A whole lot of formatting cleanup
Also changes NBTHolder to a standard Constants class with subclasses for each category
This commit is contained in:
parent
f9802900db
commit
34dee6447b
74 changed files with 861 additions and 662 deletions
src/main/java/WayofTime/bloodmagic/tile
|
@ -2,7 +2,7 @@ package WayofTime.bloodmagic.tile;
|
|||
|
||||
import WayofTime.bloodmagic.altar.BloodAltar;
|
||||
import WayofTime.bloodmagic.api.BloodMagicAPI;
|
||||
import WayofTime.bloodmagic.api.NBTHolder;
|
||||
import WayofTime.bloodmagic.api.Constants;
|
||||
import WayofTime.bloodmagic.api.altar.AltarRecipe;
|
||||
import WayofTime.bloodmagic.api.altar.AltarUpgrade;
|
||||
import WayofTime.bloodmagic.api.altar.EnumAltarTier;
|
||||
|
@ -12,6 +12,7 @@ import WayofTime.bloodmagic.api.registry.AltarRecipeRegistry;
|
|||
import WayofTime.bloodmagic.api.util.helper.NetworkHelper;
|
||||
import WayofTime.bloodmagic.block.BlockLifeEssence;
|
||||
import com.google.common.base.Enums;
|
||||
import com.google.common.base.Strings;
|
||||
import net.minecraft.block.state.IBlockState;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.nbt.NBTTagCompound;
|
||||
|
@ -23,14 +24,13 @@ import net.minecraftforge.fluids.*;
|
|||
|
||||
public class TileAltar extends TileInventory implements IBloodAltar, IUpdatePlayerListBox, IFluidTank, IFluidHandler {
|
||||
|
||||
public boolean isActive;
|
||||
protected FluidStack fluidOutput = new FluidStack(BlockLifeEssence.getLifeEssence(), 0);
|
||||
protected FluidStack fluidInput = new FluidStack(BlockLifeEssence.getLifeEssence(), 0);
|
||||
private EnumAltarTier altarTier = EnumAltarTier.ONE;
|
||||
private AltarUpgrade upgrade = new AltarUpgrade();
|
||||
private int capacity = FluidContainerRegistry.BUCKET_VOLUME * 10;
|
||||
|
||||
private FluidStack fluid = new FluidStack(BloodMagicAPI.getLifeEssence(), 0);
|
||||
protected FluidStack fluidOutput = new FluidStack(BlockLifeEssence.getLifeEssence(), 0);
|
||||
protected FluidStack fluidInput = new FluidStack(BlockLifeEssence.getLifeEssence(), 0);
|
||||
|
||||
private int liquidRequired; //mB
|
||||
private boolean canBeFilled;
|
||||
private int consumptionRate;
|
||||
|
@ -47,9 +47,6 @@ public class TileAltar extends TileInventory implements IBloodAltar, IUpdatePlay
|
|||
private boolean isResultBlock;
|
||||
private int bufferCapacity = FluidContainerRegistry.BUCKET_VOLUME;
|
||||
private int progress;
|
||||
|
||||
public boolean isActive = false;
|
||||
|
||||
private int lockdownDuration;
|
||||
private int demonBloodDuration;
|
||||
|
||||
|
@ -65,41 +62,41 @@ public class TileAltar extends TileInventory implements IBloodAltar, IUpdatePlay
|
|||
public void readFromNBT(NBTTagCompound tagCompound) {
|
||||
super.readFromNBT(tagCompound);
|
||||
|
||||
if (!tagCompound.hasKey(NBTHolder.NBT_EMPTY)) {
|
||||
if (!tagCompound.hasKey(Constants.NBT.EMPTY)) {
|
||||
