Rebalanced the Ritual of the Green Grove and added the augmenting effect of (Steadfast) hydrating the soil and replanting seeds that are on the ground.

This commit is contained in:
WayofTime 2016-08-11 16:14:06 -04:00
parent c177b1a728
commit 35ca516f63
3 changed files with 170 additions and 9 deletions

View file

@ -5,10 +5,12 @@ import java.util.List;
import java.util.Random; import java.util.Random;
import net.minecraft.block.Block; import net.minecraft.block.Block;
import net.minecraft.block.BlockFarmland;
import net.minecraft.block.IGrowable; import net.minecraft.block.IGrowable;
import net.minecraft.block.state.IBlockState; import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.EntityLivingBase; import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.init.Blocks;
import net.minecraft.potion.PotionEffect; import net.minecraft.potion.PotionEffect;
import net.minecraft.util.math.AxisAlignedBB; import net.minecraft.util.math.AxisAlignedBB;
import net.minecraft.util.math.BlockPos; import net.minecraft.util.math.BlockPos;
@ -28,25 +30,32 @@ import WayofTime.bloodmagic.api.soul.EnumDemonWillType;
import WayofTime.bloodmagic.api.util.helper.NetworkHelper; import WayofTime.bloodmagic.api.util.helper.NetworkHelper;
import WayofTime.bloodmagic.demonAura.WorldDemonWillHandler; import WayofTime.bloodmagic.demonAura.WorldDemonWillHandler;
import WayofTime.bloodmagic.registry.ModPotions; import WayofTime.bloodmagic.registry.ModPotions;
import WayofTime.bloodmagic.util.Utils;
public class RitualGreenGrove extends Ritual public class RitualGreenGrove extends Ritual
{ {
public static final String GROW_RANGE = "growing"; public static final String GROW_RANGE = "growing";
public static final String LEECH_RANGE = "leech"; public static final String LEECH_RANGE = "leech";
public static final String HYDRATE_RANGE = "hydrate";
public static double corrosiveWillDrain = 0.2; public static double corrosiveWillDrain = 0.2;
public static double rawWillDrain = 0.05; public static double rawWillDrain = 0.05;
public static double steadfastWillDrain = 0.05;
public int refreshTime = 20; public int refreshTime = 20;
public static int defaultRefreshTime = 20; public static int defaultRefreshTime = 20;
public static IBlockState farmlandState = Blocks.FARMLAND.getDefaultState().withProperty(BlockFarmland.MOISTURE, 7);
public RitualGreenGrove() public RitualGreenGrove()
{ {
super("ritualGreenGrove", 0, 5000, "ritual." + Constants.Mod.MODID + ".greenGroveRitual"); super("ritualGreenGrove", 0, 5000, "ritual." + Constants.Mod.MODID + ".greenGroveRitual");
addBlockRange(GROW_RANGE, new AreaDescriptor.Rectangle(new BlockPos(-1, 2, -1), 3, 1, 3)); addBlockRange(GROW_RANGE, new AreaDescriptor.Rectangle(new BlockPos(-1, 2, -1), 3, 1, 3));
addBlockRange(LEECH_RANGE, new AreaDescriptor.Rectangle(new BlockPos(0, 0, 0), 1)); addBlockRange(LEECH_RANGE, new AreaDescriptor.Rectangle(new BlockPos(0, 0, 0), 1));
addBlockRange(HYDRATE_RANGE, new AreaDescriptor.Rectangle(new BlockPos(0, 0, 0), 1));
setMaximumVolumeAndDistanceOfRange(GROW_RANGE, 81, 4, 4); setMaximumVolumeAndDistanceOfRange(GROW_RANGE, 81, 4, 4);
setMaximumVolumeAndDistanceOfRange(LEECH_RANGE, 0, 15, 15); setMaximumVolumeAndDistanceOfRange(LEECH_RANGE, 0, 15, 15);
setMaximumVolumeAndDistanceOfRange(HYDRATE_RANGE, 0, 15, 15);
} }
@Override @Override
@ -70,6 +79,7 @@ public class RitualGreenGrove extends Ritual
double corrosiveWill = this.getWillRespectingConfig(world, pos, EnumDemonWillType.CORROSIVE, willConfig); double corrosiveWill = this.getWillRespectingConfig(world, pos, EnumDemonWillType.CORROSIVE, willConfig);
double rawWill = this.getWillRespectingConfig(world, pos, EnumDemonWillType.DEFAULT, willConfig); double rawWill = this.getWillRespectingConfig(world, pos, EnumDemonWillType.DEFAULT, willConfig);
double steadfastWill = this.getWillRespectingConfig(world, pos, EnumDemonWillType.STEADFAST, willConfig);
