More item fixes

- Living and Sentient armor have no armor models
- (Self) Sacrifice Pack have no armor models
This commit is contained in:
Nick 2016-03-18 12:45:37 -07:00
parent f95949a1c8
commit 34f5753b17
9 changed files with 75 additions and 176 deletions

View file

@ -1,12 +1,12 @@
package WayofTime.bloodmagic.item.block;
import WayofTime.bloodmagic.tile.TileBloodTank;
import WayofTime.bloodmagic.util.helper.TextHelper;
import net.minecraft.block.Block;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemBlock;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.util.StatCollector;
import net.minecraftforge.fluids.FluidStack;
import net.minecraftforge.fluids.IFluidContainerItem;
@ -32,18 +32,19 @@ public class ItemBlockBloodTank extends ItemBlock implements IFluidContainerItem
}
}
// TODO - Correctly localize these strings
@Override
public void addInformation(ItemStack stack, EntityPlayer entityPlayer, List<String> tooltip, boolean advanced)
{
tooltip.add(StatCollector.translateToLocal("tooltip.BloodMagic.fluid.capacity") + ": " + String.valueOf(getCapacity(stack)) + "mB");
tooltip.add(TextHelper.localizeEffect("tooltip.BloodMagic.fluid.capacity") + ": " + String.valueOf(getCapacity(stack)) + "mB");
if (stack.hasTagCompound())
{
NBTTagCompound tag = stack.getTagCompound().getCompoundTag("tank");
if (!tag.getString("FluidName").equals(""))
{
tooltip.add(" ");
tooltip.add(StatCollector.translateToLocal("tooltip.BloodMagic.fluid.type") + ": " + tag.getString("FluidName"));
tooltip.add(StatCollector.translateToLocal("tooltip.BloodMagic.fluid.amount") + ": " + tag.getInteger("Amount") + "/" + getCapacity(stack) + "mB");
tooltip.add(TextHelper.localizeEffect("tooltip.BloodMagic.fluid.type") + ": " + tag.getString("FluidName"));
tooltip.add(TextHelper.localizeEffect("tooltip.BloodMagic.fluid.amount") + ": " + tag.getInteger("Amount") + "/" + getCapacity(stack) + "mB");
}
}
}

View file

@ -8,8 +8,8 @@ import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemBlock;
import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.BlockPos;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
public class ItemBlockDemonCrystal extends ItemBlock