FluidStack fluid = FluidStack.loadFluidStackFromNBT(tagCompound);
|
||||
|
||||
if (fluid != null)
|
||||
setMainFluid(fluid);
|
||||
|
||||
FluidStack fluidOut = new FluidStack(BloodMagicAPI.getLifeEssence(), tagCompound.getInteger(NBTHolder.NBT_OUTPUT_AMOUNT));
|
||||
FluidStack fluidOut = new FluidStack(BloodMagicAPI.getLifeEssence(), tagCompound.getInteger(Constants.NBT.OUTPUT_AMOUNT));
|
||||
setOutputFluid(fluidOut);
|
||||
|
||||
FluidStack fluidIn = new FluidStack(BloodMagicAPI.getLifeEssence(), tagCompound.getInteger(NBTHolder.NBT_INPUT_AMOUNT));
|
||||
FluidStack fluidIn = new FluidStack(BloodMagicAPI.getLifeEssence(), tagCompound.getInteger(Constants.NBT.INPUT_AMOUNT));
|
||||
setInputFluid(fluidIn);
|
||||
}
|
||||
|
||||
altarTier = Enums.getIfPresent(EnumAltarTier.class, tagCompound.getString(NBTHolder.NBT_ALTAR_TIER)).or(EnumAltarTier.ONE);
|
||||
isActive = tagCompound.getBoolean(NBTHolder.NBT_ALTAR_ACTIVE);
|
||||
liquidRequired = tagCompound.getInteger(NBTHolder.NBT_ALTAR_LIQUID_REQ);
|
||||
canBeFilled = tagCompound.getBoolean(NBTHolder.NBT_ALTAR_FILLABLE);
|
||||
isUpgraded = tagCompound.getBoolean(NBTHolder.NBT_ALTAR_UPGRADED);
|
||||
consumptionRate = tagCompound.getInteger(NBTHolder.NBT_ALTAR_CONSUMPTION_RATE);
|
||||
drainRate = tagCompound.getInteger(NBTHolder.NBT_ALTAR_DRAIN_RATE);
|
||||
consumptionMultiplier = tagCompound.getFloat(NBTHolder.NBT_ALTAR_CONSUMPTION_MULTIPLIER);
|
||||
efficiencyMultiplier = tagCompound.getFloat(NBTHolder.NBT_ALTAR_EFFICIENCY_MULTIPLIER);
|
||||
selfSacrificeEfficiencyMultiplier = tagCompound.getFloat(NBTHolder.NBT_ALTAR_SELF_SACRIFICE_MULTIPLIER);
|
||||
sacrificeEfficiencyMultiplier = tagCompound.getFloat(NBTHolder.NBT_ALTAR_SACRIFICE_MULTIPLIER);
|
||||
capacityMultiplier = tagCompound.getFloat(NBTHolder.NBT_ALTAR_CAPACITY_MULTIPLIER);
|
||||
orbCapacityMultiplier = tagCompound.getFloat(NBTHolder.NBT_ALTAR_ORB_CAPACITY_MULTIPLIER);
|
||||
dislocationMultiplier = tagCompound.getFloat(NBTHolder.NBT_ALTAR_DISLOCATION_MULTIPLIER);
|
||||
capacity = tagCompound.getInteger(NBTHolder.NBT_ALTAR_CAPACITY);
|
||||
bufferCapacity = tagCompound.getInteger(NBTHolder.NBT_ALTAR_BUFFER_CAPACITY);
|
||||
progress = tagCompound.getInteger(NBTHolder.NBT_ALTAR_PROGRESS);
|
||||
isResultBlock = tagCompound.getBoolean(NBTHolder.NBT_ALTAR_IS_RESULT_BLOCK);
|
||||
lockdownDuration = tagCompound.getInteger(NBTHolder.NBT_ALTAR_LOCKDOWN_DURATION);
|
||||
accelerationUpgrades = tagCompound.getInteger(NBTHolder.NBT_ALTAR_ACCELERATION_UPGRADES);
|
||||
demonBloodDuration = tagCompound.getInteger(NBTHolder.NBT_ALTAR_DEMON_BLOOD_DURATION);
|
||||
cooldownAfterCrafting = tagCompound.getInteger(NBTHolder.NBT_ALTAR_COOLDOWN_AFTER_CRAFTING);
|
||||
altarTier = Enums.getIfPresent(EnumAltarTier.class, tagCompound.getString(Constants.NBT.ALTAR_TIER)).or(EnumAltarTier.ONE);
|
||||
isActive = tagCompound.getBoolean(Constants.NBT.ALTAR_ACTIVE);
|
||||
