diff --git a/changelog.txt b/changelog.txt index 8128d275..b7181dce 100644 --- a/changelog.txt +++ b/changelog.txt @@ -4,6 +4,15 @@ Version 2.0.0-15 - Added blood lamp sigil array texture and reagent. Made it so the blood lamp sigil will place the light when right clicking on a block. - Added magnetism sigil array texture and reagent. - Added the ability for the blood altar to have its buffer tanks accessed (Untested) +- Improved readability for large numbers +- Fixed break particle for Alchemy Array +- Waila handling for Alchemy Array +- Fixed Ritual eating LP when reactivated via a Redstone signal +- Ritual Stones now always drop blank stones +- Bound Blade is now enchant-able +- Goggles of Revealing upgrade for Living Helmet. Combine a Living Helmet and Goggles of Revealing in an Anvil +- Fixed config for disabling rituals +- [API] Lots of changes to the binding system. It's now handled automatically for all items that implement IBindable. ------------------------------------------------------ Version 2.0.0-14 diff --git a/src/main/resources/assets/bloodmagic/lang/en_US.lang b/src/main/resources/assets/bloodmagic/lang/en_US.lang index 7c72a417..2c1aeb01 100644 --- a/src/main/resources/assets/bloodmagic/lang/en_US.lang +++ b/src/main/resources/assets/bloodmagic/lang/en_US.lang @@ -200,10 +200,10 @@ tooltip.BloodMagic.sigil.bloodLight.desc=&oI see a light! tooltip.BloodMagic.sigil.compression.desc=&oHands of diamonds tooltip.BloodMagic.sigil.divination.desc=&oPeer into the soul tooltip.BloodMagic.sigil.divination.currentAltarTier=Current Tier: %d -tooltip.BloodMagic.sigil.divination.currentEssence=Current Essence: %d LP -tooltip.BloodMagic.sigil.divination.currentAltarCapacity=Current Capacity: %d LP -tooltip.BloodMagic.sigil.divination.currentTranquility=Current Tranquility: %d -tooltip.BloodMagic.sigil.divination.currentBonus=Current Bonus: +%d%% +tooltip.BloodMagic.sigil.divination.currentEssence=Current Essence: %,d LP +tooltip.BloodMagic.sigil.divination.currentAltarCapacity=Current Capacity: %,d LP +tooltip.BloodMagic.sigil.divination.currentTranquility=Current Tranquility: %,d +tooltip.BloodMagic.sigil.divination.currentBonus=Current Bonus: +%,d%% tooltip.BloodMagic.sigil.water.desc=&oInfinite water, anyone? tooltip.BloodMagic.sigil.lava.desc=&oHOT! DO NOT EAT tooltip.BloodMagic.sigil.void.desc=&oBetter than a Swiffer®! @@ -214,15 +214,15 @@ tooltip.BloodMagic.sigil.haste.desc=&o42 doses of caffeine later... tooltip.BloodMagic.sigil.fastMiner.desc=&oKeep mining, and mining... tooltip.BloodMagic.sigil.elementalAffinity.desc=&oFalling fire fishes! tooltip.BloodMagic.sigil.seer.desc=&oWhen seeing all is not enough -tooltip.BloodMagic.sigil.seer.currentAltarProgress=Current Progress: %d LP/ %s LP +tooltip.BloodMagic.sigil.seer.currentAltarProgress=Current Progress: %,d LP/ %s LP tooltip.BloodMagic.sigil.seer.currentAltarProgress.percent=Current Progress: %s -tooltip.BloodMagic.sigil.seer.currentAltarConsumptionRate=Consumption Rate: %d LP +tooltip.BloodMagic.sigil.seer.currentAltarConsumptionRate=Consumption Rate: %,d LP tooltip.BloodMagic.sigil.seer.currentAltarTier=Current