A whole lot of formatting cleanup

Also changes NBTHolder to a standard Constants class with subclasses for each category
This commit is contained in:
Nick 2015-11-28 18:25:46 -08:00
parent f9802900db
commit 34dee6447b
74 changed files with 861 additions and 662 deletions

View file

@ -1,8 +1,9 @@
package WayofTime.bloodmagic.item.gear;
import WayofTime.bloodmagic.BloodMagic;
import WayofTime.bloodmagic.api.NBTHolder;
import WayofTime.bloodmagic.api.Constants;
import WayofTime.bloodmagic.api.altar.IAltarManipulator;
import WayofTime.bloodmagic.api.util.helper.NBTHelper;
import WayofTime.bloodmagic.tile.TileAltar;
import WayofTime.bloodmagic.util.helper.TextHelper;
import net.minecraft.entity.Entity;
@ -23,7 +24,7 @@ public class ItemPackSacrifice extends ItemArmor implements IAltarManipulator {
public ItemPackSacrifice() {
super(ArmorMaterial.CHAIN, 0, 1);
setUnlocalizedName(BloodMagic.MODID + ".pack.sacrifice");
setUnlocalizedName(Constants.Mod.MODID + ".pack.sacrifice");
setCreativeTab(BloodMagic.tabBloodMagic);
}
@ -45,10 +46,10 @@ public class ItemPackSacrifice extends ItemArmor implements IAltarManipulator {
TileAltar altar = (TileAltar) tile;
if(!altar.isActive()) {
if (!altar.isActive()) {
int amount = this.getStoredLP(stack);
if(amount > 0) {
if (amount > 0) {
int filledAmount = altar.fillMainTank(amount);
amount -= filledAmount;
setStoredLP(stack, amount);
@ -63,19 +64,19 @@ public class ItemPackSacrifice extends ItemArmor implements IAltarManipulator {
@Override
public String getArmorTexture(ItemStack stack, Entity entity, int slot, String type) {
return BloodMagic.DOMAIN + "models/armor/bloodPack_layer_1.png";
return Constants.Mod.DOMAIN + "models/armor/bloodPack_layer_1.png";
}
@Override
@SuppressWarnings("unchecked")
public void addInformation(ItemStack stack, EntityPlayer player, List list, boolean advanced) {
stack = NBTHolder.checkNBT(stack);
stack = NBTHelper.checkNBT(stack);
list.add(TextHelper.localize("tooltip.BloodMagic.pack.sacrifice.desc"));
list.add(TextHelper.localize("tooltip.BloodMagic.pack.stored", getStoredLP(stack)));
}
public void addLP(ItemStack stack, int toAdd) {
stack = NBTHolder.checkNBT(stack);
stack = NBTHelper.checkNBT(stack);
if (toAdd < 0)
toAdd = 0;
@ -87,12 +88,12 @@ public class ItemPackSacrifice extends ItemArmor implements IAltarManipulator {
}
public void setStoredLP(ItemStack stack, int lp) {
stack = NBTHolder.checkNBT(stack);
stack.getTagCompound().setInteger(NBTHolder.NBT_STORED_LP, lp);
stack = NBTHelper.checkNBT(stack);
stack.getTagCompound().setInteger(Constants.NBT.STORED_LP, lp);
}
public int getStoredLP(ItemStack stack) {
stack = NBTHolder.checkNBT(stack);
return stack.getTagCompound().getInteger(NBTHolder.NBT_STORED_LP);
stack = NBTHelper.checkNBT(stack);
return stack.getTagCompound().getInteger(Constants.NBT.STORED_LP);
}
}

View file

@ -1,8 +1,9 @@
package WayofTime.bloodmagic.item.gear;
import WayofTime.bloodmagic.BloodMagic;
import WayofTime.bloodmagic.api.NBTHolder;
import WayofTime.bloodmagic.api.Constants;
import WayofTime.bloodmagic.api.altar.IAltarManipulator;
import WayofTime.bloodmagic.api.util.helper.NBTHelper;
import WayofTime.bloodmagic.api.util.helper.NetworkHelper;
import WayofTime.bloodmagic.tile.TileAltar;
import WayofTime.bloodmagic.util.helper.TextHelper;
@ -16,7 +17,7 @@ import net.minecraft.world.World;
import java.util.List;
public class ItemPackSelfSacrifice extends ItemArmor implements IAltarManipulator{
public class ItemPackSelfSacrifice extends ItemArmor implements IAltarManipulator {
public final int CONVERSION = 100; // How much LP per half heart
public final int CAPACITY = 10000; // Max LP storage
@ -26,7 +27,7 @@ public class ItemPackSelfSacrifice extends ItemArmor implements IAltarManipulato
public ItemPackSelfSacrifice() {
super(ArmorMaterial.CHAIN, 0, 1);
setUnlocalizedName(BloodMagic.MODID + ".pack.selfSacrifice");
setUnlocalizedName(Constants.Mod.MODID + ".pack.selfSacrifice");
setCreativeTab(BloodMagic.tabBloodMagic);
}
@ -48,10 +49,10 @@ public class ItemPackSelfSacrifice extends ItemArmor implements IAltarManipulato
TileAltar altar = (TileAltar) tile;
if(!altar.isActive()) {
if (!altar.isActive()) {
int amount = this.getStoredLP(stack);
if(amount > 0) {
if (amount > 0) {
int filledAmount = altar.fillMainTank(amount);
amount -= filledAmount;
setStoredLP(stack, amount);
@ -79,19 +80,19 @@ public class ItemPackSelfSacrifice extends ItemArmor implements IAltarManipulato
@Override
public String getArmorTexture(ItemStack stack, Entity entity, int slot, String type) {
return BloodMagic.DOMAIN + "models/armor/bloodPack_layer_1.png";
return Constants.Mod.DOMAIN + "models/armor/bloodPack_layer_1.png";
}
@Override
@SuppressWarnings("unchecked")
public void addInformation(ItemStack stack, EntityPlayer player, List list, boolean advanced) {
stack = NBTHolder.checkNBT(stack);
stack = NBTHelper.checkNBT(stack);
list.add(TextHelper.localize("tooltip.BloodMagic.pack.selfSacrifice.desc"));
list.add(TextHelper.localize("tooltip.BloodMagic.pack.stored", getStoredLP(stack)));
}
public void addLP(ItemStack stack, int toAdd) {
stack = NBTHolder.checkNBT(stack);
stack = NBTHelper.checkNBT(stack);
if (toAdd < 0)
toAdd = 0;
@ -103,12 +104,12 @@ public class ItemPackSelfSacrifice extends ItemArmor implements IAltarManipulato
}
public void setStoredLP(ItemStack stack, int lp) {
stack = NBTHolder.checkNBT(stack);
stack.getTagCompound().setInteger(NBTHolder.NBT_STORED_LP, lp);
stack = NBTHelper.checkNBT(stack);
stack.getTagCompound().setInteger(Constants.NBT.STORED_LP, lp);
}
public int getStoredLP(ItemStack stack) {
stack = NBTHolder.checkNBT(stack);
return stack.getTagCompound().getInteger(NBTHolder.NBT_STORED_LP);
stack = NBTHelper.checkNBT(stack);
return stack.getTagCompound().getInteger(Constants.NBT.STORED_LP);
}
}