liquidRequired = tagCompound.getInteger(Constants.NBT.ALTAR_LIQUID_REQ);
|
||||
canBeFilled = tagCompound.getBoolean(Constants.NBT.ALTAR_FILLABLE);
|
||||
isUpgraded = tagCompound.getBoolean(Constants.NBT.ALTAR_UPGRADED);
|
||||
consumptionRate = tagCompound.getInteger(Constants.NBT.ALTAR_CONSUMPTION_RATE);
|
||||
drainRate = tagCompound.getInteger(Constants.NBT.ALTAR_DRAIN_RATE);
|
||||
consumptionMultiplier = tagCompound.getFloat(Constants.NBT.ALTAR_CONSUMPTION_MULTIPLIER);
|
||||
efficiencyMultiplier = tagCompound.getFloat(Constants.NBT.ALTAR_EFFICIENCY_MULTIPLIER);
|
||||
selfSacrificeEfficiencyMultiplier = tagCompound.getFloat(Constants.NBT.ALTAR_SELF_SACRIFICE_MULTIPLIER);
|
||||
sacrificeEfficiencyMultiplier = tagCompound.getFloat(Constants.NBT.ALTAR_SACRIFICE_MULTIPLIER);
|
||||
capacityMultiplier = tagCompound.getFloat(Constants.NBT.ALTAR_CAPACITY_MULTIPLIER);
|
||||
orbCapacityMultiplier = tagCompound.getFloat(Constants.NBT.ALTAR_ORB_CAPACITY_MULTIPLIER);
|
||||
dislocationMultiplier = tagCompound.getFloat(Constants.NBT.ALTAR_DISLOCATION_MULTIPLIER);
|
||||
capacity = tagCompound.getInteger(Constants.NBT.ALTAR_CAPACITY);
|
||||
bufferCapacity = tagCompound.getInteger(Constants.NBT.ALTAR_BUFFER_CAPACITY);
|
||||
progress = tagCompound.getInteger(Constants.NBT.ALTAR_PROGRESS);
|
||||
isResultBlock = tagCompound.getBoolean(Constants.NBT.ALTAR_IS_RESULT_BLOCK);
|
||||
lockdownDuration = tagCompound.getInteger(Constants.NBT.ALTAR_LOCKDOWN_DURATION);
|
||||
accelerationUpgrades = tagCompound.getInteger(Constants.NBT.ALTAR_ACCELERATION_UPGRADES);
|
||||
demonBloodDuration = tagCompound.getInteger(Constants.NBT.ALTAR_DEMON_BLOOD_DURATION);
|
||||
cooldownAfterCrafting = tagCompound.getInteger(Constants.NBT.ALTAR_COOLDOWN_AFTER_CRAFTING);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
@ -109,36 +106,36 @@ public class TileAltar extends TileInventory implements IBloodAltar, IUpdatePlay
|
|||
if (fluid != null)
|
||||
fluid.writeToNBT(tagCompound);
|
||||
else
|
||||
tagCompound.setString(NBTHolder.NBT_EMPTY, "");
|
||||
tagCompound.setString(Constants.NBT.EMPTY, "");
|
||||
|
||||
if (fluidOutput != null)
|
||||
tagCompound.setInteger(NBTHolder.NBT_OUTPUT_AMOUNT, fluidOutput.amount);
|
||||
tagCompound.setInteger(Constants.NBT.OUTPUT_AMOUNT, fluidOutput.amount);
|
||||
|
||||
if (fluidInput != null)
|
||||
tagCompound.setInteger(NBTHolder.NBT_INPUT_AMOUNT, fluidInput.amount);
|
||||
tagCompound.setInteger(Constants.NBT.INPUT_AMOUNT, fluidInput.amount);
|
||||
|
||||
tagCompound.setString(NBTHolder.NBT_ALTAR_TIER, altarTier.name());
|
||||
tagCompound.setBoolean(NBTHolder.NBT_ALTAR_ACTIVE, isActive);
|
||||
tagCompound.setInteger(NBTHolder.NBT_ALTAR_LIQUID_REQ, liquidRequired);
|
||||
tagCompound.setBoolean(NBTHolder.NBT_ALTAR_FILLABLE, canBeFilled);
|
||||
tagCompound.setBoolean(NBTHolder.NBT_ALTAR_UPGRADED, isUpgraded);
|
||||