refreshTime = getRefreshTimeForRawWill(rawWill); refreshTime = getRefreshTimeForRawWill(rawWill);
@ -79,7 +89,7 @@ public class RitualGreenGrove extends Ritual
AreaDescriptor growingRange = getBlockRange(GROW_RANGE); AreaDescriptor growingRange = getBlockRange(GROW_RANGE);
for (BlockPos newPos : growingRange.getContainedPositions(masterRitualStone.getBlockPos())) for (BlockPos newPos : growingRange.getContainedPositions(pos))
{ {
IBlockState state = world.getBlockState(newPos); IBlockState state = world.getBlockState(newPos);
Block block = state.getBlock(); Block block = state.getBlock();
@ -88,17 +98,24 @@ public class RitualGreenGrove extends Ritual
{ {
if (block instanceof IPlantable || block instanceof IGrowable) if (block instanceof IPlantable || block instanceof IGrowable)
{ {
block.updateTick(world, newPos, state, new Random()); if (world.rand.nextDouble() < 0.3)
totalGrowths++;
if (consumeRawWill)
{ {
rawWill -= rawWillDrain; block.updateTick(world, newPos, state, new Random());
rawDrain += rawWillDrain; IBlockState newState = world.getBlockState(newPos);
if (!newState.equals(state))
{
totalGrowths++;
if (consumeRawWill)
{
rawWill -= rawWillDrain;
rawDrain += rawWillDrain;
}
}
} }
} }
} }
if (totalGrowths >= maxGrowths || (consumeRawWill && rawWill >= rawWillDrain)) if (totalGrowths >= maxGrowths || (consumeRawWill && rawWill < rawWillDrain))
{ {
break; break;
} }
@ -109,6 +126,53 @@ public class RitualGreenGrove extends Ritual
WorldDemonWillHandler.drainWill(world, pos, EnumDemonWillType.DEFAULT, rawDrain, true); WorldDemonWillHandler.drainWill(world, pos, EnumDemonWillType.DEFAULT, rawDrain, true);
} }
AreaDescriptor hydrateRange = getBlockRange(HYDRATE_RANGE);
double steadfastDrain = 0;
if (steadfastWill > steadfastWillDrain)
{
AxisAlignedBB aabb = hydrateRange.getAABB(pos);
steadfastDrain += steadfastWillDrain * Utils.plantSeedsInArea(world, aabb, 2, 1);
steadfastWill -= steadfastDrain;
for (BlockPos newPos : hydrateRange.getContainedPositions(pos))
{
if (steadfastWill < steadfastWillDrain)
{
break;
}
IBlockState state = world.getBlockState(newPos);
Block block = state.getBlock();
boolean hydratedBlock = false;
if (block == Blocks.DIRT || block == Blocks.GRASS)
{
world.setBlockState(newPos, farmlandState);
hydratedBlock = true;
} else if (block == Blocks.FARMLAND)
{
int meta = block.getMetaFromState(state);
if (meta < 7)
{
world.setBlockState(newPos, farmlandState);
hydratedBlock = true;
}
}
if (hydratedBlock)
{
steadfastWill -= steadfastWillDrain;
steadfastDrain += steadfastWillDrain;
}
}
}
if (steadfastDrain > 0)
{
WorldDemonWillHandler.drainWill(world, pos, EnumDemonWillType.STEADFAST, steadfastDrain, true);
}
double corrosiveDrain = 0; double corrosiveDrain = 0;
if (corrosiveWill > corrosiveWillDrain) if (corrosiveWill > corrosiveWillDrain)
{ {
@ -166,7 +230,7 @@ public class RitualGreenGrove extends Ritual
@Override @Override
public int getRefreshCost() public int getRefreshCost()
{ {
return 5; //TODO: Need to find a way to balance this return 20; //TODO: Need to find a way to balance this
} }
@Override @Override
@ -183,7 +247,7 @@ public class RitualGreenGrove extends Ritual
@Override @Override
public ITextComponent[] provideInformationOfRitualToPlayer(EntityPlayer player) public ITextComponent[] provideInformationOfRitualToPlayer(EntityPlayer player)
{ {
return new ITextComponent[] { new TextComponentTranslation(this.getUnlocalizedName() + ".info"), new TextComponentTranslation(this.getUnlocalizedName() + ".corrosive.info") }; return new ITextComponent[] { new TextComponentTranslation(this.getUnlocalizedName() + ".info"), new TextComponentTranslation(this.getUnlocalizedName() + ".default.info"), new TextComponentTranslation(this.getUnlocalizedName() + ".corrosive.info"), new TextComponentTranslation(this.getUnlocalizedName() + ".steadfast.info") };
} }
@Override @Override

