A whole lot of formatting cleanup

Also changes NBTHolder to a standard Constants class with subclasses for each category
This commit is contained in:
Nick 2015-11-28 18:25:46 -08:00
parent f9802900db
commit 34dee6447b
74 changed files with 861 additions and 662 deletions
src/main/java/WayofTime/bloodmagic/tile

View file

@ -2,7 +2,7 @@ package WayofTime.bloodmagic.tile;
import WayofTime.bloodmagic.altar.BloodAltar;
import WayofTime.bloodmagic.api.BloodMagicAPI;
import WayofTime.bloodmagic.api.NBTHolder;
import WayofTime.bloodmagic.api.Constants;
import WayofTime.bloodmagic.api.altar.AltarRecipe;
import WayofTime.bloodmagic.api.altar.AltarUpgrade;
import WayofTime.bloodmagic.api.altar.EnumAltarTier;
@ -12,6 +12,7 @@ import WayofTime.bloodmagic.api.registry.AltarRecipeRegistry;
import WayofTime.bloodmagic.api.util.helper.NetworkHelper;
import WayofTime.bloodmagic.block.BlockLifeEssence;
import com.google.common.base.Enums;
import com.google.common.base.Strings;
import net.minecraft.block.state.IBlockState;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
@ -23,14 +24,13 @@ import net.minecraftforge.fluids.*;
public class TileAltar extends TileInventory implements IBloodAltar, IUpdatePlayerListBox, IFluidTank, IFluidHandler {
public boolean isActive;
protected FluidStack fluidOutput = new FluidStack(BlockLifeEssence.getLifeEssence(), 0);
protected FluidStack fluidInput = new FluidStack(BlockLifeEssence.getLifeEssence(), 0);
private EnumAltarTier altarTier = EnumAltarTier.ONE;
private AltarUpgrade upgrade = new AltarUpgrade();
private int capacity = FluidContainerRegistry.BUCKET_VOLUME * 10;
private FluidStack fluid = new FluidStack(BloodMagicAPI.getLifeEssence(), 0);
protected FluidStack fluidOutput = new FluidStack(BlockLifeEssence.getLifeEssence(), 0);
protected FluidStack fluidInput = new FluidStack(BlockLifeEssence.getLifeEssence(), 0);
private int liquidRequired; //mB
private boolean canBeFilled;
private int consumptionRate;
@ -47,9 +47,6 @@ public class TileAltar extends TileInventory implements IBloodAltar, IUpdatePlay
private boolean isResultBlock;
private int bufferCapacity = FluidContainerRegistry.BUCKET_VOLUME;
private int progress;
public boolean isActive = false;
private int lockdownDuration;
private int demonBloodDuration;
@ -65,41 +62,41 @@ public class TileAltar extends TileInventory implements IBloodAltar, IUpdatePlay
public void readFromNBT(NBTTagCompound tagCompound) {
super.readFromNBT(tagCompound);
if (!tagCompound.hasKey(NBTHolder.NBT_EMPTY)) {
if (!tagCompound.hasKey(Constants.NBT.EMPTY)) {
FluidStack fluid = FluidStack.loadFluidStackFromNBT(tagCompound);
if (fluid != null)
setMainFluid(fluid);
FluidStack fluidOut = new FluidStack(BloodMagicAPI.getLifeEssence(), tagCompound.getInteger(NBTHolder.NBT_OUTPUT_AMOUNT));
FluidStack fluidOut = new FluidStack(BloodMagicAPI.getLifeEssence(), tagCompound.getInteger(Constants.NBT.OUTPUT_AMOUNT));