tagCompound.setInteger(NBTHolder.NBT_ALTAR_CONSUMPTION_RATE, consumptionRate);
|
||||
tagCompound.setInteger(NBTHolder.NBT_ALTAR_DRAIN_RATE, drainRate);
|
||||
tagCompound.setFloat(NBTHolder.NBT_ALTAR_CONSUMPTION_MULTIPLIER, consumptionMultiplier);
|
||||
tagCompound.setFloat(NBTHolder.NBT_ALTAR_EFFICIENCY_MULTIPLIER, efficiencyMultiplier);
|
||||
tagCompound.setFloat(NBTHolder.NBT_ALTAR_SACRIFICE_MULTIPLIER, sacrificeEfficiencyMultiplier);
|
||||
tagCompound.setFloat(NBTHolder.NBT_ALTAR_SELF_SACRIFICE_MULTIPLIER, selfSacrificeEfficiencyMultiplier);
|
||||
tagCompound.setBoolean(NBTHolder.NBT_ALTAR_IS_RESULT_BLOCK, isResultBlock);
|
||||
tagCompound.setFloat(NBTHolder.NBT_ALTAR_CAPACITY_MULTIPLIER, capacityMultiplier);
|
||||
tagCompound.setFloat(NBTHolder.NBT_ALTAR_ORB_CAPACITY_MULTIPLIER, orbCapacityMultiplier);
|
||||
tagCompound.setFloat(NBTHolder.NBT_ALTAR_DISLOCATION_MULTIPLIER, dislocationMultiplier);
|
||||
tagCompound.setInteger(NBTHolder.NBT_ALTAR_CAPACITY, capacity);
|
||||
tagCompound.setInteger(NBTHolder.NBT_ALTAR_PROGRESS, progress);
|
||||
tagCompound.setInteger(NBTHolder.NBT_ALTAR_BUFFER_CAPACITY, bufferCapacity);
|
||||
tagCompound.setInteger(NBTHolder.NBT_ALTAR_LOCKDOWN_DURATION, lockdownDuration);
|
||||
tagCompound.setInteger(NBTHolder.NBT_ALTAR_ACCELERATION_UPGRADES, accelerationUpgrades);
|
||||
tagCompound.setInteger(NBTHolder.NBT_ALTAR_DEMON_BLOOD_DURATION, demonBloodDuration);
|
||||
tagCompound.setInteger(NBTHolder.NBT_ALTAR_COOLDOWN_AFTER_CRAFTING, cooldownAfterCrafting);
|
||||
tagCompound.setString(Constants.NBT.ALTAR_TIER, altarTier.name());
|
||||
tagCompound.setBoolean(Constants.NBT.ALTAR_ACTIVE, isActive);
|
||||
tagCompound.setInteger(Constants.NBT.ALTAR_LIQUID_REQ, liquidRequired);
|
||||
tagCompound.setBoolean(Constants.NBT.ALTAR_FILLABLE, canBeFilled);
|
||||
tagCompound.setBoolean(Constants.NBT.ALTAR_UPGRADED, isUpgraded);
|
||||
tagCompound.setInteger(Constants.NBT.ALTAR_CONSUMPTION_RATE, consumptionRate);
|
||||
tagCompound.setInteger(Constants.NBT.ALTAR_DRAIN_RATE, drainRate);
|
||||
tagCompound.setFloat(Constants.NBT.ALTAR_CONSUMPTION_MULTIPLIER, consumptionMultiplier);
|
||||
tagCompound.setFloat(Constants.NBT.ALTAR_EFFICIENCY_MULTIPLIER, efficiencyMultiplier);
|
||||
tagCompound.setFloat(Constants.NBT.ALTAR_SACRIFICE_MULTIPLIER, sacrificeEfficiencyMultiplier);
|
||||
tagCompound.setFloat(Constants.NBT.ALTAR_SELF_SACRIFICE_MULTIPLIER, selfSacrificeEfficiencyMultiplier);
|
||||
tagCompound.setBoolean(Constants.NBT.ALTAR_IS_RESULT_BLOCK, isResultBlock);
|
||||
tagCompound.setFloat(Constants.NBT.ALTAR_CAPACITY_MULTIPLIER, capacityMultiplier);
|
||||
tagCompound.setFloat(Constants.NBT.ALTAR_ORB_CAPACITY_MULTIPLIER, orbCapacityMultiplier);
|
||||
tagCompound.setFloat(Constants.NBT.ALTAR_DISLOCATION_MULTIPLIER, dislocationMultiplier);
|
||||
tagCompound.setInteger(Constants.NBT.ALTAR_CAPACITY, capacity);
|
||||
tagCompound.setInteger(Constants.NBT.ALTAR_PROGRESS, progress);
