A whole lot of formatting cleanup
Also changes NBTHolder to a standard Constants class with subclasses for each category
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parent
f9802900db
commit
34dee6447b
74 changed files with 861 additions and 662 deletions
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@ -1,12 +1,9 @@
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package WayofTime.bloodmagic.registry;
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import WayofTime.bloodmagic.item.gear.ItemPackSacrifice;
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import WayofTime.bloodmagic.item.gear.ItemPackSelfSacrifice;
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import net.minecraft.item.Item;
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import net.minecraftforge.fml.common.registry.GameRegistry;
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import WayofTime.bloodmagic.BloodMagic;
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import WayofTime.bloodmagic.ConfigHandler;
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import WayofTime.bloodmagic.api.BloodMagicAPI;
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import WayofTime.bloodmagic.api.Constants;
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import WayofTime.bloodmagic.api.orb.BloodOrb;
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import WayofTime.bloodmagic.api.registry.OrbRegistry;
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import WayofTime.bloodmagic.item.ItemActivationCrystal;
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@ -14,12 +11,12 @@ import WayofTime.bloodmagic.item.ItemBloodOrb;
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import WayofTime.bloodmagic.item.ItemBucketEssence;
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import WayofTime.bloodmagic.item.ItemSacrificialDagger;
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import WayofTime.bloodmagic.item.armour.ItemLivingArmour;
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import WayofTime.bloodmagic.item.sigil.ItemSigilAir;
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import WayofTime.bloodmagic.item.sigil.ItemSigilDivination;
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import WayofTime.bloodmagic.item.sigil.ItemSigilLava;
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import WayofTime.bloodmagic.item.sigil.ItemSigilVoid;
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import WayofTime.bloodmagic.item.sigil.ItemSigilWater;
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import WayofTime.bloodmagic.item.gear.ItemPackSacrifice;
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import WayofTime.bloodmagic.item.gear.ItemPackSelfSacrifice;
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import WayofTime.bloodmagic.item.sigil.*;
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import WayofTime.bloodmagic.util.helper.InventoryRenderHelper;
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import net.minecraft.item.Item;
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import net.minecraftforge.fml.common.registry.GameRegistry;
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public class ModItems {
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@ -44,7 +41,7 @@ public class ModItems {
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public static Item sigilWater;
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public static Item sigilLava;
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public static Item sigilVoid;
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public static Item livingArmourHelmet;
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public static Item livingArmourChest;
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public static Item livingArmourLegs;
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@ -79,7 +76,7 @@ public class ModItems {
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sigilWater = registerItem(new ItemSigilWater());
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sigilLava = registerItem(new ItemSigilLava());
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sigilVoid = registerItem(new ItemSigilVoid());
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livingArmourHelmet = registerItem(new ItemLivingArmour(0), "ItemLivingArmourHelmet");
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livingArmourChest = registerItem(new ItemLivingArmour(1), "ItemLivingArmourChest");
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livingArmourLegs = registerItem(new ItemLivingArmour(2), "ItemLivingArmourLegs");
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@ -90,12 +87,12 @@ public class ModItems {
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InventoryRenderHelper renderHelper = BloodMagic.instance.getRenderHelper();
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renderHelper.itemRenderAll(bloodOrb);
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OrbRegistry.registerOrbTexture(orbWeak, BloodMagic.DOMAIN + "ItemBloodOrbWeak");
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OrbRegistry.registerOrbTexture(orbApprentice, BloodMagic.DOMAIN + "ItemBloodOrbApprentice");
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OrbRegistry.registerOrbTexture(orbMagician, BloodMagic.DOMAIN + "ItemBloodOrbMagician");
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OrbRegistry.registerOrbTexture(orbMaster, BloodMagic.DOMAIN + "ItemBloodOrbMaster");
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OrbRegistry.registerOrbTexture(orbArchmage, BloodMagic.DOMAIN + "ItemBloodOrbArchmage");
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OrbRegistry.registerOrbTexture(orbTranscendent, BloodMagic.DOMAIN + "ItemBloodOrbTranscendent");
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OrbRegistry.registerOrbTexture(orbWeak, Constants.Mod.DOMAIN + "ItemBloodOrbWeak");
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OrbRegistry.registerOrbTexture(orbApprentice, Constants.Mod.DOMAIN + "ItemBloodOrbApprentice");
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OrbRegistry.registerOrbTexture(orbMagician, Constants.Mod.DOMAIN + "ItemBloodOrbMagician");
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OrbRegistry.registerOrbTexture(orbMaster, Constants.Mod.DOMAIN + "ItemBloodOrbMaster");
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OrbRegistry.registerOrbTexture(orbArchmage, Constants.Mod.DOMAIN + "ItemBloodOrbArchmage");
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OrbRegistry.registerOrbTexture(orbTranscendent, Constants.Mod.DOMAIN + "ItemBloodOrbTranscendent");
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renderHelper.itemRender(bucketEssence);
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@ -113,7 +110,7 @@ public class ModItems {
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renderHelper.itemRender(sigilWater);
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renderHelper.itemRender(sigilLava);
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renderHelper.itemRender(sigilVoid);
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renderHelper.itemRender(livingArmourHelmet);
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renderHelper.itemRender(livingArmourChest);
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renderHelper.itemRender(livingArmourLegs);
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