setOutputFluid(fluidOut);
FluidStack fluidIn = new FluidStack(BloodMagicAPI.getLifeEssence(), tagCompound.getInteger(NBTHolder.NBT_INPUT_AMOUNT));
FluidStack fluidIn = new FluidStack(BloodMagicAPI.getLifeEssence(), tagCompound.getInteger(Constants.NBT.INPUT_AMOUNT));
setInputFluid(fluidIn);
}
altarTier = Enums.getIfPresent(EnumAltarTier.class, tagCompound.getString(NBTHolder.NBT_ALTAR_TIER)).or(EnumAltarTier.ONE);
isActive = tagCompound.getBoolean(NBTHolder.NBT_ALTAR_ACTIVE);
liquidRequired = tagCompound.getInteger(NBTHolder.NBT_ALTAR_LIQUID_REQ);
canBeFilled = tagCompound.getBoolean(NBTHolder.NBT_ALTAR_FILLABLE);
isUpgraded = tagCompound.getBoolean(NBTHolder.NBT_ALTAR_UPGRADED);
consumptionRate = tagCompound.getInteger(NBTHolder.NBT_ALTAR_CONSUMPTION_RATE);
drainRate = tagCompound.getInteger(NBTHolder.NBT_ALTAR_DRAIN_RATE);
consumptionMultiplier = tagCompound.getFloat(NBTHolder.NBT_ALTAR_CONSUMPTION_MULTIPLIER);
efficiencyMultiplier = tagCompound.getFloat(NBTHolder.NBT_ALTAR_EFFICIENCY_MULTIPLIER);
selfSacrificeEfficiencyMultiplier = tagCompound.getFloat(NBTHolder.NBT_ALTAR_SELF_SACRIFICE_MULTIPLIER);
sacrificeEfficiencyMultiplier = tagCompound.getFloat(NBTHolder.NBT_ALTAR_SACRIFICE_MULTIPLIER);
capacityMultiplier = tagCompound.getFloat(NBTHolder.NBT_ALTAR_CAPACITY_MULTIPLIER);
orbCapacityMultiplier = tagCompound.getFloat(NBTHolder.NBT_ALTAR_ORB_CAPACITY_MULTIPLIER);
dislocationMultiplier = tagCompound.getFloat(NBTHolder.NBT_ALTAR_DISLOCATION_MULTIPLIER);
capacity = tagCompound.getInteger(NBTHolder.NBT_ALTAR_CAPACITY);
bufferCapacity = tagCompound.getInteger(NBTHolder.NBT_ALTAR_BUFFER_CAPACITY);
progress = tagCompound.getInteger(NBTHolder.NBT_ALTAR_PROGRESS);
isResultBlock = tagCompound.getBoolean(NBTHolder.NBT_ALTAR_IS_RESULT_BLOCK);
lockdownDuration = tagCompound.getInteger(NBTHolder.NBT_ALTAR_LOCKDOWN_DURATION);
accelerationUpgrades = tagCompound.getInteger(NBTHolder.NBT_ALTAR_ACCELERATION_UPGRADES);
demonBloodDuration = tagCompound.getInteger(NBTHolder.NBT_ALTAR_DEMON_BLOOD_DURATION);
cooldownAfterCrafting = tagCompound.getInteger(NBTHolder.NBT_ALTAR_COOLDOWN_AFTER_CRAFTING);
altarTier = Enums.getIfPresent(EnumAltarTier.class, tagCompound.getString(Constants.NBT.ALTAR_TIER)).or(EnumAltarTier.ONE);
isActive = tagCompound.getBoolean(Constants.NBT.ALTAR_ACTIVE);
liquidRequired = tagCompound.getInteger(Constants.NBT.ALTAR_LIQUID_REQ);
canBeFilled = tagCompound.getBoolean(Constants.NBT.ALTAR_FILLABLE);
isUpgraded = tagCompound.getBoolean(Constants.NBT.ALTAR_UPGRADED);
consumptionRate = tagCompound.getInteger(Constants.NBT.ALTAR_CONSUMPTION_RATE);
drainRate = tagCompound.getInteger(Constants.NBT.ALTAR_DRAIN_RATE);
consumptionMultiplier = tagCompound.getFloat(Constants.NBT.ALTAR_CONSUMPTION_MULTIPLIER);
efficiencyMultiplier = tagCompound.getFloat(Constants.NBT.ALTAR_EFFICIENCY_MULTIPLIER);
selfSacrificeEfficiencyMultiplier = tagCompound.getFloat(Constants.NBT.ALTAR_SELF_SACRIFICE_MULTIPLIER);