|
||||
tagCompound.setInteger(Constants.NBT.ALTAR_BUFFER_CAPACITY, bufferCapacity);
|
||||
tagCompound.setInteger(Constants.NBT.ALTAR_LOCKDOWN_DURATION, lockdownDuration);
|
||||
tagCompound.setInteger(Constants.NBT.ALTAR_ACCELERATION_UPGRADES, accelerationUpgrades);
|
||||
tagCompound.setInteger(Constants.NBT.ALTAR_DEMON_BLOOD_DURATION, demonBloodDuration);
|
||||
tagCompound.setInteger(Constants.NBT.ALTAR_COOLDOWN_AFTER_CRAFTING, cooldownAfterCrafting);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
@ -151,26 +148,24 @@ public class TileAltar extends TileInventory implements IBloodAltar, IUpdatePlay
|
|||
if (lockdownDuration > 0)
|
||||
lockdownDuration--;
|
||||
|
||||
if (!worldObj.isRemote && worldObj.getWorldTime() % 20 == 0) {
|
||||
{
|
||||
IBlockState block = worldObj.getBlockState(new BlockPos(this.pos.getX() + 1, this.pos.getY(), this.pos.getZ()));
|
||||
block.getBlock().onNeighborBlockChange(worldObj, new BlockPos(this.pos.getX() + 1, this.pos.getY(), this.pos.getZ()), block, block.getBlock());
|
||||
block = worldObj.getBlockState(new BlockPos(this.pos.getX() + 1, this.pos.getY(), this.pos.getZ()));
|
||||
block.getBlock().onNeighborBlockChange(worldObj, new BlockPos(this.pos.getX() - 1, this.pos.getY(), this.pos.getZ()), block, block.getBlock());
|
||||
block = worldObj.getBlockState(new BlockPos(this.pos.getX(), this.pos.getY() + 1, this.pos.getZ()));
|
||||
block.getBlock().onNeighborBlockChange(worldObj, new BlockPos(this.pos.getX() , this.pos.getY() + 1, this.pos.getZ()), block, block.getBlock());
|
||||
block = worldObj.getBlockState(new BlockPos(this.pos.getX(), this.pos.getY() - 1, this.pos.getZ()));
|
||||
block.getBlock().onNeighborBlockChange(worldObj, new BlockPos(this.pos.getX(), this.pos.getY() - 1, this.pos.getZ()), block, block.getBlock());
|
||||
block = worldObj.getBlockState(new BlockPos(this.pos.getX(), this.pos.getY(), this.pos.getZ() + 1));
|
||||
block.getBlock().onNeighborBlockChange(worldObj, new BlockPos(this.pos.getX(), this.pos.getY(), this.pos.getZ() + 1), block, block.getBlock());
|
||||
block = worldObj.getBlockState(new BlockPos(this.pos.getX(), this.pos.getY(), this.pos.getZ() - 1));
|
||||
block.getBlock().onNeighborBlockChange(worldObj, new BlockPos(this.pos.getX(), this.pos.getY(), this.pos.getZ() - 1), block, block.getBlock());
|
||||
}
|
||||
if (!getWorld().isRemote && getWorld().getWorldTime() % 20 == 0) {
|
||||
IBlockState block = getWorld().getBlockState(new BlockPos(this.pos.getX() + 1, this.pos.getY(), this.pos.getZ()));
|
||||
block.getBlock().onNeighborBlockChange(getWorld(), new BlockPos(this.pos.getX() + 1, this.pos.getY(), this.pos.getZ()), block, block.getBlock());
|
||||
block = getWorld().getBlockState(new BlockPos(this.pos.getX() + 1, this.pos.getY(), this.pos.getZ()));
|
||||
block.getBlock().onNeighborBlockChange(getWorld(), new BlockPos(this.pos.getX() - 1, this.pos.getY(), this.pos.getZ()), block, block.getBlock());
