A whole lot of formatting cleanup
Also changes NBTHolder to a standard Constants class with subclasses for each category
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74 changed files with 861 additions and 662 deletions
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@ -48,15 +48,15 @@ public class SoulNetworkEvent extends Event {
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/**
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* Set result to deny the action i.e. damage/drain anyways. Cancelling event prevents action without penalties
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*
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* @param player Player using the item
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* @param ownerNetwork Network that the item is tied to
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* @param itemStack Item used
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* @param drainAmount Original drain amount - change to alter cost
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* @param player Player using the item
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* @param ownerNetwork Network that the item is tied to
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* @param itemStack Item used
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* @param drainAmount Original drain amount - change to alter cost
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*/
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public ItemDrainNetworkEvent(EntityPlayer player, String ownerNetwork, ItemStack itemStack, int drainAmount) {
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super(player, ownerNetwork, drainAmount);
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this.itemStack = itemStack;
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this.damageAmount = (float)(drainAmount) / 100.0f;
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this.damageAmount = (float) (drainAmount) / 100.0f;
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}
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}
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}
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