sacrificeEfficiencyMultiplier = tagCompound.getFloat(Constants.NBT.ALTAR_SACRIFICE_MULTIPLIER);
capacityMultiplier = tagCompound.getFloat(Constants.NBT.ALTAR_CAPACITY_MULTIPLIER);
orbCapacityMultiplier = tagCompound.getFloat(Constants.NBT.ALTAR_ORB_CAPACITY_MULTIPLIER);
dislocationMultiplier = tagCompound.getFloat(Constants.NBT.ALTAR_DISLOCATION_MULTIPLIER);
capacity = tagCompound.getInteger(Constants.NBT.ALTAR_CAPACITY);
bufferCapacity = tagCompound.getInteger(Constants.NBT.ALTAR_BUFFER_CAPACITY);
progress = tagCompound.getInteger(Constants.NBT.ALTAR_PROGRESS);
isResultBlock = tagCompound.getBoolean(Constants.NBT.ALTAR_IS_RESULT_BLOCK);
lockdownDuration = tagCompound.getInteger(Constants.NBT.ALTAR_LOCKDOWN_DURATION);
accelerationUpgrades = tagCompound.getInteger(Constants.NBT.ALTAR_ACCELERATION_UPGRADES);
demonBloodDuration = tagCompound.getInteger(Constants.NBT.ALTAR_DEMON_BLOOD_DURATION);
cooldownAfterCrafting = tagCompound.getInteger(Constants.NBT.ALTAR_COOLDOWN_AFTER_CRAFTING);
}
@Override
@ -109,36 +106,36 @@ public class TileAltar extends TileInventory implements IBloodAltar, IUpdatePlay
if (fluid != null)
fluid.writeToNBT(tagCompound);
else
tagCompound.setString(NBTHolder.NBT_EMPTY, "");
tagCompound.setString(Constants.NBT.EMPTY, "");
if (fluidOutput != null)
tagCompound.setInteger(NBTHolder.NBT_OUTPUT_AMOUNT, fluidOutput.amount);
tagCompound.setInteger(Constants.NBT.OUTPUT_AMOUNT, fluidOutput.amount);
if (fluidInput != null)
tagCompound.setInteger(NBTHolder.NBT_INPUT_AMOUNT, fluidInput.amount);
tagCompound.setInteger(Constants.NBT.INPUT_AMOUNT, fluidInput.amount);
tagCompound.setString(NBTHolder.NBT_ALTAR_TIER, altarTier.name());
tagCompound.setBoolean(NBTHolder.NBT_ALTAR_ACTIVE, isActive);
tagCompound.setInteger(NBTHolder.NBT_ALTAR_LIQUID_REQ, liquidRequired);
tagCompound.setBoolean(NBTHolder.NBT_ALTAR_FILLABLE, canBeFilled);
tagCompound.setBoolean(NBTHolder.NBT_ALTAR_UPGRADED, isUpgraded);
tagCompound.setInteger(NBTHolder.NBT_ALTAR_CONSUMPTION_RATE, consumptionRate);
tagCompound.setInteger(NBTHolder.NBT_ALTAR_DRAIN_RATE, drainRate);
tagCompound.setFloat(NBTHolder.NBT_ALTAR_CONSUMPTION_MULTIPLIER, consumptionMultiplier);
tagCompound.setFloat(NBTHolder.NBT_ALTAR_EFFICIENCY_MULTIPLIER, efficiencyMultiplier);
tagCompound.setFloat(NBTHolder.NBT_ALTAR_SACRIFICE_MULTIPLIER, sacrificeEfficiencyMultiplier);
tagCompound.setFloat(NBTHolder.NBT_ALTAR_SELF_SACRIFICE_MULTIPLIER, selfSacrificeEfficiencyMultiplier);
tagCompound.setBoolean(NBTHolder.NBT_ALTAR_IS_RESULT_BLOCK, isResultBlock);
tagCompound.setFloat(NBTHolder.NBT_ALTAR_CAPACITY_MULTIPLIER, capacityMultiplier);
tagCompound.setFloat(NBTHolder.NBT_ALTAR_ORB_CAPACITY_MULTIPLIER, orbCapacityMultiplier);
tagCompound.setFloat(NBTHolder.NBT_ALTAR_DISLOCATION_MULTIPLIER, dislocationMultiplier);
tagCompound.setInteger(NBTHolder.NBT_ALTAR_CAPACITY, capacity);
tagCompound.setInteger(NBTHolder.NBT_ALTAR_PROGRESS, progress);