|
||||
block = getWorld().getBlockState(new BlockPos(this.pos.getX(), this.pos.getY() + 1, this.pos.getZ()));
|
||||
block.getBlock().onNeighborBlockChange(getWorld(), new BlockPos(this.pos.getX(), this.pos.getY() + 1, this.pos.getZ()), block, block.getBlock());
|
||||
block = getWorld().getBlockState(new BlockPos(this.pos.getX(), this.pos.getY() - 1, this.pos.getZ()));
|
||||
block.getBlock().onNeighborBlockChange(getWorld(), new BlockPos(this.pos.getX(), this.pos.getY() - 1, this.pos.getZ()), block, block.getBlock());
|
||||
block = getWorld().getBlockState(new BlockPos(this.pos.getX(), this.pos.getY(), this.pos.getZ() + 1));
|
||||
block.getBlock().onNeighborBlockChange(getWorld(), new BlockPos(this.pos.getX(), this.pos.getY(), this.pos.getZ() + 1), block, block.getBlock());
|
||||
block = getWorld().getBlockState(new BlockPos(this.pos.getX(), this.pos.getY(), this.pos.getZ() - 1));
|
||||
block.getBlock().onNeighborBlockChange(getWorld(), new BlockPos(this.pos.getX(), this.pos.getY(), this.pos.getZ() - 1), block, block.getBlock());
|
||||
}
|
||||
if (getWorld().getTotalWorldTime() % (Math.max(20 - this.accelerationUpgrades, 1)) == 0)
|
||||
everySecond();
|
||||
|
||||
if (getWorld().getTotalWorldTime() % 100 == 0 && (this.isActive || this.cooldownAfterCrafting <= 0))
|
||||
if (getWorld().getTotalWorldTime() % 100 == 0 && (this.isActive || this.cooldownAfterCrafting <= 0))
|
||||
everyFiveSeconds();
|
||||
|
||||
updat();
|
||||
|
@ -196,17 +191,16 @@ public class TileAltar extends TileInventory implements IBloodAltar, IUpdatePlay
|
|||
|
||||
@Override
|
||||
public void startCycle() {
|
||||
if (worldObj != null)
|
||||
worldObj.markBlockForUpdate(pos);
|
||||
if (getWorld() != null)
|
||||
getWorld().markBlockForUpdate(pos);
|
||||
|
||||
checkTier();
|
||||
|
||||
if (fluid == null || fluid.amount <= 0)
|
||||
return;
|
||||
|
||||
if (!isActive) {
|
||||
if (!isActive)
|
||||
progress = 0;
|
||||
}
|
||||
|
||||
if (getStackInSlot(0) != null) {
|
||||
// Do recipes
|
||||
|
@ -232,19 +226,17 @@ public class TileAltar extends TileInventory implements IBloodAltar, IUpdatePlay
|
|||
|
||||
private void updat() {
|
||||
if (!isActive) {
|
||||
if (cooldownAfterCrafting > 0) {
|
||||
if (cooldownAfterCrafting > 0)
|
||||
cooldownAfterCrafting--;
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
if (getStackInSlot(0) == null) {
|
||||
if (getStackInSlot(0) == null)
|
||||
return;
|
||||
}
|
||||
|
||||
int worldTime = (int) (worldObj.getWorldTime() % 24000);
|
||||
int worldTime = (int) (getWorld().getWorldTime() % 24000);
|
||||
|
||||
if (worldObj.isRemote)
|
||||
if (getWorld().isRemote)
|
||||
return;
|
||||
|
||||
float f = 1.0F;
|
||||
|
@ -257,57 +249,51 @@ public class TileAltar extends TileInventory implements IBloodAltar, IUpdatePlay
|
|||
int stackSize = getStackInSlot(0).stackSize;
