A whole lot of formatting cleanup

Also changes NBTHolder to a standard Constants class with subclasses for each category
This commit is contained in:
Nick 2015-11-28 18:25:46 -08:00
parent f9802900db
commit 34dee6447b
74 changed files with 861 additions and 662 deletions

View file

@ -1,12 +1,9 @@
package WayofTime.bloodmagic.registry;
import WayofTime.bloodmagic.item.gear.ItemPackSacrifice;
import WayofTime.bloodmagic.item.gear.ItemPackSelfSacrifice;
import net.minecraft.item.Item;
import net.minecraftforge.fml.common.registry.GameRegistry;
import WayofTime.bloodmagic.BloodMagic;
import WayofTime.bloodmagic.ConfigHandler;
import WayofTime.bloodmagic.api.BloodMagicAPI;
import WayofTime.bloodmagic.api.Constants;
import WayofTime.bloodmagic.api.orb.BloodOrb;
import WayofTime.bloodmagic.api.registry.OrbRegistry;
import WayofTime.bloodmagic.item.ItemActivationCrystal;
@ -14,12 +11,12 @@ import WayofTime.bloodmagic.item.ItemBloodOrb;
import WayofTime.bloodmagic.item.ItemBucketEssence;
import WayofTime.bloodmagic.item.ItemSacrificialDagger;
import WayofTime.bloodmagic.item.armour.ItemLivingArmour;
import WayofTime.bloodmagic.item.sigil.ItemSigilAir;
import WayofTime.bloodmagic.item.sigil.ItemSigilDivination;
import WayofTime.bloodmagic.item.sigil.ItemSigilLava;
import WayofTime.bloodmagic.item.sigil.ItemSigilVoid;
import WayofTime.bloodmagic.item.sigil.ItemSigilWater;
import WayofTime.bloodmagic.item.gear.ItemPackSacrifice;
import WayofTime.bloodmagic.item.gear.ItemPackSelfSacrifice;
import WayofTime.bloodmagic.item.sigil.*;
import WayofTime.bloodmagic.util.helper.InventoryRenderHelper;
import net.minecraft.item.Item;
import net.minecraftforge.fml.common.registry.GameRegistry;
public class ModItems {
@ -44,7 +41,7 @@ public class ModItems {
public static Item sigilWater;
public static Item sigilLava;
public static Item sigilVoid;
public static Item livingArmourHelmet;
public static Item livingArmourChest;
public static Item livingArmourLegs;
@ -79,7 +76,7 @@ public class ModItems {
sigilWater = registerItem(new ItemSigilWater());
sigilLava = registerItem(new ItemSigilLava());
sigilVoid = registerItem(new ItemSigilVoid());
livingArmourHelmet = registerItem(new ItemLivingArmour(0), "ItemLivingArmourHelmet");
livingArmourChest = registerItem(new ItemLivingArmour(1), "ItemLivingArmourChest");
livingArmourLegs = registerItem(new ItemLivingArmour(2), "ItemLivingArmourLegs");
@ -90,12 +87,12 @@ public class ModItems {
InventoryRenderHelper renderHelper = BloodMagic.instance.getRenderHelper();
renderHelper.itemRenderAll(bloodOrb);
OrbRegistry.registerOrbTexture(orbWeak, BloodMagic.DOMAIN + "ItemBloodOrbWeak");
OrbRegistry.registerOrbTexture(orbApprentice, BloodMagic.DOMAIN + "ItemBloodOrbApprentice");
OrbRegistry.registerOrbTexture(orbMagician, BloodMagic.DOMAIN + "ItemBloodOrbMagician");
OrbRegistry.registerOrbTexture(orbMaster, BloodMagic.DOMAIN + "ItemBloodOrbMaster");
OrbRegistry.registerOrbTexture(orbArchmage, BloodMagic.DOMAIN + "ItemBloodOrbArchmage");
OrbRegistry.registerOrbTexture(orbTranscendent, BloodMagic.DOMAIN + "ItemBloodOrbTranscendent");
OrbRegistry.registerOrbTexture(orbWeak, Constants.Mod.DOMAIN + "ItemBloodOrbWeak");
OrbRegistry.registerOrbTexture(orbApprentice, Constants.Mod.DOMAIN + "ItemBloodOrbApprentice");
OrbRegistry.registerOrbTexture(orbMagician, Constants.Mod.DOMAIN + "ItemBloodOrbMagician");
OrbRegistry.registerOrbTexture(orbMaster, Constants.Mod.DOMAIN + "ItemBloodOrbMaster");
OrbRegistry.registerOrbTexture(orbArchmage, Constants.Mod.DOMAIN + "ItemBloodOrbArchmage");
OrbRegistry.registerOrbTexture(orbTranscendent, Constants.Mod.DOMAIN + "ItemBloodOrbTranscendent");
renderHelper.itemRender(bucketEssence);
@ -113,7 +110,7 @@ public class ModItems {
renderHelper.itemRender(sigilWater);
renderHelper.itemRender(sigilLava);
renderHelper.itemRender(sigilVoid);
renderHelper.itemRender(livingArmourHelmet);
renderHelper.itemRender(livingArmourChest);
renderHelper.itemRender(livingArmourLegs);