tagCompound.setInteger(NBTHolder.NBT_ALTAR_BUFFER_CAPACITY, bufferCapacity);
tagCompound.setInteger(NBTHolder.NBT_ALTAR_LOCKDOWN_DURATION, lockdownDuration);
tagCompound.setInteger(NBTHolder.NBT_ALTAR_ACCELERATION_UPGRADES, accelerationUpgrades);
tagCompound.setInteger(NBTHolder.NBT_ALTAR_DEMON_BLOOD_DURATION, demonBloodDuration);
tagCompound.setInteger(NBTHolder.NBT_ALTAR_COOLDOWN_AFTER_CRAFTING, cooldownAfterCrafting);
tagCompound.setString(Constants.NBT.ALTAR_TIER, altarTier.name());
tagCompound.setBoolean(Constants.NBT.ALTAR_ACTIVE, isActive);
tagCompound.setInteger(Constants.NBT.ALTAR_LIQUID_REQ, liquidRequired);
tagCompound.setBoolean(Constants.NBT.ALTAR_FILLABLE, canBeFilled);
tagCompound.setBoolean(Constants.NBT.ALTAR_UPGRADED, isUpgraded);
tagCompound.setInteger(Constants.NBT.ALTAR_CONSUMPTION_RATE, consumptionRate);
tagCompound.setInteger(Constants.NBT.ALTAR_DRAIN_RATE, drainRate);
tagCompound.setFloat(Constants.NBT.ALTAR_CONSUMPTION_MULTIPLIER, consumptionMultiplier);
tagCompound.setFloat(Constants.NBT.ALTAR_EFFICIENCY_MULTIPLIER, efficiencyMultiplier);
tagCompound.setFloat(Constants.NBT.ALTAR_SACRIFICE_MULTIPLIER, sacrificeEfficiencyMultiplier);
tagCompound.setFloat(Constants.NBT.ALTAR_SELF_SACRIFICE_MULTIPLIER, selfSacrificeEfficiencyMultiplier);
tagCompound.setBoolean(Constants.NBT.ALTAR_IS_RESULT_BLOCK, isResultBlock);
tagCompound.setFloat(Constants.NBT.ALTAR_CAPACITY_MULTIPLIER, capacityMultiplier);
tagCompound.setFloat(Constants.NBT.ALTAR_ORB_CAPACITY_MULTIPLIER, orbCapacityMultiplier);
tagCompound.setFloat(Constants.NBT.ALTAR_DISLOCATION_MULTIPLIER, dislocationMultiplier);
tagCompound.setInteger(Constants.NBT.ALTAR_CAPACITY, capacity);
tagCompound.setInteger(Constants.NBT.ALTAR_PROGRESS, progress);
tagCompound.setInteger(Constants.NBT.ALTAR_BUFFER_CAPACITY, bufferCapacity);
tagCompound.setInteger(Constants.NBT.ALTAR_LOCKDOWN_DURATION, lockdownDuration);
tagCompound.setInteger(Constants.NBT.ALTAR_ACCELERATION_UPGRADES, accelerationUpgrades);
tagCompound.setInteger(Constants.NBT.ALTAR_DEMON_BLOOD_DURATION, demonBloodDuration);
tagCompound.setInteger(Constants.NBT.ALTAR_COOLDOWN_AFTER_CRAFTING, cooldownAfterCrafting);
}
@Override
@ -151,26 +148,24 @@ public class TileAltar extends TileInventory implements IBloodAltar, IUpdatePlay
if (lockdownDuration > 0)
lockdownDuration--;
if (!worldObj.isRemote && worldObj.getWorldTime() % 20 == 0) {
{
IBlockState block = worldObj.getBlockState(new BlockPos(this.pos.getX() + 1, this.pos.getY(), this.pos.getZ()));
block.getBlock().onNeighborBlockChange(worldObj, new BlockPos(this.pos.getX() + 1, this.pos.getY(), this.pos.getZ()), block, block.getBlock());
block = worldObj.getBlockState(new BlockPos(this.pos.getX() + 1, this.pos.getY(), this.pos.getZ()));
block.getBlock().onNeighborBlockChange(worldObj, new BlockPos(this.pos.getX() - 1, this.pos.getY(), this.pos.getZ()), block, block.getBlock());