|
||||
int liquidDrained = Math.min((int) (altarTier.ordinal() >= 2 ? consumptionRate * (1 + consumptionMultiplier) : consumptionRate), fluid.amount);
|
||||
|
||||
if (liquidDrained > (liquidRequired * stackSize - progress)) {
|
||||
if (liquidDrained > (liquidRequired * stackSize - progress))
|
||||
liquidDrained = liquidRequired * stackSize - progress;
|
||||
}
|
||||
|
||||
fluid.amount = fluid.amount - liquidDrained;
|
||||
progress += liquidDrained;
|
||||
|
||||
if (worldTime % 4 == 0) {
|
||||
worldObj.spawnParticle(EnumParticleTypes.REDSTONE, this.pos.getX() + Math.random() - Math.random(), this.pos.getY() + Math.random() - Math.random(), this.pos.getZ() + Math.random() - Math.random(), f1, f2, f3);
|
||||
}
|
||||
if (worldTime % 4 == 0)
|
||||
getWorld().spawnParticle(EnumParticleTypes.REDSTONE, this.pos.getX() + Math.random() - Math.random(), this.pos.getY() + Math.random() - Math.random(), this.pos.getZ() + Math.random() - Math.random(), f1, f2, f3);
|
||||
|
||||
if (progress >= liquidRequired * stackSize) {
|
||||
ItemStack result = this.result;
|
||||
if (result != null) {
|
||||
|
||||
if (result != null)
|
||||
result.stackSize *= stackSize;
|
||||
}
|
||||
|
||||
setInventorySlotContents(0, result);
|
||||
progress = 0;
|
||||
|
||||
for (int i = 0; i < 8; i++) {
|
||||
worldObj.spawnParticle(EnumParticleTypes.REDSTONE, this.pos.getX() + Math.random() - Math.random(), this.pos.getY() + Math.random() - Math.random(), this.pos.getZ() + Math.random() - Math.random(), f1, f2, f3);
|
||||
}
|
||||
for (int i = 0; i < 8; i++)
|
||||
getWorld().spawnParticle(EnumParticleTypes.REDSTONE, this.pos.getX() + Math.random() - Math.random(), this.pos.getY() + Math.random() - Math.random(), this.pos.getZ() + Math.random() - Math.random(), f1, f2, f3);
|
||||
|
||||
this.isActive = false;
|
||||
}
|
||||
} else if (progress > 0) {
|
||||
progress -= (int) (efficiencyMultiplier * drainRate);
|
||||
|
||||
if (worldTime % 2 == 0) {
|
||||
worldObj.spawnParticle(EnumParticleTypes.REDSTONE, this.pos.getX() + Math.random() - Math.random(), this.pos.getY() + Math.random() - Math.random(), this.pos.getZ() + Math.random() - Math.random(), f1, f2, f3);
|
||||
}
|
||||
if (worldTime % 2 == 0)
|
||||
getWorld().spawnParticle(EnumParticleTypes.REDSTONE, this.pos.getX() + Math.random() - Math.random(), this.pos.getY() + Math.random() - Math.random(), this.pos.getZ() + Math.random() - Math.random(), f1, f2, f3);
|
||||
}
|
||||
} else {
|
||||
ItemStack returnedItem = getStackInSlot(0);
|
||||
|
||||
if (!(returnedItem.getItem() instanceof IBloodOrb)) {
|
||||
if (!(returnedItem.getItem() instanceof IBloodOrb))
|
||||
return;
|
||||
}
|
||||
|
||||
IBloodOrb item = (IBloodOrb) (returnedItem.getItem());
|
||||
NBTTagCompound itemTag = returnedItem.getTagCompound();
|
||||
|
||||
if (itemTag == null) {
|
||||
if (itemTag == null)
|
||||
return;
|
||||
}