Tier: %d -tooltip.BloodMagic.sigil.seer.currentEssence=Current Essence: %d LP -tooltip.BloodMagic.sigil.seer.currentAltarCapacity=Current Capacity: %d LP -tooltip.BloodMagic.sigil.seer.currentCharge=Current Charge: %d -tooltip.BloodMagic.sigil.seer.currentTranquility=Current Tranquility: %d -tooltip.BloodMagic.sigil.seer.currentBonus=Current Bonus: +%d%% +tooltip.BloodMagic.sigil.seer.currentEssence=Current Essence: %,d LP +tooltip.BloodMagic.sigil.seer.currentAltarCapacity=Current Capacity: %,d LP +tooltip.BloodMagic.sigil.seer.currentCharge=Current Charge: %,d +tooltip.BloodMagic.sigil.seer.currentTranquility=Current Tranquility: %,d +tooltip.BloodMagic.sigil.seer.currentBonus=Current Bonus: +%,d%% tooltip.BloodMagic.sigil.phantomBridge.desc=&oWalking on thin air... tooltip.BloodMagic.sigil.whirlwind.desc=&oBest not to wear a skirt tooltip.BloodMagic.sigil.enderSeverance.desc=&oPutting Endermen in Dire situations! @@ -238,7 +238,7 @@ tooltip.BloodMagic.inscriber.desc=The writing is on the wall... tooltip.BloodMagic.pack.selfSacrifice.desc=This pack really chafes... tooltip.BloodMagic.pack.sacrifice.desc=Description -tooltip.BloodMagic.pack.stored=Stored: %d LP +tooltip.BloodMagic.pack.stored=Stored: %,8d% LP tooltip.BloodMagic.activationCrystal.weak=Activates low-level rituals tooltip.BloodMagic.activationCrystal.awakened=Activates more powerful rituals @@ -258,7 +258,7 @@ tooltip.BloodMagic.diviner.currentDirection=Current Direction: %s tooltip.BloodMagic.arcaneAshes=Ashes used to draw an alchemy circle -tooltip.BloodMagic.telepositionFocus.coords=Current coordinates: (%d, %d, %d) +tooltip.BloodMagic.telepositionFocus.coords=Current coordinates: (%,d, %,d, %,d) tooltip.BloodMagic.telepositionFocus.dimension=Dimension ID: %d tooltip.BloodMagic.telepositionFocus.weak=Used to move blocks in the world tooltip.BloodMagic.telepositionFocus.enhanced=Used to move blocks in the world @@ -332,12 +332,12 @@ jei.BloodMagic.recipe.altar=Blood Altar jei.BloodMagic.recipe.binding=Binding Ritual jei.BloodMagic.recipe.alchemyArrayCrafting=Alchemy Array jei.BloodMagic.recipe.soulForge=Hellfire Forge -jei.BloodMagic.recipe.requiredLP=LP: %d +jei.BloodMagic.recipe.requiredLP=LP: %,d jei.BloodMagic.recipe.requiredTier=Tier: %d -jei.BloodMagic.recipe.consumptionRate=Consumption: %d LP/t -jei.BloodMagic.recipe.drainRate=Drain: %d LP/t -jei.BloodMagic.recipe.minimumSouls=Minimum: %d Will -jei.BloodMagic.recipe.soulsDrained=Drained: %d Will +jei.BloodMagic.recipe.consumptionRate=Consumption: %,d LP/t +jei.BloodMagic.recipe.drainRate=Drain: %,d LP/t +jei.BloodMagic.recipe.minimumSouls=Minimum: %,d Will +jei.BloodMagic.recipe.soulsDrained=Drained: %,d Will jei.BloodMagic.desc.altarBuilder=A creative-only item for use in debugging and testing.\n\nShift + Right click to change the tier to build. Right click an Altar to initiate the build.\n\nBreak an Altar while holding to dismantle it. jei.BloodMagic.desc.demonicWill=An imprint of a demonic entity attached to a creature.\n\nCan be obtained by killing a mob with a sentient weapon or by throwing a snare at a mob and killing it while it has white particles.