block = worldObj.getBlockState(new BlockPos(this.pos.getX(), this.pos.getY() + 1, this.pos.getZ()));
block.getBlock().onNeighborBlockChange(worldObj, new BlockPos(this.pos.getX() , this.pos.getY() + 1, this.pos.getZ()), block, block.getBlock());
block = worldObj.getBlockState(new BlockPos(this.pos.getX(), this.pos.getY() - 1, this.pos.getZ()));
block.getBlock().onNeighborBlockChange(worldObj, new BlockPos(this.pos.getX(), this.pos.getY() - 1, this.pos.getZ()), block, block.getBlock());
block = worldObj.getBlockState(new BlockPos(this.pos.getX(), this.pos.getY(), this.pos.getZ() + 1));
block.getBlock().onNeighborBlockChange(worldObj, new BlockPos(this.pos.getX(), this.pos.getY(), this.pos.getZ() + 1), block, block.getBlock());
block = worldObj.getBlockState(new BlockPos(this.pos.getX(), this.pos.getY(), this.pos.getZ() - 1));
block.getBlock().onNeighborBlockChange(worldObj, new BlockPos(this.pos.getX(), this.pos.getY(), this.pos.getZ() - 1), block, block.getBlock());
}
if (!getWorld().isRemote && getWorld().getWorldTime() % 20 == 0) {
IBlockState block = getWorld().getBlockState(new BlockPos(this.pos.getX() + 1, this.pos.getY(), this.pos.getZ()));
block.getBlock().onNeighborBlockChange(getWorld(), new BlockPos(this.pos.getX() + 1, this.pos.getY(), this.pos.getZ()), block, block.getBlock());
block = getWorld().getBlockState(new BlockPos(this.pos.getX() + 1, this.pos.getY(), this.pos.getZ()));
block.getBlock().onNeighborBlockChange(getWorld(), new BlockPos(this.pos.getX() - 1, this.pos.getY(), this.pos.getZ()), block, block.getBlock());
block = getWorld().getBlockState(new BlockPos(this.pos.getX(), this.pos.getY() + 1, this.pos.getZ()));
block.getBlock().onNeighborBlockChange(getWorld(), new BlockPos(this.pos.getX(), this.pos.getY() + 1, this.pos.getZ()), block, block.getBlock());
block = getWorld().getBlockState(new BlockPos(this.pos.getX(), this.pos.getY() - 1, this.pos.getZ()));
block.getBlock().onNeighborBlockChange(getWorld(), new BlockPos(this.pos.getX(), this.pos.getY() - 1, this.pos.getZ()), block, block.getBlock());
block = getWorld().getBlockState(new BlockPos(this.pos.getX(), this.pos.getY(), this.pos.getZ() + 1));
block.getBlock().onNeighborBlockChange(getWorld(), new BlockPos(this.pos.getX(), this.pos.getY(), this.pos.getZ() + 1), block, block.getBlock());
block = getWorld().getBlockState(new BlockPos(this.pos.getX(), this.pos.getY(), this.pos.getZ() - 1));
block.getBlock().onNeighborBlockChange(getWorld(), new BlockPos(this.pos.getX(), this.pos.getY(), this.pos.getZ() - 1), block, block.getBlock());
}
if (getWorld().getTotalWorldTime() % (Math.max(20 - this.accelerationUpgrades, 1)) == 0)
everySecond();
if (getWorld().getTotalWorldTime() % 100 == 0 && (this.isActive || this.cooldownAfterCrafting <= 0))
if (getWorld().getTotalWorldTime() % 100 == 0 && (this.isActive || this.cooldownAfterCrafting <= 0))
everyFiveSeconds();
updat();