|
||||
|
||||
String ownerName = itemTag.getString(NBTHolder.NBT_OWNER);
|
||||
String ownerName = itemTag.getString(Constants.NBT.OWNER_NAME);
|
||||
|
||||
if (ownerName.equals("")) {
|
||||
if (Strings.isNullOrEmpty(ownerName))
|
||||
return;
|
||||
}
|
||||
|
||||
if (fluid != null && fluid.amount >= 1) {
|
||||
int liquidDrained = Math.min((int) (altarTier.ordinal() >= 2 ? consumptionRate * (1 + consumptionMultiplier) : consumptionRate), fluid.amount);
|
||||
|
@ -316,14 +302,12 @@ public class TileAltar extends TileInventory implements IBloodAltar, IUpdatePlay
|
|||
|
||||
fluid.amount = fluid.amount - drain;
|
||||
|
||||
if (worldTime % 4 == 0) {
|
||||
worldObj.spawnParticle(EnumParticleTypes.REDSTONE, this.pos.getX() + Math.random() - Math.random(), this.pos.getY() + Math.random() - Math.random(), this.pos.getZ() + Math.random() - Math.random(), f1, f2, f3);
|
||||
}
|
||||
if (worldTime % 4 == 0)
|
||||
getWorld().spawnParticle(EnumParticleTypes.REDSTONE, this.pos.getX() + Math.random() - Math.random(), this.pos.getY() + Math.random() - Math.random(), this.pos.getZ() + Math.random() - Math.random(), f1, f2, f3);
|
||||
}
|
||||
}
|
||||
if (worldObj != null) {
|
||||
worldObj.markBlockForUpdate(pos);
|
||||
}
|
||||
if (getWorld() != null)
|
||||
getWorld().markBlockForUpdate(pos);
|
||||
}
|
||||
|
||||
private void checkTier() {
|
||||
|
@ -335,12 +319,12 @@ public class TileAltar extends TileInventory implements IBloodAltar, IUpdatePlay
|
|||
if (tier.equals(EnumAltarTier.ONE))
|
||||
upgrade = new AltarUpgrade();
|
||||
else
|
||||
upgrade = BloodAltar.getUpgrades(worldObj, pos, tier);
|
||||
upgrade = BloodAltar.getUpgrades(getWorld(), pos, tier);
|
||||
|
||||
if (this.fluid.amount > this.capacity)
|
||||
this.fluid.amount = this.capacity;
|
||||
|
||||
worldObj.markBlockForUpdate(pos);
|
||||
getWorld().markBlockForUpdate(pos);
|
||||
}
|
||||
|
||||
public int fillMainTank(int amount) {
|
||||
|
@ -365,17 +349,12 @@ public class TileAltar extends TileInventory implements IBloodAltar, IUpdatePlay
|
|||
return slot == 0;
|
||||
}
|
||||
|
||||
public TileAltar setUpgrade(AltarUpgrade upgrade) {
|
||||
this.upgrade = upgrade;
|
||||
return this;
|
||||
}
|
||||
|
||||
public AltarUpgrade getUpgrade() {
|
||||
return upgrade;
|
||||
}
|
||||
|
||||
public TileAltar setTier(EnumAltarTier tier) {
|
||||
this.altarTier = tier;
|
||||
public TileAltar setUpgrade(AltarUpgrade upgrade) {
|
||||
this.upgrade = upgrade;
|
||||
return this;
|
||||
}
|
||||
|
||||
|
@ -394,6 +373,11 @@ public class TileAltar extends TileInventory implements IBloodAltar, IUpdatePlay
|
|||
return altarTier;
|
||||
}
|
||||
|
||||
public TileAltar setTier(EnumAltarTier tier) {
|
||||
this.altarTier = tier;
|
||||
return this;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getProgress() {
|
||||
return progress;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue