState);
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hydratedBlock = true;
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} else if (block == Blocks.FARMLAND)
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{
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int meta = block.getMetaFromState(state);
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if (meta < 7)
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{
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world.setBlockState(newPos, farmlandState);
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hydratedBlock = true;
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}
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}
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if (hydratedBlock)
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{
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steadfastWill -= steadfastWillDrain;
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steadfastDrain += steadfastWillDrain;
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}
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}
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}
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if (steadfastDrain > 0)
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{
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WorldDemonWillHandler.drainWill(world, pos, EnumDemonWillType.STEADFAST, steadfastDrain, true);
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}
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double corrosiveDrain = 0;
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if (corrosiveWill > corrosiveWillDrain)
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{
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@ -166,7 +230,7 @@ public class RitualGreenGrove extends Ritual
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@Override
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public int getRefreshCost()
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{
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return 5; //TODO: Need to find a way to balance this
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return 20; //TODO: Need to find a way to balance this
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}
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@Override
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@ -183,7 +247,7 @@ public class RitualGreenGrove extends Ritual
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@Override
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public ITextComponent[] provideInformationOfRitualToPlayer(EntityPlayer player)
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{
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return new ITextComponent[] { new TextComponentTranslation(this.getUnlocalizedName() + ".info"), new TextComponentTranslation(this.getUnlocalizedName() + ".corrosive.info") };
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return new ITextComponent[] { new TextComponentTranslation(this.getUnlocalizedName() + ".info"), new TextComponentTranslation(this.getUnlocalizedName() + ".default.info"), new TextComponentTranslation(this.getUnlocalizedName() + ".corrosive.info"), new TextComponentTranslation(this.getUnlocalizedName() + ".steadfast.info") };
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}
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@Override
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@ -1,6 +1,7 @@
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package WayofTime.bloodmagic.util;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.Locale;
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import java.util.Set;
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import java.util.UUID;
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@ -30,8 +31,10 @@ import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.DamageSource;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.SoundCategory;
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import net.minecraft.util.math.AxisAlignedBB;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.World;
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import net.minecraftforge.common.IPlantable;
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import net.minecraftforge.common.ISpecialArmor;
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import net.minecraftforge.common.ISpecialArmor.ArmorProperties;
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import net.minecraftforge.common.MinecraftForge;
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@ -79,6 +82,97 @@ public class Utils
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return false;
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}
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public static int plantSeedsInArea(World world, AxisAlignedBB aabb, int horizontalRadius, int verticalRadius)
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{
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int placedBlocks = 0;
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List<EntityItem> itemEntities = world.getEntitiesWithinAABB(EntityItem.class, aabb);
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for (EntityItem itemEntity : itemEntities)
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{
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placedBlocks += plantEntityItem(itemEntity, horizontalRadius, verticalRadius);
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}
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return placedBlocks;
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}
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public static int plantItemStack(World world, BlockPos centralPos, ItemStack stack, int horizontalRadius, int verticalRadius)
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{
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if (stack == null || stack.stackSize <= 0)
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{
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return 0;
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}
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Item item = stack.getItem();
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if (!(item instanceof IPlantable))
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{
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return 0;
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}
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int planted = 0;
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for (int hR = 0; hR <= horizontalRadius; hR++)
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{
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for (int vR = 0; vR <= verticalRadius; vR++)
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{
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for (int i = -hR; i <= hR; i++)
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{
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for (int k = -hR; k <= hR; k++)
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{
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for (int j = -vR; j <= vR; j += 2 * vR + (vR > 0 ? 0 : 1))
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{
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if (!(Math.abs(i) == hR || Math.abs(k) == hR))
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{
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continue;
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}
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BlockPos newPos = centralPos.add(i, j, k);
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if (world.isAirBlock(newPos))
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{
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BlockPos offsetPos = newPos.offset(EnumFacing.DOWN);
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IBlockState state = world.getBlockState(offsetPos);
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if (state.getBlock().canSustainPlant(state, world, offsetPos, EnumFacing.UP, (IPlantable) item))
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{
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IBlockState plantState = ((IPlantable) item).getPlant(world, newPos);
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world.setBlockState(newPos, plantState, 3);
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world.playEvent(2001, newPos, Block.getIdFromBlock(plantState.getBlock()) + (plantState.getBlock().getMetaFromState(plantState) << 12));
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stack.stackSize--;
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planted++;
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if (stack.stackSize <= 0)
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{
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return planted;
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}
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}
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}
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}
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}
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}
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}
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}
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return planted;
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}
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public static int plantEntityItem(EntityItem itemEntity, int horizontalRadius, int verticalRadius)
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{
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if (itemEntity == null || itemEntity.isDead)
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{
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return 0;
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}
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World world = itemEntity.worldObj;
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BlockPos pos = itemEntity.getPosition();
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ItemStack stack = itemEntity.getEntityItem();
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int planted = plantItemStack(world, pos, stack, horizontalRadius, verticalRadius);
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if (stack.stackSize <= 0)
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{
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itemEntity.setDead();
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}
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return planted;
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}
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public static int getDemonWillResolution(EntityPlayer player)
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{
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ItemStack[] mainInventory = player.inventory.mainInventory;
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@ -491,6 +491,8 @@ ritual.BloodMagic.crushingRitual.destructive.info=(Destructive) Blocks are broke
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ritual.BloodMagic.crushingRitual.steadfast.info=(Steadfast) Causes all blocks that are broken to be picked up with silk touch. Overrides Fortune where applicable.
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ritual.BloodMagic.crushingRitual.corrosive.info=(Corrosive) All blocks are broken to be processed with a form of cutting fluid. Overrides Silk Touch where applicable.
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ritual.BloodMagic.greenGroveRitual.corrosive.info=(Corrosive) Entities within range are attacked by nearby plants, leeching away their life.
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ritual.BloodMagic.greenGroveRitual.default.info=(Raw) Increases the speed of all of the ritual operations depending on the total Will in the Aura.
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ritual.BloodMagic.greenGroveRitual.steadfast.info=(Steadfast) Seeds are replanted and blocks are hydrated within the Hydration range.
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ritual.BloodMagic.fullStomachRitual.info=Takes food from the linked chest and fills the player's saturation with it.
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ritual.BloodMagic.interdictionRitual.info=Pushes all mobs within its area away from the master ritual stone.
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@ -516,6 +518,7 @@ ritual.BloodMagic.lavaRitual.lavaRange.info=(Lava) The area that the ritual will
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ritual.BloodMagic.lavaRitual.fireFuse.info=(Vengeful) Entities in this range are afflicted by Fire Fuse.
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ritual.BloodMagic.greenGroveRitual.growing.info=(Growth) The area that the ritual will grow plants in.
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ritual.BloodMagic.greenGroveRitual.leech.info=(Corrosive) Entities in this area have their life drained to grow nearby crops.
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ritual.BloodMagic.greenGroveRitual.hydrate.info=(Steadfast) Blocks within this range are rehydrated into farmland, and seeds within the area are planted nearby.
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ritual.BloodMagic.jumpRitual.jumpRange.info=(Jumping) Entities in this range will be launched in the air.
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ritual.BloodMagic.wellOfSufferingRitual.altar.info=(Altar) This range defines the area that the ritual searches for the blood altar. Changing this will either expand or limit the range to a certain region.
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ritual.BloodMagic.wellOfSufferingRitual.damage.info=(Damage) This defines where the ritual will damage a mob. All mobs inside of this range (except for players) will receive damage over time.
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