It compiles. Somehow.

This commit is contained in:
Nicholas Ignoffo 2017-08-15 20:21:54 -07:00
parent 554c9852e6
commit 348fee1e2a
150 changed files with 1029 additions and 2186 deletions

View file

@ -7,6 +7,7 @@ import java.util.Map;
import java.util.Set;
import WayofTime.bloodmagic.client.key.KeyBindings;
import WayofTime.bloodmagic.core.RegistrarBloodMagic;
import net.minecraft.client.Minecraft;
import net.minecraft.client.entity.EntityPlayerSP;
import net.minecraft.client.renderer.GlStateManager;
@ -53,7 +54,6 @@ import WayofTime.bloodmagic.item.ItemRitualDiviner;
import WayofTime.bloodmagic.item.sigil.ItemSigilHolding;
import WayofTime.bloodmagic.network.BloodMagicPacketHandler;
import WayofTime.bloodmagic.network.SigilHoldingPacketProcessor;
import WayofTime.bloodmagic.registry.ModPotions;
import WayofTime.bloodmagic.tile.TileMasterRitualStone;
import WayofTime.bloodmagic.util.GhostItemHelper;
import WayofTime.bloodmagic.util.helper.TextHelper;
@ -117,7 +117,7 @@ public class ClientHandler
public void onSoundEvent(PlaySoundEvent event)
{
EntityPlayer player = Minecraft.getMinecraft().player;
if (player != null && player.isPotionActive(ModPotions.deafness))
if (player != null && player.isPotionActive(RegistrarBloodMagic.DEAFNESS))
{
event.setResultSound(null);
}

View file

@ -1,6 +1,7 @@
package WayofTime.bloodmagic.util.handler.event;
import WayofTime.bloodmagic.BloodMagic;
import WayofTime.bloodmagic.core.RegistrarBloodMagic;
import net.minecraft.enchantment.EnchantmentHelper;
import net.minecraft.entity.Entity;
import net.minecraft.entity.player.EntityPlayer;
@ -41,7 +42,6 @@ import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeGrimReaperSp
import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeJump;
import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeSpeed;
import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeStepAssist;
import WayofTime.bloodmagic.registry.ModPotions;
@Handler
public class LivingArmourHandler
@ -246,7 +246,7 @@ public class LivingArmourHandler
{
EntityPlayer player = (EntityPlayer) event.getEntityLiving();
boolean hasAssist = false;
if (event.getEntityLiving().isPotionActive(ModPotions.boost))
if (event.getEntityLiving().isPotionActive(RegistrarBloodMagic.BOOST))
{
hasAssist = true;
player.stepHeight = Constants.Misc.ALTERED_STEP_HEIGHT;
@ -289,9 +289,9 @@ public class LivingArmourHandler
}
}
if (event.getEntityLiving().isPotionActive(ModPotions.boost))
if (event.getEntityLiving().isPotionActive(RegistrarBloodMagic.BOOST))
{
int i = event.getEntityLiving().getActivePotionEffect(ModPotions.boost).getAmplifier();
int i = event.getEntityLiving().getActivePotionEffect(RegistrarBloodMagic.BOOST).getAmplifier();
{
percentIncrease += (i + 1) * 0.05f;
}

View file

@ -4,6 +4,7 @@ import java.util.HashMap;
import java.util.List;
import java.util.concurrent.CopyOnWriteArrayList;
import WayofTime.bloodmagic.core.RegistrarBloodMagic;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.item.EntityItem;
@ -35,7 +36,6 @@ import WayofTime.bloodmagic.demonAura.WillChunk;
import WayofTime.bloodmagic.demonAura.WorldDemonWillHandler;
import WayofTime.bloodmagic.entity.projectile.EntitySentientArrow;
import WayofTime.bloodmagic.core.RegistrarBloodMagicItems;
import WayofTime.bloodmagic.registry.ModPotions;
@Handler
public class WillHandler
@ -84,9 +84,9 @@ public class WillHandler
DamageSource source = event.getSource();
Entity entity = source.getTrueSource();
if (attackedEntity.isPotionActive(ModPotions.soulSnare) && (attackedEntity instanceof EntityMob || attackedEntity.getEntityWorld().getDifficulty() == EnumDifficulty.PEACEFUL))
if (attackedEntity.isPotionActive(RegistrarBloodMagic.SOUL_SNARE) && (attackedEntity instanceof EntityMob || attackedEntity.getEntityWorld().getDifficulty() == EnumDifficulty.PEACEFUL))
{
PotionEffect eff = attackedEntity.getActivePotionEffect(ModPotions.soulSnare);
PotionEffect eff = attackedEntity.getActivePotionEffect(RegistrarBloodMagic.SOUL_SNARE);
int lvl = eff.getAmplifier();
double amountOfSouls = attackedEntity.getEntityWorld().rand.nextDouble() * (lvl + 1) * (lvl + 1) * 5;