fix addToDemonBloodDuration
Add duration to demonBloodDuration instead of just incrementing it
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1 changed files with 1 additions and 1 deletions
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@ -111,7 +111,7 @@ public class TEAltar extends TileEntity implements IInventory, IFluidTank, IFlui
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public void addToDemonBloodDuration(int dur)
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public void addToDemonBloodDuration(int dur)
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{
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{
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this.demonBloodDuration++;
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this.demonBloodDuration += dur;
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}
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}
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public boolean hasDemonBlood()
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public boolean hasDemonBlood()
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