@ -196,17 +191,16 @@ public class TileAltar extends TileInventory implements IBloodAltar, IUpdatePlay
@Override
public void startCycle() {
if (worldObj != null)
worldObj.markBlockForUpdate(pos);
if (getWorld() != null)
getWorld().markBlockForUpdate(pos);
checkTier();
if (fluid == null || fluid.amount <= 0)
return;
if (!isActive) {
if (!isActive)
progress = 0;
}
if (getStackInSlot(0) != null) {
// Do recipes
@ -232,19 +226,17 @@ public class TileAltar extends TileInventory implements IBloodAltar, IUpdatePlay
private void updat() {
if (!isActive) {
if (cooldownAfterCrafting > 0) {
if (cooldownAfterCrafting > 0)
cooldownAfterCrafting--;
}
return;
}
if (getStackInSlot(0) == null) {
if (getStackInSlot(0) == null)
return;
}
int worldTime = (int) (worldObj.getWorldTime() % 24000);
int worldTime = (int) (getWorld().getWorldTime() % 24000);
if (worldObj.isRemote)
if (getWorld().isRemote)
return;
float f = 1.0F;
@ -257,57 +249,51 @@ public class TileAltar extends TileInventory implements IBloodAltar, IUpdatePlay
int stackSize = getStackInSlot(0).stackSize;
int liquidDrained = Math.min((int) (altarTier.ordinal() >= 2 ? consumptionRate * (1 + consumptionMultiplier) : consumptionRate), fluid.amount);
if (liquidDrained > (liquidRequired * stackSize - progress)) {
if (liquidDrained > (liquidRequired * stackSize - progress))
liquidDrained = liquidRequired * stackSize - progress;
}
fluid.amount = fluid.amount - liquidDrained;
progress += liquidDrained;
if (worldTime % 4 == 0) {
worldObj.spawnParticle(EnumParticleTypes.REDSTONE, this.pos.getX() + Math.random() - Math.random(), this.pos.getY() + Math.random() - Math.random(), this.pos.getZ() + Math.random() - Math.random(), f1, f2, f3);
}
if (worldTime % 4 == 0)
getWorld().spawnParticle(EnumParticleTypes.REDSTONE, this.pos.getX() + Math.random() - Math.random(), this.pos.getY() + Math.random() - Math.random(), this.pos.getZ() + Math.random() - Math.random(), f1, f2, f3);
if (progress >= liquidRequired * stackSize) {
ItemStack result = this.result;
if (result != null) {
if (result != null)
result.stackSize *= stackSize;
}
setInventorySlotContents(0, result);
progress = 0;
for (int i = 0; i < 8; i++) {
worldObj.spawnParticle(EnumParticleTypes.REDSTONE, this.pos.getX() + Math.random() - Math.random(), this.pos.getY() + Math.random() - Math.random(), this.pos.getZ() + Math.random() - Math.random(), f1, f2, f3);
}
for (int i = 0; i < 8; i++)
getWorld().spawnParticle(EnumParticleTypes.REDSTONE, this.pos.getX() + Math.random() - Math.random(), this.pos.getY() + Math.random() - Math.random(), this.pos.getZ() + Math.random() - Math.random(), f1, f2, f3);
this.isActive = false;
}
} else if (progress > 0) {
progress -= (int) (efficiencyMultiplier * drainRate);
if (worldTime % 2 == 0) {
worldObj.spawnParticle(EnumParticleTypes.REDSTONE, this.pos.getX() + Math.random() - Math.random(), this.pos.getY() + Math.random() - Math.random(), this.pos.getZ() + Math.random() - Math.random(), f1, f2, f3);