View file

@ -1,6 +1,7 @@
package WayofTime.bloodmagic.util; package WayofTime.bloodmagic.util;
import java.util.ArrayList; import java.util.ArrayList;
import java.util.List;
import java.util.Locale; import java.util.Locale;
import java.util.Set; import java.util.Set;
import java.util.UUID; import java.util.UUID;
@ -30,8 +31,10 @@ import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.DamageSource; import net.minecraft.util.DamageSource;
import net.minecraft.util.EnumFacing; import net.minecraft.util.EnumFacing;
import net.minecraft.util.SoundCategory; import net.minecraft.util.SoundCategory;
import net.minecraft.util.math.AxisAlignedBB;
import net.minecraft.util.math.BlockPos; import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World; import net.minecraft.world.World;
import net.minecraftforge.common.IPlantable;
import net.minecraftforge.common.ISpecialArmor; import net.minecraftforge.common.ISpecialArmor;
import net.minecraftforge.common.ISpecialArmor.ArmorProperties; import net.minecraftforge.common.ISpecialArmor.ArmorProperties;
import net.minecraftforge.common.MinecraftForge; import net.minecraftforge.common.MinecraftForge;
@ -79,6 +82,97 @@ public class Utils
return false; return false;
} }
public static int plantSeedsInArea(World world, AxisAlignedBB aabb, int horizontalRadius, int verticalRadius)
{
int placedBlocks = 0;
List<EntityItem> itemEntities = world.getEntitiesWithinAABB(EntityItem.class, aabb);
for (EntityItem itemEntity : itemEntities)
{
placedBlocks += plantEntityItem(itemEntity, horizontalRadius, verticalRadius);
}
return placedBlocks;
}
public static int plantItemStack(World world, BlockPos centralPos, ItemStack stack, int horizontalRadius, int verticalRadius)
{
if (stack == null || stack.stackSize <= 0)
{
return 0;
}
Item item = stack.getItem();
if (!(item instanceof IPlantable))
{
return 0;
}
int planted = 0;
for (int hR = 0; hR <= horizontalRadius; hR++)
{
for (int vR = 0; vR <= verticalRadius; vR++)
{
for (int i = -hR; i <= hR; i++)
{
for (int k = -hR; k <= hR; k++)
{
for (int j = -vR; j <= vR; j += 2 * vR + (vR > 0 ? 0 : 1))
{
if (!(Math.abs(i) == hR || Math.abs(k) == hR))
{
continue;
}
BlockPos newPos = centralPos.add(i, j, k);
if (world.isAirBlock(newPos))
{
BlockPos offsetPos = newPos.offset(EnumFacing.DOWN);
IBlockState state = world.getBlockState(offsetPos);
if (state.getBlock().canSustainPlant(state, world, offsetPos, EnumFacing.UP, (IPlantable) item))
{
IBlockState plantState = ((IPlantable) item).getPlant(world, newPos);
world.setBlockState(newPos, plantState, 3);
world.playEvent(2001, newPos, Block.getIdFromBlock(plantState.getBlock()) + (plantState.getBlock().getMetaFromState(plantState) << 12));
stack.stackSize--;
planted++;
if (stack.stackSize <= 0)
{
return planted;
}
}
}
}
}
}
}
}
return planted;
}
public static int plantEntityItem(EntityItem itemEntity, int horizontalRadius, int verticalRadius)
{
if (itemEntity == null || itemEntity.isDead)
{
return 0;
}
World world = itemEntity.worldObj;
BlockPos pos = itemEntity.getPosition();
ItemStack stack = itemEntity.getEntityItem();
int planted = plantItemStack(world, pos, stack, horizontalRadius, verticalRadius);
if (stack.stackSize <= 0)
{
itemEntity.setDead();
}
return planted;
}
public static int getDemonWillResolution(EntityPlayer player) public static int getDemonWillResolution(EntityPlayer player)
{ {
ItemStack[] mainInventory = player.inventory.mainInventory; ItemStack[] mainInventory = player.inventory.mainInventory;

