A whole lot of formatting cleanup

Also changes NBTHolder to a standard Constants class with subclasses for each category
This commit is contained in:
Nick 2015-11-28 18:25:46 -08:00
parent f9802900db
commit 34dee6447b
74 changed files with 861 additions and 662 deletions

View file

@ -12,9 +12,9 @@ public class AddToNetworkEvent extends Event {
* This event is called whenever the network is added to. If cancelled, no LP will be drained from the source. If result is set to Result.DENY,
* the LP will still be drained but the soul network will not be added to.
*
* @param ownerNetwork Key used for the soul network
* @param addedAmount Amount added
* @param maximum Ceiling that the network can add to
* @param ownerNetwork Key used for the soul network
* @param addedAmount Amount added
* @param maximum Ceiling that the network can add to
*/
public AddToNetworkEvent(String ownerNetwork, int addedAmount, int maximum) {
this.ownerNetwork = ownerNetwork;

View file

@ -23,7 +23,7 @@ public class RitualEvent extends Event {
/**
* This event is called when a ritual is activated. If cancelled, it will not activate.
*
* <p/>
* {@link WayofTime.bloodmagic.api.util.helper.RitualHelper#activate(IMasterRitualStone, Ritual, EntityPlayer)}
*/
@Cancelable
@ -43,7 +43,7 @@ public class RitualEvent extends Event {
/**
* This event is called when a Ritual effect is performed. If cancelled, the effect will not happen.
*
* <p/>
* {@link WayofTime.bloodmagic.api.util.helper.RitualHelper#perform(IMasterRitualStone, Ritual)}
*/
@Cancelable
@ -56,7 +56,7 @@ public class RitualEvent extends Event {
/**
* This event is called when a Ritual is stopped by a {@link Ritual.BreakType}.
*
* <p/>
* {@link WayofTime.bloodmagic.api.util.helper.RitualHelper#stop(IMasterRitualStone, Ritual, Ritual.BreakType)}
*/
public static class RitualStopEvent extends RitualEvent {

View file

@ -7,9 +7,9 @@ import net.minecraftforge.fml.common.eventhandler.Event;
@Cancelable
public class SacrificeKnifeUsedEvent extends Event {
public final EntityPlayer player;
public final int healthDrained;
public boolean shouldDrainHealth;
public boolean shouldFillAltar;
public final int healthDrained;
public SacrificeKnifeUsedEvent(EntityPlayer player, boolean shouldDrainHealth, boolean shouldFillAltar, int hp) {
this.player = player;

View file

@ -48,15 +48,15 @@ public class SoulNetworkEvent extends Event {
/**
* Set result to deny the action i.e. damage/drain anyways. Cancelling event prevents action without penalties
*
* @param player Player using the item
* @param ownerNetwork Network that the item is tied to
* @param itemStack Item used
* @param drainAmount Original drain amount - change to alter cost
* @param player Player using the item
* @param ownerNetwork Network that the item is tied to
* @param itemStack Item used
* @param drainAmount Original drain amount - change to alter cost
*/
public ItemDrainNetworkEvent(EntityPlayer player, String ownerNetwork, ItemStack itemStack, int drainAmount) {
super(player, ownerNetwork, drainAmount);
this.itemStack = itemStack;
this.damageAmount = (float)(drainAmount) / 100.0f;
this.damageAmount = (float) (drainAmount) / 100.0f;
}
}
}