}
if (worldTime % 2 == 0)
getWorld().spawnParticle(EnumParticleTypes.REDSTONE, this.pos.getX() + Math.random() - Math.random(), this.pos.getY() + Math.random() - Math.random(), this.pos.getZ() + Math.random() - Math.random(), f1, f2, f3);
}
} else {
ItemStack returnedItem = getStackInSlot(0);
if (!(returnedItem.getItem() instanceof IBloodOrb)) {
if (!(returnedItem.getItem() instanceof IBloodOrb))
return;
}
IBloodOrb item = (IBloodOrb) (returnedItem.getItem());
NBTTagCompound itemTag = returnedItem.getTagCompound();
if (itemTag == null) {
if (itemTag == null)
return;
}
String ownerName = itemTag.getString(NBTHolder.NBT_OWNER);
String ownerName = itemTag.getString(Constants.NBT.OWNER_NAME);
if (ownerName.equals("")) {
if (Strings.isNullOrEmpty(ownerName))
return;
}
if (fluid != null && fluid.amount >= 1) {
int liquidDrained = Math.min((int) (altarTier.ordinal() >= 2 ? consumptionRate * (1 + consumptionMultiplier) : consumptionRate), fluid.amount);
@ -316,14 +302,12 @@ public class TileAltar extends TileInventory implements IBloodAltar, IUpdatePlay
fluid.amount = fluid.amount - drain;
if (worldTime % 4 == 0) {
worldObj.spawnParticle(EnumParticleTypes.REDSTONE, this.pos.getX() + Math.random() - Math.random(), this.pos.getY() + Math.random() - Math.random(), this.pos.getZ() + Math.random() - Math.random(), f1, f2, f3);
}
if (worldTime % 4 == 0)
getWorld().spawnParticle(EnumParticleTypes.REDSTONE, this.pos.getX() + Math.random() - Math.random(), this.pos.getY() + Math.random() - Math.random(), this.pos.getZ() + Math.random() - Math.random(), f1, f2, f3);
}
}
if (worldObj != null) {
worldObj.markBlockForUpdate(pos);
}
if (getWorld() != null)
getWorld().markBlockForUpdate(pos);
}
private void checkTier() {
@ -335,12 +319,12 @@ public class TileAltar extends TileInventory implements IBloodAltar, IUpdatePlay
if (tier.equals(EnumAltarTier.ONE))
upgrade = new AltarUpgrade();
else
upgrade = BloodAltar.getUpgrades(worldObj, pos, tier);
upgrade = BloodAltar.getUpgrades(getWorld(), pos, tier);
if (this.fluid.amount > this.capacity)
this.fluid.amount = this.capacity;
worldObj.markBlockForUpdate(pos);
getWorld().markBlockForUpdate(pos);
}
public int fillMainTank(int amount) {
@ -365,17 +349,12 @@ public class TileAltar extends TileInventory implements IBloodAltar, IUpdatePlay
return slot == 0;
}
public TileAltar setUpgrade(AltarUpgrade upgrade) {
this.upgrade = upgrade;
return this;
}
public AltarUpgrade getUpgrade() {
return upgrade;
}
public TileAltar setTier(EnumAltarTier tier) {
this.altarTier = tier;
public TileAltar setUpgrade(AltarUpgrade upgrade) {
this.upgrade = upgrade;
return this;
}
@ -394,6 +373,11 @@ public class TileAltar extends TileInventory implements IBloodAltar, IUpdatePlay
return altarTier;
}
public TileAltar setTier(EnumAltarTier tier) {
this.altarTier = tier;
return this;
}
@Override
public int getProgress() {
return progress;