View file

@ -491,6 +491,8 @@ ritual.BloodMagic.crushingRitual.destructive.info=(Destructive) Blocks are broke
ritual.BloodMagic.crushingRitual.steadfast.info=(Steadfast) Causes all blocks that are broken to be picked up with silk touch. Overrides Fortune where applicable. ritual.BloodMagic.crushingRitual.steadfast.info=(Steadfast) Causes all blocks that are broken to be picked up with silk touch. Overrides Fortune where applicable.
ritual.BloodMagic.crushingRitual.corrosive.info=(Corrosive) All blocks are broken to be processed with a form of cutting fluid. Overrides Silk Touch where applicable. ritual.BloodMagic.crushingRitual.corrosive.info=(Corrosive) All blocks are broken to be processed with a form of cutting fluid. Overrides Silk Touch where applicable.
ritual.BloodMagic.greenGroveRitual.corrosive.info=(Corrosive) Entities within range are attacked by nearby plants, leeching away their life. ritual.BloodMagic.greenGroveRitual.corrosive.info=(Corrosive) Entities within range are attacked by nearby plants, leeching away their life.
ritual.BloodMagic.greenGroveRitual.default.info=(Raw) Increases the speed of all of the ritual operations depending on the total Will in the Aura.
ritual.BloodMagic.greenGroveRitual.steadfast.info=(Steadfast) Seeds are replanted and blocks are hydrated within the Hydration range.
ritual.BloodMagic.fullStomachRitual.info=Takes food from the linked chest and fills the player's saturation with it. ritual.BloodMagic.fullStomachRitual.info=Takes food from the linked chest and fills the player's saturation with it.
ritual.BloodMagic.interdictionRitual.info=Pushes all mobs within its area away from the master ritual stone. ritual.BloodMagic.interdictionRitual.info=Pushes all mobs within its area away from the master ritual stone.
@ -516,6 +518,7 @@ ritual.BloodMagic.lavaRitual.lavaRange.info=(Lava) The area that the ritual will
ritual.BloodMagic.lavaRitual.fireFuse.info=(Vengeful) Entities in this range are afflicted by Fire Fuse. ritual.BloodMagic.lavaRitual.fireFuse.info=(Vengeful) Entities in this range are afflicted by Fire Fuse.
ritual.BloodMagic.greenGroveRitual.growing.info=(Growth) The area that the ritual will grow plants in. ritual.BloodMagic.greenGroveRitual.growing.info=(Growth) The area that the ritual will grow plants in.
ritual.BloodMagic.greenGroveRitual.leech.info=(Corrosive) Entities in this area have their life drained to grow nearby crops. ritual.BloodMagic.greenGroveRitual.leech.info=(Corrosive) Entities in this area have their life drained to grow nearby crops.
ritual.BloodMagic.greenGroveRitual.hydrate.info=(Steadfast) Blocks within this range are rehydrated into farmland, and seeds within the area are planted nearby.
ritual.BloodMagic.jumpRitual.jumpRange.info=(Jumping) Entities in this range will be launched in the air. ritual.BloodMagic.jumpRitual.jumpRange.info=(Jumping) Entities in this range will be launched in the air.
ritual.BloodMagic.wellOfSufferingRitual.altar.info=(Altar) This range defines the area that the ritual searches for the blood altar. Changing this will either expand or limit the range to a certain region. ritual.BloodMagic.wellOfSufferingRitual.altar.info=(Altar) This range defines the area that the ritual searches for the blood altar. Changing this will either expand or limit the range to a certain region.
ritual.BloodMagic.wellOfSufferingRitual.damage.info=(Damage) This defines where the ritual will damage a mob. All mobs inside of this range (except for players) will receive damage over time. ritual.BloodMagic.wellOfSufferingRitual.damage.info=(Damage) This defines where the ritual will damage a mob. All mobs inside of this range (except for players) will receive damage over time.