Rebalanced the Ritual of the Green Grove and added the augmenting effect of (Steadfast) hydrating the soil and replanting seeds that are on the ground.

This commit is contained in:
WayofTime 2016-08-11 16:14:06 -04:00
parent c177b1a728
commit 35ca516f63
3 changed files with 170 additions and 9 deletions

View file

@ -1,6 +1,7 @@
package WayofTime.bloodmagic.util;
import java.util.ArrayList;
import java.util.List;
import java.util.Locale;
import java.util.Set;
import java.util.UUID;
@ -30,8 +31,10 @@ import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.DamageSource;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.SoundCategory;
import net.minecraft.util.math.AxisAlignedBB;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
import net.minecraftforge.common.IPlantable;
import net.minecraftforge.common.ISpecialArmor;
import net.minecraftforge.common.ISpecialArmor.ArmorProperties;
import net.minecraftforge.common.MinecraftForge;
@ -79,6 +82,97 @@ public class Utils
return false;
}
public static int plantSeedsInArea(World world, AxisAlignedBB aabb, int horizontalRadius, int verticalRadius)
{
int placedBlocks = 0;
List<EntityItem> itemEntities = world.getEntitiesWithinAABB(EntityItem.class, aabb);
for (EntityItem itemEntity : itemEntities)
{
placedBlocks += plantEntityItem(itemEntity, horizontalRadius, verticalRadius);
}
return placedBlocks;
}
public static int plantItemStack(World world, BlockPos centralPos, ItemStack stack, int horizontalRadius, int verticalRadius)
{
if (stack == null || stack.stackSize <= 0)
{
return 0;
}
Item item = stack.getItem();
if (!(item instanceof IPlantable))
{
return 0;
}
int planted = 0;
for (int hR = 0; hR <= horizontalRadius; hR++)
{
for (int vR = 0; vR <= verticalRadius; vR++)
{
for (int i = -hR; i <= hR; i++)
{
for (int k = -hR; k <= hR; k++)
{
for (int j = -vR; j <= vR; j += 2 * vR + (vR > 0 ? 0 : 1))
{
if (!(Math.abs(i) == hR || Math.abs(k) == hR))
{
continue;
}
BlockPos newPos = centralPos.add(i, j, k);
if (world.isAirBlock(newPos))
{
BlockPos offsetPos = newPos.offset(EnumFacing.DOWN);
IBlockState state = world.getBlockState(offsetPos);
if (state.getBlock().canSustainPlant(state, world, offsetPos, EnumFacing.UP, (IPlantable) item))
{
IBlockState plantState = ((IPlantable) item).getPlant(world, newPos);
world.setBlockState(newPos, plantState, 3);
world.playEvent(2001, newPos, Block.getIdFromBlock(plantState.getBlock()) + (plantState.getBlock().getMetaFromState(plantState) << 12));
stack.stackSize--;
planted++;
if (stack.stackSize <= 0)
{
return planted;
}
}
}
}
}
}
}
}
return planted;
}
public static int plantEntityItem(EntityItem itemEntity, int horizontalRadius, int verticalRadius)
{
if (itemEntity == null || itemEntity.isDead)
{
return 0;
}
World world = itemEntity.worldObj;
BlockPos pos = itemEntity.getPosition();
ItemStack stack = itemEntity.getEntityItem();
int planted = plantItemStack(world, pos, stack, horizontalRadius, verticalRadius);
if (stack.stackSize <= 0)
{
itemEntity.setDead();
}
return planted;
}
public static int getDemonWillResolution(EntityPlayer player)
{
ItemStack[] mainInventory = player.inventory.mainInventory;