It compiles. Somehow.
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554c9852e6
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150 changed files with 1029 additions and 2186 deletions
src/main/java/WayofTime/bloodmagic/client/render/entity
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@ -1,8 +1,8 @@
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package WayofTime.bloodmagic.client.render.entity;
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import net.minecraft.client.renderer.BufferBuilder;
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import net.minecraft.client.renderer.GlStateManager;
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import net.minecraft.client.renderer.Tessellator;
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import net.minecraft.client.renderer.VertexBuffer;
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import net.minecraft.client.renderer.entity.Render;
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import net.minecraft.client.renderer.entity.RenderManager;
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import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
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@ -38,7 +38,7 @@ public class RenderEntitySentientArrow extends Render<EntitySentientArrow>
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GlStateManager.rotate(entity.prevRotationYaw + (entity.rotationYaw - entity.prevRotationYaw) * partialTicks - 90.0F, 0.0F, 1.0F, 0.0F);
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GlStateManager.rotate(entity.prevRotationPitch + (entity.rotationPitch - entity.prevRotationPitch) * partialTicks, 0.0F, 0.0F, 1.0F);
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Tessellator tessellator = Tessellator.getInstance();
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VertexBuffer worldrenderer = tessellator.getBuffer();
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BufferBuilder worldrenderer = tessellator.getBuffer();
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int i = 0;
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float f = 0.0F;
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float f1 = 0.5F;
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